Mono path[0] = '/media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = '/media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/MonoBleedingEdge/etc' Preloaded 'libProcessStart.so' Preloaded 'lib_burst_generated.so' Preloaded 'libfmodstudio.so' Preloaded 'libfmodstudioL.so' Preloaded 'libresonanceaudio.so' Preloaded 'libsteam_api.so' Display 0 'ZOWIE RL LCD 27"': 1920x1080 (primary device). Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 1660 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 460.32.03 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced _coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_g pu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shadin g_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL _SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 33846952 Begin MonoManager ReloadAssembly - Completed reload, in 0.145 seconds OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) Default vsync count 0 requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 3.292398 ms Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so game version: 0.8d (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PartyPanel.Awake () [0x00006] in :0 UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) UnityEngine.Object:Instantiate(GameObject, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: Line: 0) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.366927 ms Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Setting breakpad minidump AppID = 899770 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197965094517 [API loaded no] Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 474384. Total: 1167.233916 ms (FindLiveObjects: 19.627313 ms CreateObjectMapping: 55.760174 ms MarkObjects: 1090.587598 ms DeleteObjects: 1.258035 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) ERROR: ld.so: object '/home/andrew/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Input Mode : Mouse & Keyboard (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 404 Not Found (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | /home/andrew/.config/unity3d/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z10 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 492089. Total: 1352.772017 ms (FindLiveObjects: 17.873449 ms CreateObjectMapping: 56.557116 ms MarkObjects: 1274.224441 ms DeleteObjects: 4.116355 ms) Time to load EmptyForLoading 1.42 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.349693 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 512712. Total: 1354.325986 ms (FindLiveObjects: 18.850131 ms CreateObjectMapping: 56.320617 ms MarkObjects: 1278.272862 ms DeleteObjects: 0.881656 ms) Joining the default global chat channel (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz loading scene: Z20 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) Unloading 2336 unused Assets to reduce memory usage. Loaded Objects now: 498143. Total: 1443.666694 ms (FindLiveObjects: 18.831776 ms CreateObjectMapping: 58.221106 ms MarkObjects: 1354.300564 ms DeleteObjects: 12.312686 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 498143. Total: 1417.512343 ms (FindLiveObjects: 21.514917 ms CreateObjectMapping: 58.365326 ms MarkObjects: 1336.914580 ms DeleteObjects: 0.716778 ms) Time to load EmptyForLoading 2.90 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.488500 ms Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 516295. Total: 1412.541118 ms (FindLiveObjects: 19.997520 ms CreateObjectMapping: 59.321497 ms MarkObjects: 1332.245639 ms DeleteObjects: 0.975511 ms) requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz loading scene: Z30 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1478 unused Assets to reduce memory usage. Loaded Objects now: 498249. Total: 1481.996154 ms (FindLiveObjects: 18.888311 ms CreateObjectMapping: 59.209179 ms MarkObjects: 1392.492631 ms DeleteObjects: 11.405376 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 498249. Total: 1454.686730 ms (FindLiveObjects: 19.148959 ms CreateObjectMapping: 59.480720 ms MarkObjects: 1375.375101 ms DeleteObjects: 0.681219 ms) Time to load EmptyForLoading 2.97 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.478249 ms Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 530630. Total: 1418.100731 ms (FindLiveObjects: 22.208901 ms CreateObjectMapping: 57.445212 ms MarkObjects: 1337.348584 ms DeleteObjects: 1.097168 ms) Shrine spawn rate multiplier from zone size | 0.9492655 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z40 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3290 unused Assets to reduce memory usage. Loaded Objects now: 499141. Total: 1444.320761 ms (FindLiveObjects: 18.400781 ms CreateObjectMapping: 57.749469 ms MarkObjects: 1352.672570 ms DeleteObjects: 15.497199 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 499141. Total: 1497.207825 ms (FindLiveObjects: 19.465704 ms CreateObjectMapping: 61.532957 ms MarkObjects: 1415.500909 ms DeleteObjects: 0.707333 ms) Time to load EmptyForLoading 3.04 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.216367 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 520512. Total: 1417.310139 ms (FindLiveObjects: 19.565712 ms CreateObjectMapping: 57.472076 ms MarkObjects: 1339.235588 ms DeleteObjects: 1.036048 ms) Shrine spawn rate multiplier from zone size | 0.6860826 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: A04 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6882 unused Assets to reduce memory usage. Loaded Objects now: 500345. Total: 1443.081249 ms (FindLiveObjects: 18.727723 ms CreateObjectMapping: 57.245982 ms MarkObjects: 1345.048562 ms DeleteObjects: 22.058240 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 500345. Total: 1414.931516 ms (FindLiveObjects: 18.667411 ms CreateObjectMapping: 57.028386 ms MarkObjects: 1338.526215 ms DeleteObjects: 0.708474 ms) Time to load EmptyForLoading 2.91 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.328564 ms Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 535807. Total: 1439.979346 ms (FindLiveObjects: 25.684528 ms CreateObjectMapping: 62.355176 ms MarkObjects: 1350.804996 ms DeleteObjects: 1.133716 ms) Shrine spawn rate multiplier from zone size | 0.9190781 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at AuthenticateLogin.OnApplicationQuit () [0x00013] in :0 (Filename: Line: 0) Setting up 2 worker threads for Enlighten. Thread -> id: 7fd4b569f700 -> priority: 1 Thread -> id: 7fd4a0bac700 -> priority: 1 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/andrew/1TB/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64