Mono path[0] = 'C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'C:/Games/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08) Vendor: VRAM: 5980 MB Driver: 26.21.14.4614 Begin MonoManager ReloadAssembly - Completed reload, in 2.467 seconds OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 1.902600 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.8c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC ' does not contain any active bad words! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api UnloadTime: 2.308100 ms Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 347727. Total: 676.976200 ms (FindLiveObjects: 17.712800 ms CreateObjectMapping: 30.207700 ms MarkObjects: 628.104400 ms DeleteObjects: 0.950600 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 975 unused Assets to reduce memory usage. Loaded Objects now: 361892. Total: 796.585000 ms (FindLiveObjects: 18.162400 ms CreateObjectMapping: 29.450000 ms MarkObjects: 745.729600 ms DeleteObjects: 3.242500 ms) Time to load EmptyForLoading 1.00 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 2.302800 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 448474. Total: 776.914300 ms (FindLiveObjects: 24.394200 ms CreateObjectMapping: 26.170500 ms MarkObjects: 725.556600 ms DeleteObjects: 0.792600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B40TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1436 unused Assets to reduce memory usage. Loaded Objects now: 361973. Total: 794.541500 ms (FindLiveObjects: 20.116200 ms CreateObjectMapping: 19.461400 ms MarkObjects: 745.882300 ms DeleteObjects: 9.081000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 361973. Total: 798.884200 ms (FindLiveObjects: 31.912200 ms CreateObjectMapping: 35.645000 ms MarkObjects: 730.564800 ms DeleteObjects: 0.761600 ms) Time to load EmptyForLoading 1.67 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.557300 ms Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 422590. Total: 783.040700 ms (FindLiveObjects: 21.063900 ms CreateObjectMapping: 29.592700 ms MarkObjects: 731.464800 ms DeleteObjects: 0.918900 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) Shrine spawn rate multiplier from zone size | 0.8786008 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) loading scene: B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4257 unused Assets to reduce memory usage. Loaded Objects now: 369510. Total: 814.725000 ms (FindLiveObjects: 20.739500 ms CreateObjectMapping: 28.994900 ms MarkObjects: 755.309300 ms DeleteObjects: 9.680700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 369510. Total: 779.348500 ms (FindLiveObjects: 22.064700 ms CreateObjectMapping: 19.997600 ms MarkObjects: 736.655400 ms DeleteObjects: 0.630400 ms) Time to load EmptyForLoading 1.73 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.524900 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 431965. Total: 809.919200 ms (FindLiveObjects: 23.441500 ms CreateObjectMapping: 28.564500 ms MarkObjects: 756.862400 ms DeleteObjects: 1.050000 ms) Shrine spawn rate multiplier from zone size | 0.9512801 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report Setting up 6 worker threads for Enlighten. Thread -> id: 909c -> priority: 1 Thread -> id: e61c -> priority: 1 Thread -> id: 8ad0 -> priority: 1 Thread -> id: 8bf0 -> priority: 1 Thread -> id: af9c -> priority: 1 Thread -> id: a6dc -> priority: 1 Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api