Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path D:/steam hard/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1e89) Vendor: VRAM: 5968 MB Driver: 31.0.15.1640 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 3.329100 ms game version: 0.8.5f UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 6.094100 ms Unloading 597 unused Assets to reduce memory usage. Loaded Objects now: 683092. Total: 893.926900 ms (FindLiveObjects: 35.626000 ms CreateObjectMapping: 44.673200 ms MarkObjects: 812.115200 ms DeleteObjects: 1.511900 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 648] (Filename: Line: 648) PreLoading Scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0003433228 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 8) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.UI.Party.PartyOverviewController+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.PartyOverviewController.Init () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.UI.Party.d__8:MoveNext() LE.UI.Party.PartyOverviewController:Init() (Filename: currently not available on il2cpp Line: -1) Unloading 428 unused Assets to reduce memory usage. Loaded Objects now: 727565. Total: 1016.378900 ms (FindLiveObjects: 44.144500 ms CreateObjectMapping: 56.190700 ms MarkObjects: 914.593500 ms DeleteObjects: 1.449900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load A30 1.86 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) BlockAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 68.865600 ms 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.CapitalizationManager:logFilterIsNull() Crosstales.BWF.Manager.CapitalizationManager:ReplaceAll(String, Boolean, String, String) Crosstales.BWF.BWFManager:ReplaceAll(String, ManagerMask, String[]) LE.Services.AccelByteLeaderboard:GetLeaderboardEntry(Dictionary`2) LE.Services.<>c__DisplayClass5_1:b__1(Result`1) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) AccelByte.Api.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.PunctuationManager:logFilterIsNull() Crosstales.BWF.Manager.PunctuationManager:ReplaceAll(String, Boolean, String, String) Crosstales.BWF.BWFManager:ReplaceAll(String, ManagerMask, String[]) LE.Services.AccelByteLeaderboard:GetLeaderboardEntry(Dictionary`2) LE.Services.<>c__DisplayClass5_1:b__1(Result`1) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) AccelByte.Api.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 643 unused Assets to reduce memory usage. Loaded Objects now: 795923. Total: 1059.685800 ms (FindLiveObjects: 44.368900 ms CreateObjectMapping: 71.545100 ms MarkObjects: 915.301600 ms DeleteObjects: 28.469400 ms) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) BlockAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Finished Load Scene References, Time Taken: 2.321075 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 824187. Total: 1060.875300 ms (FindLiveObjects: 47.146000 ms CreateObjectMapping: 56.877800 ms MarkObjects: 955.232500 ms DeleteObjects: 1.618700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B40 3.42 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 49.733100 ms Unloading 1212 unused Assets to reduce memory usage. Loaded Objects now: 924207. Total: 1132.666200 ms (FindLiveObjects: 53.225400 ms CreateObjectMapping: 83.777400 ms MarkObjects: 989.892600 ms DeleteObjects: 5.770200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 924207. Total: 1076.176800 ms (FindLiveObjects: 52.188400 ms CreateObjectMapping: 58.605600 ms MarkObjects: 964.075200 ms DeleteObjects: 1.307100 ms) PreLoading Scene: B1S30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.821808 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 943688. Total: 1116.172700 ms (FindLiveObjects: 56.271200 ms CreateObjectMapping: 59.834500 ms MarkObjects: 998.723600 ms DeleteObjects: 1.343300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B1S30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B1S30 3.06 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 141.064900 ms Unloading 14237 unused Assets to reduce memory usage. Loaded Objects now: 846907. Total: 1074.794100 ms (FindLiveObjects: 48.869200 ms CreateObjectMapping: 58.581500 ms MarkObjects: 958.621400 ms DeleteObjects: 8.721800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 846907. Total: 1052.578400 ms (FindLiveObjects: 48.699700 ms CreateObjectMapping: 56.630400 ms MarkObjects: 945.756700 ms DeleteObjects: 1.491200 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: B1S40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.015503 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 5723 unused Assets to reduce memory usage. Loaded Objects now: 932777. Total: 1302.093800 ms (FindLiveObjects: 58.987900 ms CreateObjectMapping: 56.029600 ms MarkObjects: 1178.405200 ms DeleteObjects: 8.670600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B1S40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B1S40 2.34 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 117.728600 ms Unloading 534 unused Assets to reduce memory usage. Loaded Objects now: 920863. Total: 1240.433700 ms (FindLiveObjects: 52.323900 ms CreateObjectMapping: 57.560300 ms MarkObjects: 1128.324300 ms DeleteObjects: 2.224600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 920863. Total: 1218.477000 ms (FindLiveObjects: 56.427400 ms CreateObjectMapping: 59.026500 ms MarkObjects: 1101.518700 ms DeleteObjects: 1.504000 ms) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) PreLoading Scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001220703 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 3690 unused Assets to reduce memory usage. Loaded Objects now: 931061. Total: 1290.209100 ms (FindLiveObjects: 66.902700 ms CreateObjectMapping: 56.955700 ms MarkObjects: 1159.024000 ms DeleteObjects: 7.326400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load A30 1.33 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 119.923300 ms Unloading 566 unused Assets to reduce memory usage. Loaded Objects now: 905380. Total: 1272.150100 ms (FindLiveObjects: 62.627100 ms CreateObjectMapping: 71.878000 ms MarkObjects: 1134.750900 ms DeleteObjects: 2.893600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 905380. Total: 1289.068500 ms (FindLiveObjects: 61.628900 ms CreateObjectMapping: 61.606400 ms MarkObjects: 1164.422800 ms DeleteObjects: 1.409700 ms) PreLoading Scene: B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Finished Load Scene References, Time Taken: 1.851929 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 921393. Total: 1293.128300 ms (FindLiveObjects: 59.188600 ms CreateObjectMapping: 68.114600 ms MarkObjects: 1164.241500 ms DeleteObjects: 1.583500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B40 3.19 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 50.307300 ms Unloading 1212 unused Assets to reduce memory usage. Loaded Objects now: 1021164. Total: 1305.697200 ms (FindLiveObjects: 68.070500 ms CreateObjectMapping: 62.230700 ms MarkObjects: 1170.010500 ms DeleteObjects: 5.384800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1021164. Total: 1353.077800 ms (FindLiveObjects: 68.587900 ms CreateObjectMapping: 65.296400 ms MarkObjects: 1217.715900 ms DeleteObjects: 1.477000 ms) PreLoading Scene: B40TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.146362 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1050185. Total: 1327.594400 ms (FindLiveObjects: 67.720700 ms CreateObjectMapping: 57.917600 ms MarkObjects: 1200.386500 ms DeleteObjects: 1.569400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B40TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B40TR 2.52 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 10) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 130.420400 ms Unloading 16602 unused Assets to reduce memory usage. Loaded Objects now: 935778. Total: 1275.384100 ms (FindLiveObjects: 59.491300 ms CreateObjectMapping: 56.554100 ms MarkObjects: 1143.652000 ms DeleteObjects: 15.686200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 935778. Total: 1280.880100 ms (FindLiveObjects: 60.466700 ms CreateObjectMapping: 62.843900 ms MarkObjects: 1156.048500 ms DeleteObjects: 1.520200 ms) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 3419 unused Assets to reduce memory usage. Loaded Objects now: 949903. Total: 1288.864800 ms (FindLiveObjects: 68.493200 ms CreateObjectMapping: 56.295600 ms MarkObjects: 1157.538400 ms DeleteObjects: 6.537300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load A30 1.32 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 116.139100 ms Unloading 1087 unused Assets to reduce memory usage. Loaded Objects now: 917920. Total: 1247.955900 ms (FindLiveObjects: 59.217700 ms CreateObjectMapping: 58.646500 ms MarkObjects: 1125.500500 ms DeleteObjects: 4.590900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 917920. Total: 1248.761100 ms (FindLiveObjects: 61.411500 ms CreateObjectMapping: 60.617600 ms MarkObjects: 1125.404400 ms DeleteObjects: 1.326900 ms) PreLoading Scene: B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Finished Load Scene References, Time Taken: 2.29834 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 336 unused Assets to reduce memory usage. Loaded Objects now: 933126. Total: 1287.681000 ms (FindLiveObjects: 64.818100 ms CreateObjectMapping: 62.558100 ms MarkObjects: 1158.180100 ms DeleteObjects: 2.124100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B40 3.63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 52.148800 ms Unloading 1213 unused Assets to reduce memory usage. Loaded Objects now: 1032895. Total: 1277.564900 ms (FindLiveObjects: 66.787900 ms CreateObjectMapping: 57.417900 ms MarkObjects: 1147.922300 ms DeleteObjects: 5.436300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1032895. Total: 1301.192900 ms (FindLiveObjects: 66.804400 ms CreateObjectMapping: 62.837000 ms MarkObjects: 1170.176900 ms DeleteObjects: 1.374200 ms) PreLoading Scene: B50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.7114258 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) Unloading 4813 unused Assets to reduce memory usage. Loaded Objects now: 1051898. Total: 1342.936200 ms (FindLiveObjects: 75.000000 ms CreateObjectMapping: 61.543300 ms MarkObjects: 1194.989500 ms DeleteObjects: 11.403100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B50 2.08 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 178.377100 ms Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 862 unused Assets to reduce memory usage. Loaded Objects now: 976204. Total: 1286.232500 ms (FindLiveObjects: 63.799000 ms CreateObjectMapping: 62.206500 ms MarkObjects: 1157.069400 ms DeleteObjects: 3.157200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 976204. Total: 1314.342600 ms (FindLiveObjects: 63.781000 ms CreateObjectMapping: 61.464000 ms MarkObjects: 1187.722700 ms DeleteObjects: 1.374400 ms) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableAnimatorState:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableAnimatorState:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: B60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.3920898 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 6746 unused Assets to reduce memory usage. Loaded Objects now: 994835. Total: 1350.941000 ms (FindLiveObjects: 70.174400 ms CreateObjectMapping: 61.856100 ms MarkObjects: 1202.912200 ms DeleteObjects: 15.998100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B60 1.77 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 107.500600 ms Unloading 2849 unused Assets to reduce memory usage. Loaded Objects now: 912771. Total: 1283.715200 ms (FindLiveObjects: 58.036600 ms CreateObjectMapping: 58.883000 ms MarkObjects: 1155.759600 ms DeleteObjects: 11.035100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 912771. Total: 1295.712200 ms (FindLiveObjects: 61.199600 ms CreateObjectMapping: 61.095700 ms MarkObjects: 1172.020200 ms DeleteObjects: 1.396000 ms) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: B80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.8044434 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 3524 unused Assets to reduce memory usage. Loaded Objects now: 942716. Total: 1358.730400 ms (FindLiveObjects: 67.171200 ms CreateObjectMapping: 62.884100 ms MarkObjects: 1221.862000 ms DeleteObjects: 6.812600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B80 2.19 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 66.592500 ms Unloading 917 unused Assets to reduce memory usage. Loaded Objects now: 995448. Total: 1429.749200 ms (FindLiveObjects: 80.966600 ms CreateObjectMapping: 73.751600 ms MarkObjects: 1272.038700 ms DeleteObjects: 2.991600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 995448. Total: 1422.694300 ms (FindLiveObjects: 72.075600 ms CreateObjectMapping: 68.743800 ms MarkObjects: 1280.387300 ms DeleteObjects: 1.486900 ms) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: B90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.857422 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 11) Unloading 11029 unused Assets to reduce memory usage. Loaded Objects now: 1052953. Total: 1524.487400 ms (FindLiveObjects: 81.626400 ms CreateObjectMapping: 60.044300 ms MarkObjects: 1352.974000 ms DeleteObjects: 29.842300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B90 3.41 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 137.812200 ms Unloading 1779 unused Assets to reduce memory usage. Loaded Objects now: 983595. Total: 1373.360500 ms (FindLiveObjects: 63.247800 ms CreateObjectMapping: 59.422000 ms MarkObjects: 1246.072800 ms DeleteObjects: 4.617600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 983595. Total: 1377.714400 ms (FindLiveObjects: 66.783000 ms CreateObjectMapping: 57.579700 ms MarkObjects: 1251.801400 ms DeleteObjects: 1.549300 ms) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempted to free an already freed FadeInstance (tracked: False, active: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HideableSystem:FreeFadeInstance(FadeInstance, Boolean) HideableSystem:ColliderAdded(Collider) PlayerChangedAction:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Actions.Sound.PlayOneShotSoundAction.Enter (LE.SceneState.Core.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.StateNode.Enter (LE.SceneState.Core.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, Actor stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, Actor stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ParameterizedThreadStart.Invoke (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) PreLoading Scene: B100 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.411133 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 2702 unused Assets to reduce memory usage. Loaded Objects now: 989427. Total: 1395.130500 ms (FindLiveObjects: 80.578900 ms CreateObjectMapping: 60.236100 ms MarkObjects: 1248.757700 ms DeleteObjects: 5.557400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B100 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B100 2.83 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 64.147500 ms Unloading 6628 unused Assets to reduce memory usage. Loaded Objects now: 929713. Total: 1359.494100 ms (FindLiveObjects: 61.911300 ms CreateObjectMapping: 57.680500 ms MarkObjects: 1235.046400 ms DeleteObjects: 4.855600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 929713. Total: 1342.232500 ms (FindLiveObjects: 62.247600 ms CreateObjectMapping: 62.000000 ms MarkObjects: 1216.575300 ms DeleteObjects: 1.409200 ms) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.215332 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 930550. Total: 1355.763500 ms (FindLiveObjects: 66.068000 ms CreateObjectMapping: 62.034600 ms MarkObjects: 1225.923800 ms DeleteObjects: 1.736700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.59 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 19.724100 ms Unloading 311 unused Assets to reduce memory usage. Loaded Objects now: 947204. Total: 1338.344900 ms (FindLiveObjects: 62.205800 ms CreateObjectMapping: 60.841700 ms MarkObjects: 1213.257500 ms DeleteObjects: 2.039200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 947204. Total: 1342.868200 ms (FindLiveObjects: 62.406600 ms CreateObjectMapping: 61.684900 ms MarkObjects: 1217.410100 ms DeleteObjects: 1.366000 ms) PreLoading Scene: Mastery UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Finished Load Scene References, Time Taken: 0.7993164 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 927 unused Assets to reduce memory usage. Loaded Objects now: 962510. Total: 1409.879800 ms (FindLiveObjects: 75.383800 ms CreateObjectMapping: 62.569200 ms MarkObjects: 1269.064800 ms DeleteObjects: 2.861500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene Mastery UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load Mastery 2.22 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'FX_Cyclone_Mastery') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Cyclone') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Cyclone') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 28.859400 ms Unloading 1313 unused Assets to reduce memory usage. Loaded Objects now: 985464. Total: 1401.560600 ms (FindLiveObjects: 66.192900 ms CreateObjectMapping: 63.506900 ms MarkObjects: 1267.155200 ms DeleteObjects: 4.705200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 985464. Total: 1399.469300 ms (FindLiveObjects: 66.929700 ms CreateObjectMapping: 64.275200 ms MarkObjects: 1266.867900 ms DeleteObjects: 1.396000 ms) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at DMMapCustomLayerManager.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) BlockAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.04736328 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 1037039. Total: 1424.237500 ms (FindLiveObjects: 72.181800 ms CreateObjectMapping: 58.267100 ms MarkObjects: 1292.143900 ms DeleteObjects: 1.644300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.49 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 80.473900 ms Unloading 1072 unused Assets to reduce memory usage. Loaded Objects now: 969996. Total: 1437.703500 ms (FindLiveObjects: 64.078100 ms CreateObjectMapping: 93.541100 ms MarkObjects: 1274.134300 ms DeleteObjects: 5.949300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 969996. Total: 1402.218700 ms (FindLiveObjects: 65.220300 ms CreateObjectMapping: 63.583000 ms MarkObjects: 1271.971600 ms DeleteObjects: 1.443200 ms) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 907 unused Assets to reduce memory usage. Loaded Objects now: 975998. Total: 1442.830900 ms (FindLiveObjects: 75.874700 ms CreateObjectMapping: 63.451300 ms MarkObjects: 1300.374600 ms DeleteObjects: 3.129900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 1.46 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 30.458200 ms Unloading 1027 unused Assets to reduce memory usage. Loaded Objects now: 991421. Total: 1469.117400 ms (FindLiveObjects: 65.162400 ms CreateObjectMapping: 109.175300 ms MarkObjects: 1289.721700 ms DeleteObjects: 5.057500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 991421. Total: 1441.291600 ms (FindLiveObjects: 72.700900 ms CreateObjectMapping: 66.260200 ms MarkObjects: 1300.862100 ms DeleteObjects: 1.468100 ms) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.04492188 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 991218. Total: 1462.746900 ms (FindLiveObjects: 68.887400 ms CreateObjectMapping: 85.569700 ms MarkObjects: 1306.773300 ms DeleteObjects: 1.516200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.52 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 43.055000 ms Unloading 522 unused Assets to reduce memory usage. Loaded Objects now: 975284. Total: 1435.593900 ms (FindLiveObjects: 64.339500 ms CreateObjectMapping: 61.255800 ms MarkObjects: 1307.298000 ms DeleteObjects: 2.700100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 975284. Total: 1482.080500 ms (FindLiveObjects: 69.712600 ms CreateObjectMapping: 63.715600 ms MarkObjects: 1346.930100 ms DeleteObjects: 1.721400 ms) PreLoading Scene: C10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 485 unused Assets to reduce memory usage. Loaded Objects now: 978875. Total: 1430.324700 ms (FindLiveObjects: 69.669300 ms CreateObjectMapping: 58.594800 ms MarkObjects: 1299.798300 ms DeleteObjects: 2.261900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C10 1.45 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 29.457400 ms Unloading 757 unused Assets to reduce memory usage. Loaded Objects now: 1017269. Total: 1438.757900 ms (FindLiveObjects: 66.339300 ms CreateObjectMapping: 62.512500 ms MarkObjects: 1305.192000 ms DeleteObjects: 4.713800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1017269. Total: 1453.495400 ms (FindLiveObjects: 69.366800 ms CreateObjectMapping: 63.737200 ms MarkObjects: 1318.905600 ms DeleteObjects: 1.485300 ms) PreLoading Scene: C20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 3.242676 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 324 unused Assets to reduce memory usage. Loaded Objects now: 1017803. Total: 1500.683700 ms (FindLiveObjects: 90.639300 ms CreateObjectMapping: 108.636800 ms MarkObjects: 1299.224400 ms DeleteObjects: 2.182900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C20 4.78 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 86.671900 ms Unloading 12824 unused Assets to reduce memory usage. Loaded Objects now: 1086569. Total: 1447.891400 ms (FindLiveObjects: 71.063500 ms CreateObjectMapping: 64.322100 ms MarkObjects: 1296.385400 ms DeleteObjects: 16.120100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1086569. Total: 1430.906000 ms (FindLiveObjects: 73.845300 ms CreateObjectMapping: 64.296500 ms MarkObjects: 1291.224000 ms DeleteObjects: 1.539400 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.DisableActiveFilter () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.OnFilterSelected (System.Int32 idx) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.ColoredIconDropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.ColoredIconDropdown.OnSelectItem (UnityEngine.UI.Toggle toggle) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.OpenWriteCompletedEventHandler.Invoke (System.Object sender, System.Net.OpenWriteCompletedEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CharacterStatsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CharacterStatsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CraftingKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.OpenWriteCompletedEventHandler.Invoke (System.Object sender, System.Net.OpenWriteCompletedEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.OpenWriteCompletedEventHandler.Invoke (System.Object sender, System.Net.OpenWriteCompletedEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.OpenWriteCompletedEventHandler.Invoke (System.Object sender, System.Net.OpenWriteCompletedEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.OpenWriteCompletedEventHandler.Invoke (System.Object sender, System.Net.OpenWriteCompletedEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.OpenWriteCompletedEventHandler.Invoke (System.Object sender, System.Net.OpenWriteCompletedEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.OpenWriteCompletedEventHandler.Invoke (System.Object sender, System.Net.OpenWriteCompletedEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.OpenWriteCompletedEventHandler.Invoke (System.Object sender, System.Net.OpenWriteCompletedEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.OpenWriteCompletedEventHandler.Invoke (System.Object sender, System.Net.OpenWriteCompletedEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) PreLoading Scene: C10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 13140 unused Assets to reduce memory usage. Loaded Objects now: 1087241. Total: 1569.009800 ms (FindLiveObjects: 77.362900 ms CreateObjectMapping: 61.587200 ms MarkObjects: 1397.185300 ms DeleteObjects: 32.873700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C10 1.60 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 140.114400 ms Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.OnSceneLoaded (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ParameterizedThreadStart.Invoke (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader.OnLevelLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 748 unused Assets to reduce memory usage. Loaded Objects now: 1009309. Total: 1453.032800 ms (FindLiveObjects: 69.139200 ms CreateObjectMapping: 64.605700 ms MarkObjects: 1315.308100 ms DeleteObjects: 3.979300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1009309. Total: 1480.554800 ms (FindLiveObjects: 73.164600 ms CreateObjectMapping: 58.857800 ms MarkObjects: 1347.028100 ms DeleteObjects: 1.503500 ms) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Setting up 8 worker threads for Enlighten. Thread -> id: b04 -> priority: 1 Thread -> id: 31d4 -> priority: 1 Thread -> id: 1ebc -> priority: 1 Thread -> id: 18bc -> priority: 1 Thread -> id: 18d8 -> priority: 1 Thread -> id: 2c50 -> priority: 1 Thread -> id: 1de0 -> priority: 1 Thread -> id: 1e6c -> priority: 1