Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path E:/Games/Last Epoch/app/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8088 MB Driver: 27.21.14.6611 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'AccelByteManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 2.682800 ms The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) game version: 0.8.2i UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 6.813300 ms Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 620601. Total: 842.647100 ms (FindLiveObjects: 28.594300 ms CreateObjectMapping: 75.563700 ms MarkObjects: 737.298400 ms DeleteObjects: 1.190200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at CraftingMaterialsPanelUI.RefreshAffixList () [0x00000] in <00000000000000000000000000000000>:0 at CraftingMaterialsPanelUI.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryError(ResultCallback`1, Error) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Kaish-DS/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) M1A-Crafting Slot Manager Init UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Initialize() ItemContainersManager:OnCharLoaded() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,0004081726 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 8) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) BeforeDeathAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 469 unused Assets to reduce memory usage. Loaded Objects now: 671970. Total: 1016.930500 ms (FindLiveObjects: 35.120400 ms CreateObjectMapping: 75.771500 ms MarkObjects: 904.833100 ms DeleteObjects: 1.205100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load A30 1,39 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 13.280200 ms Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 736806. Total: 1020.394100 ms (FindLiveObjects: 36.425900 ms CreateObjectMapping: 81.983800 ms MarkObjects: 899.201300 ms DeleteObjects: 2.782600 ms) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:openMap(Boolean) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: currently not available on il2cpp Line: -1) PreLoading Scene: B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Finished Load Scene References, Time Taken: 0,7112389 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 9) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 762231. Total: 1070.917200 ms (FindLiveObjects: 45.389200 ms CreateObjectMapping: 83.864500 ms MarkObjects: 940.721100 ms DeleteObjects: 0.942000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B40 1,80 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 57.723400 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Actor:Awake() UnityEngine.GameObject:AddComponent() Comp`1:GetOrAdd(GameObject) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Actor:Awake() UnityEngine.GameObject:AddComponent() Comp`1:GetOrAdd(GameObject) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Actor:Awake() UnityEngine.GameObject:AddComponent() Comp`1:GetOrAdd(GameObject) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Actor:Awake() UnityEngine.GameObject:AddComponent() Comp`1:GetOrAdd(GameObject) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Actor:Awake() UnityEngine.GameObject:AddComponent() Comp`1:GetOrAdd(GameObject) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Actor:Awake() UnityEngine.GameObject:AddComponent() Comp`1:GetOrAdd(GameObject) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1191 unused Assets to reduce memory usage. Loaded Objects now: 878957. Total: 1096.688100 ms (FindLiveObjects: 44.153900 ms CreateObjectMapping: 92.289000 ms MarkObjects: 954.852700 ms DeleteObjects: 5.392200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 9) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 878957. Total: 1096.422100 ms (FindLiveObjects: 45.059700 ms CreateObjectMapping: 94.803300 ms MarkObjects: 955.428600 ms DeleteObjects: 1.129900 ms) Shrine spawn rate multiplier from zone size | 0,9512801 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: B40TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,2836761 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 9) Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 1008823. Total: 1156.908600 ms (FindLiveObjects: 51.546400 ms CreateObjectMapping: 97.017200 ms MarkObjects: 1007.064500 ms DeleteObjects: 1.280100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B40TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B40TR 1,47 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 9) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 213.030800 ms d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] Could not allocate memory: System out of memory! Trying to allocate: 50331648B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:770 in Memory overview [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 42991616B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 777087B | peak: 0B | reserved: 17825792B [ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 330301440B [ ALLOC_DEFAULT ] used: 465623398B | peak: 0B | reserved: 564609024B [ ALLOC_GFX ] used: 393663682B | peak: 0B | reserved: 399826944B [ ALLOC_CACHEOBJECTS ] used: 1508768632B | peak: 0B | reserved: 1757151232B [ ALLOC_TYPETREE ] used: 5371392B | peak: 0B | reserved: 10485760B Could not allocate memory: System out of memory! Trying to allocate: 50331648B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:770 in Memory overview [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 42991616B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 777087B | peak: 0B | reserved: 17825792B [ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 330301440B [ ALLOC_DEFAULT ] used: 465623398B | peak: 0B | reserved: 564609024B [ ALLOC_GFX ] used: 393663682B | peak: 0B | reserved: 399826944B [ ALLOC_CACHEOBJECTS ] used: 1508768632B | peak: 0B | reserved: 1757151232B [ ALLOC_TYPETREE ] used: 5371392B | peak: 0B | reserved: 10485760B (Filename: Line: 1503) Crash!!! SymInit: Symbol-SearchPath: '.;E:\Games\Last Epoch\app;E:\Games\Last Epoch\app;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Kaish-DS' OS-Version: 10.0.0 E:\Games\Last Epoch\app\Last Epoch.exe:Last Epoch.exe (00007FF61AE20000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFE8C0B0000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFE8AF10000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFE89A80000), size: 2920448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 E:\Games\Last Epoch\app\UnityPlayer.dll:UnityPlayer.dll (00007FFE52490000), size: 26947584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFE8BB20000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFE89E40000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFE8BF40000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFE89E70000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFE89D50000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFE897E0000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFE8B590000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFE8B7D0000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFE8A110000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFE83450000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFE8BA00000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFE8B770000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFE8B0E0000), size: 4661248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 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C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFE700B0000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFE896A0000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 ========== OUTPUTTING STACK TRACE ================== 0x00007FFE5326074B (UnityPlayer) UnityMain 0x00007FFE5326025A (UnityPlayer) UnityMain 0x00007FFE52A1DC82 (UnityPlayer) UnityMain 0x00007FFE52A1BB4E (UnityPlayer) UnityMain 0x00007FFE52A1BC09 (UnityPlayer) UnityMain 0x00007FFE52A1BC09 (UnityPlayer) UnityMain 0x00007FFE52A1EBEC (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FFE5274E281) 0x00007FFE5274E281 (UnityPlayer) (function-name not available) 0x00007FFE52C23F99 (UnityPlayer) UnityMain 0x00007FFE52C246BC (UnityPlayer) UnityMain 0x00007FFE52C39C96 (UnityPlayer) UnityMain 0x00007FFE52C3BF89 (UnityPlayer) UnityMain 0x00007FFE52C3C1FE (UnityPlayer) UnityMain 0x00007FFE52C3BC19 (UnityPlayer) UnityMain 0x00007FFE52C241C7 (UnityPlayer) UnityMain 0x00007FFE52C24263 (UnityPlayer) UnityMain 0x00007FFE52C2669C (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FFE529D5E2E) 0x00007FFE529D5E2E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FFE529D4B8A) 0x00007FFE529D4B8A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FFE529D8D68) 0x00007FFE529D8D68 (UnityPlayer) (function-name not available) 0x00007FFE529DC86B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FF61AE211F2) 0x00007FF61AE211F2 (Last Epoch) (function-name not available) 0x00007FFE8AF27034 (KERNEL32) BaseThreadInitThunk 0x00007FFE8C102651 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Kaish-DS/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes