Initialize engine version: 2019.4.2f1 (20b4642a3455) [Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11127 MB Driver: 27.21.14.5206 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 10.125600 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: Beta 0.7.9f UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.360600 ms Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 378236. Total: 401.416000 ms (FindLiveObjects: 11.202900 ms CreateObjectMapping: 38.414400 ms MarkObjects: 350.726400 ms DeleteObjects: 1.071800 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientLauncher UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EventSystem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Canvas UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 5.106600 ms Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 382352. Total: 420.179200 ms (FindLiveObjects: 11.446300 ms CreateObjectMapping: 37.725500 ms MarkObjects: 368.549300 ms DeleteObjects: 2.457700 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemContainersManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 400 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 738 unused Assets to reduce memory usage. Loaded Objects now: 402008. Total: 470.895200 ms (FindLiveObjects: 14.776600 ms CreateObjectMapping: 38.288000 ms MarkObjects: 415.789800 ms DeleteObjects: 2.040500 ms) Time to load EmptyForLoading 0.56 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 2.238400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 421214. Total: 474.217600 ms (FindLiveObjects: 13.101800 ms CreateObjectMapping: 38.538200 ms MarkObjects: 422.105100 ms DeleteObjects: 0.472200 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 997 unused Assets to reduce memory usage. Loaded Objects now: 413262. Total: 486.517300 ms (FindLiveObjects: 13.286000 ms CreateObjectMapping: 37.866300 ms MarkObjects: 432.646600 ms DeleteObjects: 2.717800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 413262. Total: 491.372800 ms (FindLiveObjects: 16.285600 ms CreateObjectMapping: 39.340900 ms MarkObjects: 435.273600 ms DeleteObjects: 0.472400 ms) Time to load EmptyForLoading 1.00 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 2.259300 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 438403. Total: 501.966100 ms (FindLiveObjects: 13.818300 ms CreateObjectMapping: 38.952800 ms MarkObjects: 448.683200 ms DeleteObjects: 0.511400 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) loading scene: M_A50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 414058. Total: 502.894900 ms (FindLiveObjects: 13.476700 ms CreateObjectMapping: 38.382600 ms MarkObjects: 449.592000 ms DeleteObjects: 1.443300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 414058. Total: 496.817500 ms (FindLiveObjects: 13.184200 ms CreateObjectMapping: 39.567300 ms MarkObjects: 443.606000 ms DeleteObjects: 0.459600 ms) Time to load EmptyForLoading 1.03 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.269100 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 485352. Total: 505.833700 ms (FindLiveObjects: 18.029000 ms CreateObjectMapping: 39.050400 ms MarkObjects: 448.218400 ms DeleteObjects: 0.535400 ms) Shrine spawn rate multiplier from zone size | 0.6816822 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 7746 unused Assets to reduce memory usage. Loaded Objects now: 531267. Total: 619.570800 ms (FindLiveObjects: 25.589000 ms CreateObjectMapping: 50.720300 ms MarkObjects: 536.028000 ms DeleteObjects: 7.232900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 531267. Total: 595.369900 ms (FindLiveObjects: 26.724200 ms CreateObjectMapping: 49.192100 ms MarkObjects: 518.899700 ms DeleteObjects: 0.553300 ms) Time to load EmptyForLoading 1.29 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 3.626600 ms Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 534531. Total: 597.861900 ms (FindLiveObjects: 21.196900 ms CreateObjectMapping: 50.396300 ms MarkObjects: 525.640400 ms DeleteObjects: 0.627900 ms) loading scene: M_C35TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 394 unused Assets to reduce memory usage. Loaded Objects now: 530575. Total: 603.482600 ms (FindLiveObjects: 21.938800 ms CreateObjectMapping: 49.622000 ms MarkObjects: 530.780200 ms DeleteObjects: 1.141200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 530571. Total: 588.074300 ms (FindLiveObjects: 21.118600 ms CreateObjectMapping: 49.675200 ms MarkObjects: 516.715200 ms DeleteObjects: 0.564900 ms) Time to load EmptyForLoading 1.21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.760100 ms Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 541601. Total: 595.033100 ms (FindLiveObjects: 21.743500 ms CreateObjectMapping: 50.962400 ms MarkObjects: 521.684300 ms DeleteObjects: 0.642400 ms) Shrine spawn rate multiplier from zone size | 0.5087083 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1590 unused Assets to reduce memory usage. Loaded Objects now: 535684. Total: 614.052200 ms (FindLiveObjects: 23.093900 ms CreateObjectMapping: 50.187700 ms MarkObjects: 537.874700 ms DeleteObjects: 2.895600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 535684. Total: 606.361300 ms (FindLiveObjects: 27.465700 ms CreateObjectMapping: 50.176900 ms MarkObjects: 528.043200 ms DeleteObjects: 0.674900 ms) Time to load EmptyForLoading 1.30 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 3.740900 ms Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 538879. Total: 597.583600 ms (FindLiveObjects: 21.688100 ms CreateObjectMapping: 50.012800 ms MarkObjects: 525.224000 ms DeleteObjects: 0.658200 ms) loading scene: M_D30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 355 unused Assets to reduce memory usage. Loaded Objects now: 536132. Total: 608.866600 ms (FindLiveObjects: 20.852200 ms CreateObjectMapping: 49.671800 ms MarkObjects: 536.929700 ms DeleteObjects: 1.412700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 536128. Total: 597.913900 ms (FindLiveObjects: 20.834800 ms CreateObjectMapping: 49.408800 ms MarkObjects: 527.137400 ms DeleteObjects: 0.532300 ms) Time to load EmptyForLoading 1.23 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.586700 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 566096. Total: 605.048300 ms (FindLiveObjects: 22.183500 ms CreateObjectMapping: 49.774300 ms MarkObjects: 532.440700 ms DeleteObjects: 0.649300 ms) Shrine spawn rate multiplier from zone size | 0.6693 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1513 unused Assets to reduce memory usage. Loaded Objects now: 539511. Total: 633.407600 ms (FindLiveObjects: 25.809900 ms CreateObjectMapping: 49.945100 ms MarkObjects: 554.600100 ms DeleteObjects: 3.052100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 539511. Total: 608.995700 ms (FindLiveObjects: 25.752900 ms CreateObjectMapping: 52.293700 ms MarkObjects: 530.413300 ms DeleteObjects: 0.535300 ms) Time to load EmptyForLoading 1.34 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.006000 ms Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 542661. Total: 602.609100 ms (FindLiveObjects: 21.066300 ms CreateObjectMapping: 49.110500 ms MarkObjects: 531.698300 ms DeleteObjects: 0.733500 ms) loading scene: M_F1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 539576. Total: 623.856700 ms (FindLiveObjects: 21.906000 ms CreateObjectMapping: 49.800200 ms MarkObjects: 550.951200 ms DeleteObjects: 1.198800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 539572. Total: 606.443300 ms (FindLiveObjects: 21.924800 ms CreateObjectMapping: 49.403500 ms MarkObjects: 534.585900 ms DeleteObjects: 0.528600 ms) Time to load EmptyForLoading 1.25 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.025600 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 563774. Total: 607.847300 ms (FindLiveObjects: 22.222500 ms CreateObjectMapping: 49.992000 ms MarkObjects: 535.010000 ms DeleteObjects: 0.622300 ms) Shrine spawn rate multiplier from zone size | 0.834214 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "WengariRaider(Clone)/v_WengariBerserker/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) summon tracker is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AvalancheAoEMutator:Mutate(GameObject, Vector3, Vector3) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, GameObject, Boolean, Boolean, AbilityMutator) CreateAbilityObjectOnDeath:createAbilityObject() SelfDestroyer:die() DestroyAfterDuration:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) summon tracker is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AvalancheAoEMutator:Mutate(GameObject, Vector3, Vector3) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, GameObject, Boolean, Boolean, AbilityMutator) CreateAbilityObjectOnDeath:createAbilityObject() SelfDestroyer:die() DestroyAfterDuration:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) summon tracker is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AvalancheAoEMutator:Mutate(GameObject, Vector3, Vector3) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, GameObject, Boolean, Boolean, AbilityMutator) CreateAbilityObjectOnDeath:createAbilityObject() SelfDestroyer:die() DestroyAfterDuration:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) summon tracker is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AvalancheAoEMutator:Mutate(GameObject, Vector3, Vector3) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, GameObject, Boolean, Boolean, AbilityMutator) CreateAbilityObjectOnDeath:createAbilityObject() SelfDestroyer:die() DestroyAfterDuration:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1724 unused Assets to reduce memory usage. Loaded Objects now: 541308. Total: 630.482600 ms (FindLiveObjects: 25.795000 ms CreateObjectMapping: 55.974600 ms MarkObjects: 546.412500 ms DeleteObjects: 2.300000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 541308. Total: 623.672400 ms (FindLiveObjects: 25.699400 ms CreateObjectMapping: 56.217900 ms MarkObjects: 541.207000 ms DeleteObjects: 0.547600 ms) Time to load EmptyForLoading 1.37 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.007800 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 544582. Total: 623.317700 ms (FindLiveObjects: 24.996700 ms CreateObjectMapping: 56.443500 ms MarkObjects: 541.300700 ms DeleteObjects: 0.576300 ms) loading scene: M_D30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 358 unused Assets to reduce memory usage. Loaded Objects now: 541653. Total: 636.612100 ms (FindLiveObjects: 26.691500 ms CreateObjectMapping: 56.278700 ms MarkObjects: 552.626600 ms DeleteObjects: 1.014800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 541649. Total: 622.695600 ms (FindLiveObjects: 25.220800 ms CreateObjectMapping: 55.530100 ms MarkObjects: 541.407200 ms DeleteObjects: 0.537000 ms) Time to load EmptyForLoading 1.28 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.453300 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 571617. Total: 627.694000 ms (FindLiveObjects: 25.715300 ms CreateObjectMapping: 56.578100 ms MarkObjects: 544.789600 ms DeleteObjects: 0.610700 ms) Shrine spawn rate multiplier from zone size | 0.6693 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1406 unused Assets to reduce memory usage. Loaded Objects now: 541722. Total: 637.161000 ms (FindLiveObjects: 26.745400 ms CreateObjectMapping: 55.607500 ms MarkObjects: 548.643100 ms DeleteObjects: 6.164600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 541722. Total: 629.438900 ms (FindLiveObjects: 30.046200 ms CreateObjectMapping: 56.921200 ms MarkObjects: 541.929400 ms DeleteObjects: 0.541500 ms) Time to load EmptyForLoading 1.35 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.269800 ms Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 544874. Total: 621.663100 ms (FindLiveObjects: 24.641100 ms CreateObjectMapping: 55.421900 ms MarkObjects: 540.934400 ms DeleteObjects: 0.665500 ms) loading scene: M_F20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 541524. Total: 693.581900 ms (FindLiveObjects: 34.474400 ms CreateObjectMapping: 55.940100 ms MarkObjects: 601.887100 ms DeleteObjects: 1.279900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 541524. Total: 628.507500 ms (FindLiveObjects: 24.959400 ms CreateObjectMapping: 55.751800 ms MarkObjects: 547.263400 ms DeleteObjects: 0.532500 ms) Time to load EmptyForLoading 1.35 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.200900 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 575042. Total: 648.982600 ms (FindLiveObjects: 26.379800 ms CreateObjectMapping: 57.160000 ms MarkObjects: 564.770200 ms DeleteObjects: 0.672300 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2306 unused Assets to reduce memory usage. Loaded Objects now: 542403. Total: 639.004700 ms (FindLiveObjects: 25.852500 ms CreateObjectMapping: 56.438500 ms MarkObjects: 552.092800 ms DeleteObjects: 4.620500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 542403. Total: 630.516400 ms (FindLiveObjects: 30.462000 ms CreateObjectMapping: 56.695600 ms MarkObjects: 542.828300 ms DeleteObjects: 0.529700 ms) Time to load EmptyForLoading 1.35 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.147000 ms Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 545589. Total: 625.401900 ms (FindLiveObjects: 24.969400 ms CreateObjectMapping: 56.046800 ms MarkObjects: 543.724400 ms DeleteObjects: 0.660800 ms) loading scene: M_F50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 596 unused Assets to reduce memory usage. Loaded Objects now: 542633. Total: 648.970100 ms (FindLiveObjects: 27.422900 ms CreateObjectMapping: 56.613400 ms MarkObjects: 563.398000 ms DeleteObjects: 1.535500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 542633. Total: 627.099300 ms (FindLiveObjects: 25.281800 ms CreateObjectMapping: 56.519700 ms MarkObjects: 544.767500 ms DeleteObjects: 0.529800 ms) Time to load EmptyForLoading 1.30 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.071400 ms Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 568669. Total: 638.929300 ms (FindLiveObjects: 27.240700 ms CreateObjectMapping: 57.139900 ms MarkObjects: 553.784200 ms DeleteObjects: 0.763800 ms) Shrine spawn rate multiplier from zone size | 0.6971446 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 2686 unused Assets to reduce memory usage. Loaded Objects now: 549419. Total: 658.204800 ms (FindLiveObjects: 28.449500 ms CreateObjectMapping: 56.942200 ms MarkObjects: 569.642500 ms DeleteObjects: 3.170300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 549419. Total: 630.530400 ms (FindLiveObjects: 28.445900 ms CreateObjectMapping: 55.222700 ms MarkObjects: 546.286600 ms DeleteObjects: 0.574900 ms) Time to load EmptyForLoading 1.38 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.076100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 552601. Total: 627.183500 ms (FindLiveObjects: 25.207800 ms CreateObjectMapping: 56.068400 ms MarkObjects: 545.092300 ms DeleteObjects: 0.814500 ms) loading scene: M_F20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 326 unused Assets to reduce memory usage. Loaded Objects now: 543075. Total: 637.839900 ms (FindLiveObjects: 26.064000 ms CreateObjectMapping: 56.358900 ms MarkObjects: 554.436200 ms DeleteObjects: 0.980500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 543071. Total: 624.365800 ms (FindLiveObjects: 24.998300 ms CreateObjectMapping: 55.389600 ms MarkObjects: 543.447800 ms DeleteObjects: 0.529400 ms) Time to load EmptyForLoading 1.28 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.058800 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 576585. Total: 637.298100 ms (FindLiveObjects: 26.157400 ms CreateObjectMapping: 56.438300 ms MarkObjects: 554.056600 ms DeleteObjects: 0.645200 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1013 unused Assets to reduce memory usage. Loaded Objects now: 543236. Total: 630.408900 ms (FindLiveObjects: 25.826800 ms CreateObjectMapping: 56.055400 ms MarkObjects: 544.702000 ms DeleteObjects: 3.824300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 543236. Total: 632.179100 ms (FindLiveObjects: 30.948500 ms CreateObjectMapping: 56.209100 ms MarkObjects: 544.438800 ms DeleteObjects: 0.581800 ms) Time to load EmptyForLoading 1.34 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.104200 ms Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 546410. Total: 628.054300 ms (FindLiveObjects: 25.036700 ms CreateObjectMapping: 56.406200 ms MarkObjects: 545.783600 ms DeleteObjects: 0.827500 ms) loading scene: R6Q10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 542425. Total: 642.445200 ms (FindLiveObjects: 26.025500 ms CreateObjectMapping: 56.079800 ms MarkObjects: 559.290400 ms DeleteObjects: 1.049200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 542421. Total: 629.395900 ms (FindLiveObjects: 25.905000 ms CreateObjectMapping: 57.784300 ms MarkObjects: 545.168600 ms DeleteObjects: 0.537600 ms) Time to load EmptyForLoading 1.30 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 64 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.115500 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 577058. Total: 633.582900 ms (FindLiveObjects: 26.531300 ms CreateObjectMapping: 55.989900 ms MarkObjects: 550.463800 ms DeleteObjects: 0.597500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Coroutine couldn't be started because the the game object 'QuestTrackerQuest(Clone)' is inactive! QuestTrackerUI:refresh(Boolean) StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) Objective:completeObjective() CompleteObjectivesInOrderInteraction:Interaction(GameObject) DG.Tweening.Core.DOSetter`1:Invoke(T) ConditionHandler:TryTriggerInteraction(GameObject) DialogueListener:triggerDialogueListeners(String) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) AbilityObjectCreatedAction:Invoke(Ability, GameObject) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) AbilityObjectCreatedAction:Invoke(Ability, GameObject) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 731] (Filename: Line: 731) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1963 unused Assets to reduce memory usage. Loaded Objects now: 544997. Total: 641.786000 ms (FindLiveObjects: 29.332200 ms CreateObjectMapping: 56.321300 ms MarkObjects: 552.007500 ms DeleteObjects: 4.124700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 544997. Total: 635.618300 ms (FindLiveObjects: 29.648600 ms CreateObjectMapping: 55.661100 ms MarkObjects: 549.774900 ms DeleteObjects: 0.533200 ms) Time to load EmptyForLoading 1.34 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.137400 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 548268. Total: 632.318000 ms (FindLiveObjects: 25.224800 ms CreateObjectMapping: 56.298200 ms MarkObjects: 550.214700 ms DeleteObjects: 0.580000 ms) loading scene: M_F70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 440 unused Assets to reduce memory usage. Loaded Objects now: 543995. Total: 638.994000 ms (FindLiveObjects: 26.315700 ms CreateObjectMapping: 56.580800 ms MarkObjects: 554.857200 ms DeleteObjects: 1.239900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 543991. Total: 633.376600 ms (FindLiveObjects: 25.752500 ms CreateObjectMapping: 56.137200 ms MarkObjects: 550.959000 ms DeleteObjects: 0.527500 ms) Time to load EmptyForLoading 1.29 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.999700 ms Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 594895. Total: 644.223200 ms (FindLiveObjects: 27.208700 ms CreateObjectMapping: 56.911200 ms MarkObjects: 559.454100 ms DeleteObjects: 0.648900 ms) Shrine spawn rate multiplier from zone size | 0.8035 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at DistantItemPickupHandler.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1195 unused Assets to reduce memory usage. Loaded Objects now: 547041. Total: 651.108800 ms (FindLiveObjects: 27.659200 ms CreateObjectMapping: 56.062400 ms MarkObjects: 565.336400 ms DeleteObjects: 2.050400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 547041. Total: 649.883300 ms (FindLiveObjects: 28.675600 ms CreateObjectMapping: 56.306200 ms MarkObjects: 564.366000 ms DeleteObjects: 0.534700 ms) Time to load EmptyForLoading 1.37 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.068400 ms Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 550208. Total: 633.800200 ms (FindLiveObjects: 25.539100 ms CreateObjectMapping: 56.095700 ms MarkObjects: 551.486200 ms DeleteObjects: 0.678500 ms) loading scene: M_A50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 544396. Total: 639.583500 ms (FindLiveObjects: 25.992600 ms CreateObjectMapping: 55.714400 ms MarkObjects: 556.877300 ms DeleteObjects: 0.999000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 544392. Total: 636.288600 ms (FindLiveObjects: 25.869900 ms CreateObjectMapping: 56.745100 ms MarkObjects: 553.141400 ms DeleteObjects: 0.531900 ms) Time to load EmptyForLoading 1.30 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.002500 ms Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 615661. Total: 649.851900 ms (FindLiveObjects: 27.731800 ms CreateObjectMapping: 57.008300 ms MarkObjects: 564.519800 ms DeleteObjects: 0.591500 ms) Shrine spawn rate multiplier from zone size | 0.6816822 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2665 unused Assets to reduce memory usage. Loaded Objects now: 547823. Total: 644.010900 ms (FindLiveObjects: 26.027300 ms CreateObjectMapping: 56.449600 ms MarkObjects: 558.485800 ms DeleteObjects: 3.047800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 547823. Total: 641.311700 ms (FindLiveObjects: 28.575000 ms CreateObjectMapping: 56.139400 ms MarkObjects: 556.065300 ms DeleteObjects: 0.531400 ms) Time to load EmptyForLoading 1.37 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.072000 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 551096. Total: 647.907900 ms (FindLiveObjects: 25.257500 ms CreateObjectMapping: 55.880200 ms MarkObjects: 566.178700 ms DeleteObjects: 0.591300 ms) loading scene: M_G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 547408. Total: 638.790400 ms (FindLiveObjects: 25.785800 ms CreateObjectMapping: 55.624100 ms MarkObjects: 556.296200 ms DeleteObjects: 1.084100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 547404. Total: 640.197900 ms (FindLiveObjects: 25.964700 ms CreateObjectMapping: 56.364200 ms MarkObjects: 557.337100 ms DeleteObjects: 0.531300 ms) Time to load EmptyForLoading 1.30 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.073100 ms Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 597929. Total: 655.063400 ms (FindLiveObjects: 27.749400 ms CreateObjectMapping: 56.759800 ms MarkObjects: 569.892200 ms DeleteObjects: 0.661500 ms) Shrine spawn rate multiplier from zone size | 0.7655404 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1470 unused Assets to reduce memory usage. Loaded Objects now: 547205. Total: 648.096800 ms (FindLiveObjects: 28.528700 ms CreateObjectMapping: 56.314700 ms MarkObjects: 560.211900 ms DeleteObjects: 3.041200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 547205. Total: 641.046800 ms (FindLiveObjects: 29.631300 ms CreateObjectMapping: 55.876700 ms MarkObjects: 555.009300 ms DeleteObjects: 0.529100 ms) Time to load EmptyForLoading 1.36 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.105900 ms Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 550375. Total: 637.835200 ms (FindLiveObjects: 25.428500 ms CreateObjectMapping: 55.619300 ms MarkObjects: 556.121400 ms DeleteObjects: 0.665600 ms) loading scene: M_F10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 547322. Total: 658.202800 ms (FindLiveObjects: 28.983300 ms CreateObjectMapping: 56.759700 ms MarkObjects: 571.191600 ms DeleteObjects: 1.267500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 547318. Total: 641.858200 ms (FindLiveObjects: 26.156300 ms CreateObjectMapping: 57.074300 ms MarkObjects: 558.094700 ms DeleteObjects: 0.532400 ms) Time to load EmptyForLoading 1.33 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 44 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.096100 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 590981. Total: 653.540900 ms (FindLiveObjects: 27.773500 ms CreateObjectMapping: 56.599700 ms MarkObjects: 568.580200 ms DeleteObjects: 0.587100 ms) Shrine spawn rate multiplier from zone size | 1.333676 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6180 unused Assets to reduce memory usage. Loaded Objects now: 555041. Total: 687.806200 ms (FindLiveObjects: 28.364200 ms CreateObjectMapping: 57.110800 ms MarkObjects: 595.909500 ms DeleteObjects: 6.421400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 555041. Total: 680.607900 ms (FindLiveObjects: 31.389600 ms CreateObjectMapping: 57.810000 ms MarkObjects: 590.879000 ms DeleteObjects: 0.528700 ms) Time to load EmptyForLoading 1.44 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.282900 ms Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 558307. Total: 674.608800 ms (FindLiveObjects: 25.896200 ms CreateObjectMapping: 56.848600 ms MarkObjects: 591.254600 ms DeleteObjects: 0.609200 ms) Uploading Crash Report Exception: Steamworks is uninitialized at Steamworks.SteamInterface..ctor (System.Boolean server) [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.SteamUser.get_Internal () [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.AuthTicket.Cancel () [0x00000] in <00000000000000000000000000000000>:0 at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report Setting up 2 worker threads for Enlighten. Thread -> id: 3ad8 -> priority: 1 Thread -> id: 15b4 -> priority: 1