Preloaded 'cimgui.so' Preloaded 'libNativeProfiler.so' Preloaded 'libProcessStart.so' Preloaded 'lib_burst_generated.so' Preloaded 'libfmodstudio.so' Preloaded 'libfmodstudioL.so' Preloaded 'libresonanceaudio.so' Preloaded 'libsighandler.so' Preloaded 'libsteam_api.so' Preloaded 'cimgui-freetype.so' Display 0 '2460G4 24"': 1920x1080 (primary device). Display 1 'RG240Y 24"': 1920x1080 (secondary device). Unable to load player prefs Desktop is 1920 x 1080 @ 100 Hz Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path /home/frederic/.local/share/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: AMD Radeon RX 6800 (radeonsi, navi21, LLVM 18.1.6, DRM 3.57, 6.8.11-292.current) Vendor: AMD Version: 4.6 (Core Profile) Mesa 24.0.8 GLES: 0 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel _buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_ clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_a ttrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_ EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_const_bandwidth GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_d epth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level ; Context handle 52346816 Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated LE.Caching.Serialization:GetSerializers() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Default vsync count 0 requesting resize 1024 x 768 resizing window to 1024 x 768 Desktop is 1920 x 1080 @ 100 Hz UnloadTime: 1.583101 ms Local build hash: OperationResult.Result`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) System.Action:Invoke() Localization:OnTableChanged(StringTable) UnityEngine.Localization.ChangeHandler:Invoke(TTable) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) System.Action:Invoke() Localization:OnTableChanged(StringTable) d__61:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Desktop is 1920 x 1080 @ 100 Hz requesting resize 1024 x 768 resizing window to 1024 x 768 Desktop is 1920 x 1080 @ 100 Hz (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 11) game version: 1.0.8.2 GameVersionManager:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) DeathScreen opened: -infoProvider: DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) ERROR: ld.so: object '/home/frederic/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownCameraSmoothingSetting.SelectDropdownOption (System.Int32 value) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) checking for old characters to bring forward LocalCharacterSlots:bringForwardOldCharacters() LocalCharacterSlots:bringForwardOldCharactersIfLastOpenedWithVersionWithOlderCharacterSaveFormat() LocalCharacterSlots:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable ImGuiNET.Unity.DearImGui:OnEnable() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) [S_API] SteamAPI_Init(): Loaded '/home/frederic/.local/share/Steam/linux64/steamclient.so' OK. Setting breakpad minidump AppID = 899770 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198053733805 [API loaded no] UnloadTime: 3.448271 ms Unloading 22121 unused Assets to reduce memory usage. Loaded Objects now: 803053. Total: 1038.701977 ms (FindLiveObjects: 24.753197 ms CreateObjectMapping: 54.982015 ms MarkObjects: 944.328991 ms DeleteObjects: 14.637274 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 5.470192 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 803058. Total: 971.019187 ms (FindLiveObjects: 23.000596 ms CreateObjectMapping: 43.354233 ms MarkObjects: 903.871788 ms DeleteObjects: 0.792000 ms) Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave No working integration, destroying EpochRGB LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region given is null or empty! LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-central] is not an available option! LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-central is not a new region System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-central] is not an available option! LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-central is not a new region System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. FMODUnity.RuntimeManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 1024 x 768 resizing window to 1024 x 768 Desktop is 1920 x 1080 @ 100 Hz 'filter' is null! Did you add the 'DomainManager' to the current scene? Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.Manager.DomainManager:get_isReady() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-06-14T01:27:18.5745470+00:00 Log ClientSessionID=18e7c87dffd14f0eb9b5522a9958f89d LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() EHG.Multiplayer.d__19:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-06-14T01:27:19.9402320+00:00 Log Matched player '7954EB115A1E444F' to region 'deu-central' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.d__40:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__46:SetStateMachine(IAsyncStateMachine) LE.Services.d__47:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:27:23.0013780+00:00 Log Mapped region 'deu-central' to endpoint 'https://lastepoch-data-nld-prod.documents.azure.com/' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__135:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.d__0:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) 2024-06-14T01:27:24.6837580+00:00 Warning Returning index -1 as region [eu-west] is not an available option! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:OnSelectItem(Toggle) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:27:24.7147570+00:00 Warning Ignoring region change - eu-west is not a new region LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:OnSelectItem(Toggle) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:27:24.7152230+00:00 Warning Returning index -1 as region [eu-west] is not an available option! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:OnSelectItem(Toggle) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:27:24.7155830+00:00 Warning Ignoring region change - eu-west is not a new region LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:OnSelectItem(Toggle) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave 2024-06-14T01:27:29.3112500+00:00 Log No working integration, destroying EpochRGB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:27:34.3488140+00:00 Error Asserter.IsTrue failed at D:\j\LE_prod_linux\Assets\Scripts\UI\FloatingUI\FloatingHealthBars\FloatingHealthBarAttacher#EnableAllPlayersHPBars:127 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Asserter:IsTrue(Boolean, Object, String, String, Int32) FloatingHealthBarAttacher:EnableAllPlayersHPBars() System.Action`1:Invoke(T) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 100 Hz DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LE.Core.MonoBehaviourSingleton`1:get_Instance() Settings.SoundMixSetting:OnEnable() TabUIElement:OnPointerClick(PointerEventData) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() [ line 606] (Filename: Line: 606) 2024-06-14T01:28:59.4844260+00:00 Log No working integration, destroying EpochRGB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:43.7780780+00:00 Log Enter Game: Matchmaking... LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:43.7784090+00:00 Log Requesting game server in region eu-west LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.Matchmaker:PreMatchmake(UserIdentity, String) EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:47.8464060+00:00 Log Matchmaking finished: {"Ip":"23.109.112.28","Port":18268,"LidgrenPort":12183,"AllocationId":null}. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EHG.Multiplayer.d__7:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) EchoWeb:.cctor() EHG.Multiplayer.d__8:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:48.5223930+00:00 Log Enter Game: Connecting to 23.109.112.28:18268 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.Transitions.d__7:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) EchoWeb:.cctor() EHG.Multiplayer.d__6:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) EchoWeb:.cctor() EHG.Multiplayer.d__7:MoveNext() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:48.5860160+00:00 Log Bind Successful (IP=23.109.112.28;Port=18268) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessage|1(String) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:48.5875660+00:00 Log Player 0 Connected (IP=23.109.112.28;Port=18268) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) BeardedManStudios.Forge.Networking.PlayerEvent:Invoke(NetworkingPlayer, NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:50.9635150+00:00 Log Server Accepted (IP=23.109.112.28;Port=18268) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessage|1(String) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:50.9642590+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:50.9937440+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 75CC20BF67E22510 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:51.1219990+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__15:MoveNext() System.Action:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:51.1223810+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__15:MoveNext() System.Action:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:51.1224800+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__15:MoveNext() System.Action:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:51.1225780+00:00 Log LoadingScreen.OnEnable(EoT) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__15:MoveNext() System.Action:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 17) 2024-06-14T01:30:51.8267560+00:00 Warning HandleMessageAssignOwnership: could not find object 254, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.UserMessageHandler:HandleMessageAssignOwnership(MessageAssignOwnership) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:51.8280780+00:00 Warning HandleMessageAssignOwnership: could not find object 255, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.UserMessageHandler:HandleMessageAssignOwnership(MessageAssignOwnership) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 98854 unused Assets to reduce memory usage. Loaded Objects now: 838313. Total: 1202.557584 ms (FindLiveObjects: 27.103488 ms CreateObjectMapping: 51.357905 ms MarkObjects: 1043.775598 ms DeleteObjects: 80.320143 ms) 2024-06-14T01:30:53.4032980+00:00 Log Received remote sha: 70e6a5c0e4c2a44ae903142bba928163ed70160d LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.BinaryFrameEvent:Invoke(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() System.Action:Invoke() System.Threading.WaitCallback:Invoke(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:53.4039490+00:00 Log Received remote host: prod-prod-a-towns-eu-west-trbxw-4x22r LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.BinaryFrameEvent:Invoke(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() System.Action:Invoke() System.Threading.WaitCallback:Invoke(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 29 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 9.465663 ms 2024-06-14T01:30:53.9011380+00:00 Log LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:53.9013020+00:00 Log Time to Single load 'EoT' 2.81 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__19:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 100 Hz Unloading 829 unused Assets to reduce memory usage. Loaded Objects now: 869043. Total: 1058.532252 ms (FindLiveObjects: 34.755329 ms CreateObjectMapping: 54.989426 ms MarkObjects: 961.368445 ms DeleteObjects: 7.418482 ms) 2024-06-14T01:30:55.1799950+00:00 Log PlayerActorSync.ReceiveSyncOwner(E37D5D0369EB721F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.1808340+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(E37D5D0369EB721F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.1810940+00:00 Log PlayerActorSync.ReceiveCreateVisuals(E37D5D0369EB721F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.1829260+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(E37D5D0369EB721F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.1851790+00:00 Log PlayerActorSync.ReceiveSyncOwner(DDAAB4E35BC55826) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.1853460+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(DDAAB4E35BC55826) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.1854810+00:00 Log PlayerActorSync.ReceiveCreateVisuals(DDAAB4E35BC55826) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.1864800+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(DDAAB4E35BC55826) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.1879360+00:00 Log PlayerActorSync.ReceiveSyncOwner(86CD889DAF8373A3) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.1880870+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(86CD889DAF8373A3) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.1882130+00:00 Log PlayerActorSync.ReceiveCreateVisuals(86CD889DAF8373A3) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.1891560+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(86CD889DAF8373A3) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.1905520+00:00 Log PlayerActorSync.ReceiveSyncOwner(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateLocalPlayer(MessageCreateLocalPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-06-14T01:30:55.5452270+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.5553110+00:00 Log PlayerActorSync.ReceiveCreateVisuals(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.5565900+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.5583140+00:00 Log PlayerActorSync.ReceiveCreateVisuals(7954EB115A1E444F) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.5585760+00:00 Log LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.5587620+00:00 Log LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:55.6130590+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:56.0469490+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:30:56.8777950+00:00 Log LoadingScreen.OnDisable(EoT) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:31:25.2521860+00:00 Log PlayerActorSync.ReceiveSyncOwner(9D13507E8C26BA80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:31:26.2353580+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(9D13507E8C26BA80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:31:26.3520980+00:00 Log PlayerActorSync.ReceiveCreateVisuals(9D13507E8C26BA80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:31:26.3522810+00:00 Log Received remote sha: 70e6a5c0e4c2a44ae903142bba928163ed70160d LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.BinaryFrameEvent:Invoke(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() System.Action:Invoke() System.Threading.WaitCallback:Invoke(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:31:26.3525860+00:00 Log Received remote host: prod-prod-a-towns-eu-west-trbxw-4x22r LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.BinaryFrameEvent:Invoke(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() System.Action:Invoke() System.Threading.WaitCallback:Invoke(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:31:26.3535590+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(9D13507E8C26BA80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:31:58.4644630+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at D:\j\LE_prod_linux\Assets\Scripts\World Object Scripts\Interactable System\Conditions\OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:17.8780450+00:00 Log Received new game server info{ Ip = 46.165.241.211, Port = 15983 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:17.8783430+00:00 Log Disconnecting UDPClient False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() LE.Networking.d__3:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Networking.ConnectionHelpers:TransitionToServer(String, UInt16) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:17.8938800+00:00 Log Bind Successful (IP=46.165.241.211;Port=15983) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessage|1(String) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:17.8943740+00:00 Log Player 0 Connected (IP=46.165.241.211;Port=15983) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) BeardedManStudios.Forge.Networking.PlayerEvent:Invoke(NetworkingPlayer, NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:18.8938570+00:00 Log Disconnected (IP=23.109.112.28;Port=18268) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessage|1(String) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:18.9105230+00:00 Log LoadingScreen.OnExpectedDisconnect E60 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnExpectedDisconnect() System.Action:Invoke() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:18.9107060+00:00 Log LoadingScreen.OnEnable(E60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Enable() System.Action:Invoke() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:20.9105190+00:00 Log Server Accepted (IP=46.165.241.211;Port=15983) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessage|1(String) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:20.9116680+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 23.109.112.28:12183 while creating new connection to 46.165.241.211:14323 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:20.9118470+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:20.9120040+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 23.109.112.28:12183 while creating new connection to 46.165.241.211:14323 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:20.9281140+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 232BD8C9E65AA31C LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:21.7271990+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(E60, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() System.Action:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 907813. Total: 1146.787248 ms (FindLiveObjects: 28.371588 ms CreateObjectMapping: 48.216414 ms MarkObjects: 1069.368376 ms DeleteObjects: 0.830430 ms) 2024-06-14T01:32:22.9100160+00:00 Warning HandleMessageAssignOwnership: could not find object 1, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.UserMessageHandler:HandleMessageAssignOwnership(MessageAssignOwnership) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:22.9102560+00:00 Warning HandleMessageAssignOwnership: could not find object 2, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.UserMessageHandler:HandleMessageAssignOwnership(MessageAssignOwnership) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 47 Unused Serialized files (Serialized files now loaded: 21) 2024-06-14T01:32:23.6859260+00:00 Log Received remote sha: 70e6a5c0e4c2a44ae903142bba928163ed70160d LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.BinaryFrameEvent:Invoke(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() System.Action:Invoke() System.Threading.WaitCallback:Invoke(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:23.6862600+00:00 Log Received remote host: prod-prod-a-towns-eu-west-bt696-cm5xx LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.BinaryFrameEvent:Invoke(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() System.Action:Invoke() System.Threading.WaitCallback:Invoke(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 54.211955 ms 2024-06-14T01:32:23.9674800+00:00 Log LoadingScreen.OnSceneLoaded(E60, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:23.9676540+00:00 Log Time to Single load 'E60' 2.24 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__19:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1081 unused Assets to reduce memory usage. Loaded Objects now: 930082. Total: 1164.255783 ms (FindLiveObjects: 36.247671 ms CreateObjectMapping: 48.128294 ms MarkObjects: 1073.081367 ms DeleteObjects: 6.797911 ms) 2024-06-14T01:32:25.1693800+00:00 Log PlayerActorSync.ReceiveSyncOwner(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:25.1819940+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:25.2369920+00:00 Log PlayerActorSync.ReceiveCreateVisuals(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:25.2383900+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:25.2401040+00:00 Log PlayerActorSync.ReceiveCreateVisuals(7954EB115A1E444F) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:25.2403510+00:00 Log LoadingScreen.OnLocalPlayerInitialized(E60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:25.2405250+00:00 Log LoadingScreen.DisableAsync(E60, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:25.2914820+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:25.4872760+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:25.8907940+00:00 Log LoadingScreen.OnDisable(E60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:30.7858030+00:00 Error Component wasn't set on SceneState SetComponentActive Action! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:50.4642830+00:00 Log Received new game server info{ Ip = 23.109.112.236, Port = 22787 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:50.4647330+00:00 Log Disconnecting UDPClient False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() LE.Networking.d__3:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Networking.ConnectionHelpers:TransitionToServer(String, UInt16) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:50.4798360+00:00 Log Bind Successful (IP=23.109.112.236;Port=22787) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessage|1(String) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:50.4802540+00:00 Log Player 0 Connected (IP=23.109.112.236;Port=22787) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) BeardedManStudios.Forge.Networking.PlayerEvent:Invoke(NetworkingPlayer, NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:51.4798430+00:00 Log Disconnected (IP=46.165.241.211;Port=15983) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessage|1(String) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:51.4965130+00:00 Log LoadingScreen.OnExpectedDisconnect E70 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnExpectedDisconnect() System.Action:Invoke() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:51.4966800+00:00 Log LoadingScreen.OnEnable(E70) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Enable() System.Action:Invoke() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:53.3142110+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 46.165.241.211:14323 while creating new connection to 23.109.112.236:20297 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:53.3144450+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:53.3309990+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 46.165.241.211:14323 while creating new connection to 23.109.112.236:20297 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:53.3465540+00:00 Log Server Accepted (IP=23.109.112.236;Port=22787) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessage|1(String) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:53.3805330+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to C92A9B9B5DA0B795 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:54.2633590+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(E70, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() System.Action:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 3540 unused Assets to reduce memory usage. Loaded Objects now: 936275. Total: 1167.694654 ms (FindLiveObjects: 28.838178 ms CreateObjectMapping: 46.901234 ms MarkObjects: 1089.510601 ms DeleteObjects: 2.444121 ms) Unloading 40 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 29.196988 ms 2024-06-14T01:32:56.9306180+00:00 Log LoadingScreen.OnSceneLoaded(E70, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:56.9313620+00:00 Log Time to Single load 'E70' 2.67 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__19:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:58.1044190+00:00 Log Received remote sha: 70e6a5c0e4c2a44ae903142bba928163ed70160d LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.BinaryFrameEvent:Invoke(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() System.Action:Invoke() System.Threading.WaitCallback:Invoke(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:58.1048040+00:00 Log Received remote host: prod-prod-a-eu-west-cmv4g-gfxj4 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.BinaryFrameEvent:Invoke(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() System.Action:Invoke() System.Threading.WaitCallback:Invoke(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4179 unused Assets to reduce memory usage. Loaded Objects now: 940528. Total: 1178.710418 ms (FindLiveObjects: 28.670489 ms CreateObjectMapping: 48.165873 ms MarkObjects: 1095.361414 ms DeleteObjects: 6.512162 ms) Uploading Crash Report 2024-06-14T01:32:58.9838250+00:00 Exception UnityEngine.UnityException: Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #6 _fini #7 DllCanUnloadNow #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #12 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #13 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #14 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #15 PlayerMain(int, char**) #16 __libc_init_first #17 __libc_start_main #18 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:59.1050440+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:59.1105220+00:00 Log PlayerActorSync.ReceiveSyncOwner(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:59.2669730+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:59.3270420+00:00 Log PlayerActorSync.ReceiveCreateVisuals(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:59.3282640+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:59.3298280+00:00 Log PlayerActorSync.ReceiveCreateVisuals(7954EB115A1E444F) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:59.3300360+00:00 Log LoadingScreen.OnLocalPlayerInitialized(E70) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:59.3301730+00:00 Log LoadingScreen.DisableAsync(E70, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:59.5001090+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:32:59.5307570+00:00 Log LoadingScreen.OnDisable(E70) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot connect to server socket err = No such file or directory Cannot connect to server request channel jack server is not running or cannot be started JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock ALSA lib pcm_oss.c:397:(_snd_pcm_oss_open) Cannot open device /dev/dsp ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave 2024-06-14T01:35:53.6127140+00:00 Log No working integration, destroying EpochRGB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:32.3781450+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(E80, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() System.Action:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:32.3784150+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() System.Action:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:32.3785790+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() System.Action:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:32.3787280+00:00 Log LoadingScreen.OnEnable(E80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() System.Action:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) Unloading 16517 unused Assets to reduce memory usage. Loaded Objects now: 993216. Total: 1231.290622 ms (FindLiveObjects: 32.041039 ms CreateObjectMapping: 55.196226 ms MarkObjects: 1135.177135 ms DeleteObjects: 8.875882 ms) Unloading 39 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 45.481723 ms 2024-06-14T01:37:34.5939600+00:00 Log LoadingScreen.OnSceneLoaded(E80, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:34.5941250+00:00 Log Time to Single load 'E80' 2.22 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__19:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2781 unused Assets to reduce memory usage. Loaded Objects now: 949575. Total: 1193.614341 ms (FindLiveObjects: 35.169040 ms CreateObjectMapping: 48.937834 ms MarkObjects: 1105.149036 ms DeleteObjects: 4.357941 ms) 2024-06-14T01:37:37.2552420+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:37.2649280+00:00 Log Received remote sha: 70e6a5c0e4c2a44ae903142bba928163ed70160d LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.BinaryFrameEvent:Invoke(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() System.Action:Invoke() System.Threading.WaitCallback:Invoke(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:37.2652270+00:00 Log Received remote host: prod-prod-a-eu-west-cmv4g-gfxj4 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.BinaryFrameEvent:Invoke(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() System.Action:Invoke() System.Threading.WaitCallback:Invoke(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:37.2942390+00:00 Log PlayerActorSync.ReceiveSyncOwner(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__172_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:37.3057490+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:38.4382180+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:38.6126550+00:00 Log PlayerActorSync.ReceiveCreateVisuals(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:38.6138590+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(7954EB115A1E444F) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:38.6153280+00:00 Log PlayerActorSync.ReceiveCreateVisuals(7954EB115A1E444F) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:38.6155330+00:00 Log LoadingScreen.OnLocalPlayerInitialized(E80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:38.6156670+00:00 Log LoadingScreen.DisableAsync(E80, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:38.7333620+00:00 Log LoadingScreen.OnDisable(E80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-14T01:37:50.6680030+00:00 Log Disconnecting UDPClient False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:OnApplicationQuit() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Setting up 6 worker threads for Enlighten. Thread -> id: 7f26f3e006c0 -> priority: 1 Thread -> id: 7f27bfe006c0 -> priority: 1 Thread -> id: 7f26dd4006c0 -> priority: 1 Thread -> id: 7f2733e006c0 -> priority: 1 Thread -> id: 7f27334006c0 -> priority: 1 Thread -> id: 7f2732a006c0 -> priority: 1