Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 Ti (ID=0x2489) Vendor: VRAM: 8038 MB Driver: 31.0.15.3168 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__108:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeCosmosConfiguration () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 2.713900 ms game version: 0.9i3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False GameServerIP = GameServerPort = PlayFabTitleId = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) DG.Tweening.Core.DOGetter`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions() LE.Services.ServiceProviderInitializer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 2.814500 ms Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563480. Total: 532.834500 ms (FindLiveObjects: 15.594800 ms CreateObjectMapping: 20.074900 ms MarkObjects: 496.176900 ms DeleteObjects: 0.986600 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__26:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__27:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.MyAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__26:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__27:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.MyAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-04-19T16:56:17.5436611+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() SendBird.MyAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:24.0920763+00:00 Matchmaking finished: {"Ip":"85.195.93.49","Port":8177}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.MyAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:24.3542884+00:00 Bind Successful (IP=85.195.93.49;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:24.3552885+00:00 Player 0 Connected (IP=85.195.93.49;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) System.Net.UploadProgressChangedEventHandler:Invoke(Object, UploadProgressChangedEventArgs) SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:25.9945410+00:00 Server Accepted (IP=85.195.93.49;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:26.7885545+00:00 PreLoading Scene: EoT LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:26.7885545+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:27.4835546+00:00 Finished Load Scene References, Time Taken: 0,6955624 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 11) Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 702179. Total: 610.753100 ms (FindLiveObjects: 25.778800 ms CreateObjectMapping: 25.536600 ms MarkObjects: 558.497700 ms DeleteObjects: 0.939300 ms) Unloading 26 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 6.167500 ms 2023-04-19T16:56:28.7439562+00:00 Time to Single load 'EoT' 1,97 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 107895 unused Assets to reduce memory usage. Loaded Objects now: 624422. Total: 588.224800 ms (FindLiveObjects: 29.561000 ms CreateObjectMapping: 26.646100 ms MarkObjects: 508.135700 ms DeleteObjects: 23.881600 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-04-19T16:56:32.6064237+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:35.3116216+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:35.3116216+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:38.7404169+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LE.Core.MonoBehaviourSingleton`1:get_Instance() Settings.SoundMixSetting:UpdateVisuals() SettingsPanelTabUIController:Select(TabUIElement) TabUIElement:OnPointerClick(PointerEventData) System.Net.UploadProgressChangedEventHandler:Invoke(Object, UploadProgressChangedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 606] (Filename: Line: 606) 2023-04-19T16:56:41.4524810+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:41.4524810+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:57.5475906+00:00 PreLoading Scene: D40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:57.5485371+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:56:57.5485371+00:00 Finished Load Scene References, Time Taken: 9,155273E-05 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 661444. Total: 638.923300 ms (FindLiveObjects: 24.413800 ms CreateObjectMapping: 21.780600 ms MarkObjects: 591.740100 ms DeleteObjects: 0.988200 ms) 2023-04-19T16:56:58.2193441+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 12) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 11.503600 ms 2023-04-19T16:56:59.0113534+00:00 Time to Single load 'D40' 1,46 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 736 unused Assets to reduce memory usage. Loaded Objects now: 655386. Total: 664.789400 ms (FindLiveObjects: 32.044800 ms CreateObjectMapping: 29.762800 ms MarkObjects: 600.819400 ms DeleteObjects: 2.162000 ms) 2023-04-19T16:57:00.4325519+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:09.3833170+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:09.3833170+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:35.7820210+00:00 PreLoading Scene: D50 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:35.7820210+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:36.3949138+00:00 Finished Load Scene References, Time Taken: 0,6121216 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 657815. Total: 640.432100 ms (FindLiveObjects: 25.784900 ms CreateObjectMapping: 23.278100 ms MarkObjects: 590.606300 ms DeleteObjects: 0.762400 ms) 2023-04-19T16:57:37.0419139+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.0489141+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.0549136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.0719136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.0919137+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.1199137+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.1299138+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.1489139+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.1679145+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.1869138+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.2039143+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 37 Unused Serialized files (Serialized files now loaded: 14) 2023-04-19T16:57:37.2589137+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.2629138+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.2896090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.2976092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.3626139+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.3716438+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.3903921+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.4053910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.4186648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.4286642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:37.4326653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 12.074800 ms 2023-04-19T16:57:37.8227143+00:00 Time to Single load 'D50' 2,05 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1652 unused Assets to reduce memory usage. Loaded Objects now: 681815. Total: 671.477900 ms (FindLiveObjects: 25.026800 ms CreateObjectMapping: 26.800300 ms MarkObjects: 617.476700 ms DeleteObjects: 2.173600 ms) 2023-04-19T16:57:48.7737017+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:48.7747014+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:57.7363115+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:57:57.7363115+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:06.5305407+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:08.7555894+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:09.2630200+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:09.7562536+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:12.0154145+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:14.0524159+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:14.5460892+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:17.3397771+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:17.8200582+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:18.3132351+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:19.8773417+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:20.3245818+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:30.3254043+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:30.8182789+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:33.6054848+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:34.0301368+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T16:58:34.4047641+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:01:00.1178987+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:02:21.2548555+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:02:21.7829557+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:02:24.2510838+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:02:24.8485210+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:02:25.5503935+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:02:28.5221381+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:02:29.8784577+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:02:37.0998422+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:00.4448415+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:00.8693521+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:01.2934594+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:06.0681609+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:06.6939846+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:07.3818586+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:16.6753730+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:17.2049340+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:18.2651543+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:18.6424073+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:19.2823137+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:19.6563136+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:22.5769776+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:23.0034550+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:23.3744549+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:30.7114255+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:31.9282878+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:32.3467519+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:33.4951297+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:43.0443232+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:43.4699611+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:43.8403108+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:45.6191795+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:46.0430109+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:50.5404165+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:51.0342843+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:51.8752836+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:56.6614928+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:57.3221501+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:03:57.7873586+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:03.2019303+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:05.1064162+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:05.5257085+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:05.8997598+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:06.2727595+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:09.3119924+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:10.3633912+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:24.1725644+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:24.6235644+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:25.0065866+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:25.3825870+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:29.6592405+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:30.1950742+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:30.8686043+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:32.5925405+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:33.0446138+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:33.4268914+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:35.5883663+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:36.0093294+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:44.1003571+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:45.3096489+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:49.4246360+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:49.9115421+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:50.3352105+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:56.0461661+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:56.4660572+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:56.9371595+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:57.3134466+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:04:59.3821820+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:01.0922436+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:01.5232434+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:01.8932435+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:02.2684603+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:09.2906198+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:26.7108463+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:27.2114261+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:27.6403156+00:00 PreLoading Scene: D60 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:27.6403156+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:28.3851050+00:00 Finished Load Scene References, Time Taken: 0,7443237 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 540 unused Assets to reduce memory usage. Loaded Objects now: 851734. Total: 985.181500 ms (FindLiveObjects: 55.843900 ms CreateObjectMapping: 114.721600 ms MarkObjects: 813.588200 ms DeleteObjects: 1.027500 ms) 2023-04-19T17:05:29.3891048+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.4019499+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.4089497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.4159495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.4269499+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.4480058+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.4749496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.5009494+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.5189494+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.5380152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.5589500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.5759495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.5969496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.6080198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.6219495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.6380303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.6449499+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.6549496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.6610605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.6663813+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.6714362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.6789096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.6852917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.6921174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.6991195+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.7066285+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.7136281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.7216283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.7276922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.7356292+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.7436283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.7516283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.7576900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.7626285+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.7706284+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.7776299+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.8186280+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 44 Unused Serialized files (Serialized files now loaded: 14) 2023-04-19T17:05:29.8356281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.8456283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.8546280+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.8926283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.9076281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:29.9146284+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 34.817400 ms 2023-04-19T17:05:30.3856279+00:00 Time to Single load 'D60' 2,75 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 8026 unused Assets to reduce memory usage. Loaded Objects now: 782438. Total: 862.121700 ms (FindLiveObjects: 37.548400 ms CreateObjectMapping: 34.030600 ms MarkObjects: 787.530900 ms DeleteObjects: 3.011400 ms) 2023-04-19T17:05:34.3330808+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:43.1623896+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:43.1633896+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:44.0345273+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:49.4357486+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:50.0211993+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:52.3975857+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:05:56.2026628+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:00.0408255+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:01.5777365+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:02.2529486+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:02.7939696+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:04.2343897+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:04.8662883+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:11.1182641+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:12.2444934+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:18.2230347+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:19.2950211+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:20.1215696+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:39.7715557+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:40.1955558+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:40.6197680+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:42.1698258+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:42.6640590+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:43.4946696+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:44.1151986+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:45.3635056+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:45.7899814+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:46.8524541+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:49.5295009+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:49.9506391+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:50.3240791+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:06:54.8429615+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:23.7023223+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:24.2056551+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:24.7196553+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:35.6347373+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:36.2170773+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:36.9547260+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:41.0207267+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:44.0445111+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:49.0310054+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:49.5174794+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:49.9757397+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:53.0484536+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:53.5307533+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:56.7764990+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:57.1585248+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:58.0806650+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:58.5738331+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:59.0945035+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:07:59.8111401+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:08:00.5333198+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:08:05.8784266+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:08:06.3311381+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:08:29.0835424+00:00 DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Vector3, Single) DG.Tweening.ShortcutExtensions:DOLocalMove(Transform, Vector3, Single, Boolean) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:12.1155931+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:17.6914826+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:19.0135679+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:21.1340512+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:21.5574684+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:21.9328773+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:22.3088257+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:29.4881037+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:29.7522238+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:30.0303927+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:30.1488705+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:30.7318787+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:30.7738785+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:31.0519139+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:31.0729198+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:31.3300622+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:31.4484151+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:32.3724160+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:32.6296595+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:32.6506893+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:32.7483166+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:34.0477924+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:34.2694679+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:34.2704676+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:34.2908075+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:34.4530352+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:34.8735725+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:35.2518363+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:35.6264001+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:36.0039680+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:36.3776226+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:36.7484931+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:37.1186127+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:37.4927125+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:37.8686658+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:38.2726519+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:38.5920843+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:39.2896490+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:39.4288191+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:40.7289430+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:TriggerSound(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:42.4456287+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:42.8696936+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:43.2456691+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:43.6199044+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:43.9958505+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:44.3715644+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:52.1163335+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:52.5378510+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:52.9139481+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:53.2892065+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:53.6638602+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:54.0404182+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:09:54.4144576+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:07.2544159+00:00 PreLoading Scene: D80 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:07.2544159+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:07.2955486+00:00 Finished Load Scene References, Time Taken: 0,04022217 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 4990 unused Assets to reduce memory usage. Loaded Objects now: 796130. Total: 926.212600 ms (FindLiveObjects: 43.150000 ms CreateObjectMapping: 28.267500 ms MarkObjects: 851.613400 ms DeleteObjects: 3.181200 ms) Unloading 33 Unused Serialized files (Serialized files now loaded: 14) 2023-04-19T17:10:08.4144396+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 22.026500 ms 2023-04-19T17:10:08.8601949+00:00 Time to Single load 'D80' 1,61 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 708 unused Assets to reduce memory usage. Loaded Objects now: 750345. Total: 846.956800 ms (FindLiveObjects: 29.787200 ms CreateObjectMapping: 24.318200 ms MarkObjects: 791.061700 ms DeleteObjects: 1.789100 ms) 2023-04-19T17:10:10.1945163+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:10.2105161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TurnOnAfterSeconds.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:18.1814289+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:19.1964714+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:19.1964714+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:21.2180278+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:22.3994698+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:34.7125409+00:00 PreLoading Scene: E10 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:34.7125409+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:35.3231060+00:00 Finished Load Scene References, Time Taken: 0,6100464 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 11) Unloading 477 unused Assets to reduce memory usage. Loaded Objects now: 750312. Total: 840.834900 ms (FindLiveObjects: 26.970500 ms CreateObjectMapping: 24.807500 ms MarkObjects: 787.768600 ms DeleteObjects: 1.287700 ms) 2023-04-19T17:10:36.1723109+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 47 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 8.656700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-04-19T17:10:37.1503518+00:00 Time to Single load 'E10' 2,45 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 434 unused Assets to reduce memory usage. Loaded Objects now: 746228. Total: 833.507600 ms (FindLiveObjects: 30.532200 ms CreateObjectMapping: 24.280200 ms MarkObjects: 777.056400 ms DeleteObjects: 1.638500 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-04-19T17:10:38.1703528+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:38.1713530+00:00 Failed to place WanderAI on navmesh! Name: Critter_Rat (3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:38.1717023+00:00 Failed to place WanderAI on navmesh! Name: Critter_Rat (2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:38.2407041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TurnOnAfterSeconds.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:47.1053690+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:47.1053690+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:58.7925407+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:10:59.3846713+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:02.3610873+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:05.8084806+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:06.2319482+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:06.6069654+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:09.7149653+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:10.1382535+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:10.7851644+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:12.6127218+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:13.1966312+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:22.3867110+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:22.8106467+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:26.6200959+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:27.1475551+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:32.7223042+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:33.2371005+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:38.5825465+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:39.0060711+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:39.3814526+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:42.5591866+00:00 PreLoading Scene: E20 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:42.5591866+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:42.6992061+00:00 Finished Load Scene References, Time Taken: 0,1395874 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 424 unused Assets to reduce memory usage. Loaded Objects now: 754092. Total: 857.900600 ms (FindLiveObjects: 27.765700 ms CreateObjectMapping: 24.043800 ms MarkObjects: 804.412500 ms DeleteObjects: 1.678100 ms) 2023-04-19T17:11:43.5685536+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 48 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 16.317300 ms 2023-04-19T17:11:44.4191340+00:00 Time to Single load 'E20' 1,86 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 616 unused Assets to reduce memory usage. Loaded Objects now: 760182. Total: 880.834600 ms (FindLiveObjects: 38.173000 ms CreateObjectMapping: 30.994800 ms MarkObjects: 809.364100 ms DeleteObjects: 2.302300 ms) 2023-04-19T17:11:49.4205395+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:53.3371187+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:54.2404145+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:54.8533213+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:55.8103717+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:56.5371118+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:57.5566404+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:58.2651703+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:58.5233348+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:58.5233348+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:11:58.8982919+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:02.5748945+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:04.4930036+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:15.7315443+00:00 PreLoading Scene: E20TR LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:15.7325446+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:16.1765571+00:00 Finished Load Scene References, Time Taken: 0,4439087 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 1061 unused Assets to reduce memory usage. Loaded Objects now: 812011. Total: 872.441800 ms (FindLiveObjects: 30.455900 ms CreateObjectMapping: 32.986800 ms MarkObjects: 807.916000 ms DeleteObjects: 1.082500 ms) 2023-04-19T17:12:17.0687443+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 25 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 15.616000 ms 2023-04-19T17:12:18.0316747+00:00 Time to Single load 'E20TR' 2,30 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7854 unused Assets to reduce memory usage. Loaded Objects now: 764734. Total: 870.166200 ms (FindLiveObjects: 31.609800 ms CreateObjectMapping: 31.135500 ms MarkObjects: 804.188800 ms DeleteObjects: 3.231600 ms) 2023-04-19T17:12:22.0782406+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:30.9352377+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:30.9352377+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:48.3730857+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:48.9213925+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:49.3917319+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:53.3574837+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:53.8112080+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:56.4150937+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:57.0265060+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:57.5990486+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:58.1228510+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:58.6811474+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:12:59.5903284+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:13:01.8732640+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:13:02.4635576+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:13:07.6347398+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:13:08.1764698+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:13:09.1755956+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:13:09.6646338+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:13:10.1923387+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:13:10.7109249+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:15.7747405+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:16.2495493+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:17.6564389+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:18.5059139+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:19.9623740+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:20.6890028+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:21.4453482+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:22.4296213+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:23.0348464+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:23.4623386+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:23.8378404+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:24.2148838+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:59.2080915+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:14:59.7106691+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:15:01.0314241+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:15:02.8100417+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:15:03.3859762+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:15:05.3497215+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:15:05.7681895+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:15:06.1433782+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:15:53.2165020+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:15:53.9130002+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:15:54.5645371+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:15:57.3362967+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:15:58.0530677+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:08.4512976+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:09.2319423+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:09.9946940+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:10.3077130+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:10.7069186+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:11.5002856+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:13.8909601+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:14.3124813+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:14.6864220+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:15.9114076+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:16.3354373+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:16.7075872+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:19.7067263+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:21.6725387+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:23.4043833+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:29.1100892+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:30.3135470+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:31.1606206+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:34.7324664+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:37.0861955+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:38.3536643+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:46.6993930+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:47.1238197+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:47.5434807+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:47.9504470+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:48.8295669+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:49.2132259+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:49.9603501+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:50.3393809+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:51.1345657+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:16:51.5106784+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:17:53.7503676+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:17:54.2268660+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:17:54.7844661+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:17:56.2426652+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:17:56.7431011+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:17:57.4891953+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:17:58.0044565+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:17:58.8982811+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:00.3219397+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:08.9004049+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:23.7889880+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:24.2575782+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:24.8944444+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:26.2188135+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:27.2194916+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:27.8138307+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:28.9780655+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:29.6870071+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:36.9089572+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:37.3370316+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:37.7202121+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:38.0997875+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:38.4781427+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:38.8572294+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:39.2368027+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:39.6177956+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:40.0094901+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:40.4227396+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:45.5043602+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:45.9753647+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:46.3940006+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:46.8037374+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:47.2207114+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:47.6361497+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:48.0502722+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:48.4612023+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:56.6658640+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:57.0921135+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:57.4667701+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:57.8440882+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:58.2265951+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:58.6067005+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:18:59.0114148+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:14.7987489+00:00 PreLoading Scene: E20 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:14.7997486+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:14.8985453+00:00 Finished Load Scene References, Time Taken: 0,09875488 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) Unloading 415 unused Assets to reduce memory usage. Loaded Objects now: 808080. Total: 964.224600 ms (FindLiveObjects: 67.358200 ms CreateObjectMapping: 33.148700 ms MarkObjects: 862.620200 ms DeleteObjects: 1.096900 ms) Unloading 48 Unused Serialized files (Serialized files now loaded: 13) 2023-04-19T17:19:15.9769429+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 17.672400 ms 2023-04-19T17:19:16.7970307+00:00 Time to Single load 'E20' 2,00 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 597 unused Assets to reduce memory usage. Loaded Objects now: 764757. Total: 934.611700 ms (FindLiveObjects: 44.616100 ms CreateObjectMapping: 46.695100 ms MarkObjects: 841.907800 ms DeleteObjects: 1.392400 ms) 2023-04-19T17:19:20.1969340+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:28.5345421+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:29.2018570+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:29.2018570+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:29.3894158+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:30.5984576+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:32.3714136+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:34.4497063+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:38.2525910+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:39.3080602+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:41.3863012+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:42.8459763+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:43.4084834+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:44.0478271+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:44.6174923+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:45.1971571+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:45.7819490+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:49.2444505+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:49.8145333+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:50.3089557+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:55.3692569+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:55.8778547+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:56.3865097+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:19:56.9315820+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:04.2343441+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:14.4946622+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:14.9365228+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:15.4718149+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:16.0939479+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:20.3986455+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:24.8618430+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:26.6487745+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:27.3298908+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:28.1578579+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:28.7204421+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:29.3257109+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:31.4758498+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:31.9485086+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:32.3571646+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:36.8904671+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:37.4114720+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:37.9819445+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:38.5027081+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:39.1285883+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:40.9852839+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:42.4599850+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:43.2044386+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:43.6206375+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:44.0311572+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:44.3444385+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:44.9072132+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:51.0110201+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:51.4856330+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:51.9012099+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:54.9158203+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:20:56.7808458+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:24.5911823+00:00 PreLoading Scene: E30 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:24.5911823+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:24.7223854+00:00 Finished Load Scene References, Time Taken: 0,1303711 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 3172 unused Assets to reduce memory usage. Loaded Objects now: 778763. Total: 950.948500 ms (FindLiveObjects: 37.865900 ms CreateObjectMapping: 30.337000 ms MarkObjects: 881.187400 ms DeleteObjects: 1.557800 ms) 2023-04-19T17:21:25.6985861+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 13.866200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-04-19T17:21:26.8008770+00:00 Time to Single load 'E30' 2,21 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1455 unused Assets to reduce memory usage. Loaded Objects now: 810861. Total: 984.360300 ms (FindLiveObjects: 32.614500 ms CreateObjectMapping: 72.968500 ms MarkObjects: 877.145500 ms DeleteObjects: 1.630900 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-04-19T17:21:27.8852272+00:00 Failed to place WanderAI on navmesh! Name: Critter_Rat LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:34.1658208+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:41.9292844+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:42.4370453+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:42.9650177+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:42.9660175+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:45.8149043+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:46.7098265+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:47.1817150+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:47.8105990+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:49.0208749+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:49.6257928+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:50.1966901+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:21:50.8702522+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:07.4377784+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:08.0699001+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:09.6612436+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:10.1892074+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:10.6275792+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:16.8649420+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:17.4768087+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:18.1164747+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:19.1319288+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:19.9580635+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:20.5722873+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:21.3095636+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:23.1885332+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:24.8043506+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:30.7535838+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:31.4593744+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:35.4772032+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:36.1587384+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:36.7629228+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:37.3891266+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:37.9100019+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:38.7172015+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:39.7043732+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:40.2675099+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:41.0809359+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:42.0055988+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:42.5738207+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:43.2480527+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:43.8885468+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:45.8621465+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:50.7154679+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:52.5363550+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:57.6530710+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:58.2013046+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:58.7372734+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:22:59.3062770+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:09.7399448+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:10.3248270+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:11.1235415+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:11.6669610+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:12.2836605+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:18.3254695+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:18.8487538+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:19.6267231+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:20.9127473+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:21.2892826+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:21.6353215+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:22.3382321+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:22.6841921+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:23.2090124+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:24.0834688+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:24.4327213+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:25.2769313+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:32.3644130+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:32.7404131+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:33.5602092+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:33.9004483+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:34.2484524+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:40.5869393+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:40.9768693+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:41.3667041+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:55.4295017+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:55.8882174+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:56.3609504+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:57.1881837+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:57.6262347+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:58.5723078+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:23:59.0593777+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:05.4223316+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:06.0831761+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:06.8352372+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:07.5026153+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:08.1278970+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:09.2195472+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:09.7405412+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:10.5864595+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:12.1538551+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:13.5784440+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:29.3475884+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:29.8064256+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:30.2784277+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:31.7529112+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:38.6743608+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:39.1668176+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:39.6398212+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:42.9211291+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:43.3796231+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:45.0833289+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:45.5554041+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:46.6674622+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:47.0776934+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:47.6820487+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:48.0929334+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:49.1971841+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:49.8852658+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:50.5457734+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:51.1932350+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:24:51.9012409+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:02.9086669+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:03.7499310+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:05.9814127+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:09.1954617+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:09.7450814+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:10.4337333+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:11.0338202+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:15.1144430+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:15.7186768+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:16.2608544+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:16.8656300+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:19.8376838+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:20.3451638+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:20.9861635+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:22.3418035+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:22.7996613+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:23.5307905+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:29.8494601+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:30.2905113+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:32.3738095+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:33.0288506+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:33.6511262+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:34.8445156+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:35.6412210+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:36.8229683+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:37.3299170+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:37.9894816+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:38.5945435+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:39.4156464+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:41.6670053+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:42.1124767+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:42.6888957+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:43.5437216+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:43.9548041+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:46.2245403+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:46.9423512+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:47.3449939+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:47.7470147+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:50.2704158+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:51.0213654+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:56.7209098+00:00 PreLoading Scene: E40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:56.7209098+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:25:56.8624231+00:00 Finished Load Scene References, Time Taken: 0,1411133 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 683 unused Assets to reduce memory usage. Loaded Objects now: 845897. Total: 1032.964500 ms (FindLiveObjects: 48.623700 ms CreateObjectMapping: 34.311600 ms MarkObjects: 948.986400 ms DeleteObjects: 1.042300 ms) 2023-04-19T17:25:57.9178532+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 53 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 32.035700 ms 2023-04-19T17:25:59.0041237+00:00 Time to Single load 'E40' 2,29 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5175 unused Assets to reduce memory usage. Loaded Objects now: 856434. Total: 991.990700 ms (FindLiveObjects: 42.266600 ms CreateObjectMapping: 40.471100 ms MarkObjects: 905.990300 ms DeleteObjects: 3.262200 ms) 2023-04-19T17:26:02.6243188+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:26:11.7252677+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:26:11.7252677+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:26:16.1735984+00:00 PreLoading Scene: EoT LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:26:16.1735984+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:26:16.8591040+00:00 Finished Load Scene References, Time Taken: 0,6851807 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 1846 unused Assets to reduce memory usage. Loaded Objects now: 984903. Total: 974.243100 ms (FindLiveObjects: 38.892500 ms CreateObjectMapping: 29.630500 ms MarkObjects: 903.928700 ms DeleteObjects: 1.789500 ms) 2023-04-19T17:26:17.8591042+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 26 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 38.197300 ms 2023-04-19T17:26:18.5623039+00:00 Time to Single load 'EoT' 2,39 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 715 unused Assets to reduce memory usage. Loaded Objects now: 766751. Total: 964.632000 ms (FindLiveObjects: 31.020100 ms CreateObjectMapping: 29.848700 ms MarkObjects: 901.563200 ms DeleteObjects: 2.199600 ms) 2023-04-19T17:26:19.6246240+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:26:19.6246240+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:26:19.6256241+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:26:28.6419627+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:26:28.6419627+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:03.3077481+00:00 PreLoading Scene: E40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:03.3077481+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:03.8567594+00:00 Finished Load Scene References, Time Taken: 0,5483398 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 770809. Total: 1054.631300 ms (FindLiveObjects: 49.047100 ms CreateObjectMapping: 30.882800 ms MarkObjects: 973.444000 ms DeleteObjects: 1.256700 ms) 2023-04-19T17:32:04.9210029+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 53 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 15.584300 ms 2023-04-19T17:32:06.0655180+00:00 Time to Single load 'E40' 2,78 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 982 unused Assets to reduce memory usage. Loaded Objects now: 855339. Total: 974.575400 ms (FindLiveObjects: 36.471100 ms CreateObjectMapping: 31.177200 ms MarkObjects: 904.386000 ms DeleteObjects: 2.540800 ms) 2023-04-19T17:32:09.9700660+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:17.2694147+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:17.8204076+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:18.2749047+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:19.0001290+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:19.0001290+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:21.6672819+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:23.7250180+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:23.9540175+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:28.1823414+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:28.7847643+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:29.4000420+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:43.2443620+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:43.6983235+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:46.2413466+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:32:48.6243064+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:33:37.5693049+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:33:38.0621472+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:33:39.0291468+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:33:39.6511468+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:33:43.5363144+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:33:44.1573145+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:33:45.6905365+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:33:47.0075775+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:11.1422641+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:11.6683001+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:12.5371704+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:12.9721703+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:19.4693001+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:20.0661826+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:20.7101145+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:21.3927083+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:22.0417084+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:23.3810271+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:23.9200280+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:24.3069187+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:27.4764999+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:27.9058237+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:28.2931064+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:38.7655272+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:39.2535274+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:39.7935409+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:41.9557618+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:42.4387615+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:47.0046173+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:47.5206170+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:48.6917735+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:53.4673518+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:55.3498513+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:55.8218518+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:56.2748519+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:57.4537378+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:57.8852007+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:58.3892002+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:59.0232002+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:59.4022003+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:34:59.7832000+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:03.5390808+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:03.9550223+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:04.3249091+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:04.6984921+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:12.9268081+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:13.4790074+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:13.9960073+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:40.9130838+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:41.3883451+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:43.5115277+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:45.2195275+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:51.8321850+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:52.2559325+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:52.6207011+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:53.9953803+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:54.6733802+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:56.0490158+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:56.5220154+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:35:59.6171426+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:00.2054434+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:06.0773981+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:07.2944026+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:15.9794889+00:00 PreLoading Scene: E50 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:15.9794889+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:16.2386076+00:00 Finished Load Scene References, Time Taken: 0,2585449 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 378 unused Assets to reduce memory usage. Loaded Objects now: 930999. Total: 1085.436000 ms (FindLiveObjects: 50.433100 ms CreateObjectMapping: 33.006300 ms MarkObjects: 1000.895800 ms DeleteObjects: 1.100400 ms) 2023-04-19T17:36:17.3416592+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 47 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 53.728700 ms 2023-04-19T17:36:18.1548226+00:00 Time to Single load 'E50' 2,19 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1618 unused Assets to reduce memory usage. Loaded Objects now: 859815. Total: 976.403600 ms (FindLiveObjects: 39.194200 ms CreateObjectMapping: 29.648200 ms MarkObjects: 904.535600 ms DeleteObjects: 3.025200 ms) 2023-04-19T17:36:28.8979309+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:37.9729530+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:37.9729530+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:47.2595827+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:48.2325136+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:48.6633251+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:51.6754636+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:52.1762418+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:56.4216134+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:36:58.6181529+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:01.4612424+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:07.5057191+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:08.2136253+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:09.2565782+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:13.3636343+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:17.2844096+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:17.7494183+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:18.2639893+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:21.9234319+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:22.3552400+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:23.7362963+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:42.6824156+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:43.1487194+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:43.6494322+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:44.8291172+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:45.4445435+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:47.1889165+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:49.7084022+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:50.9818630+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:54.3089822+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:54.7309166+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:55.1034243+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:55.9463452+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:37:56.4183700+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:18.3093202+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:18.7131905+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:19.1438484+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:26.2745433+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:26.6922089+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:27.0742810+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:27.4564178+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:34.5811343+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:35.0188191+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:35.5163344+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:36.9226241+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:48.2984263+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:48.8271778+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:49.7531361+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:50.3571360+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:50.9930855+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:58.8967997+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:38:59.9001090+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:00.4461090+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:00.8965004+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:02.4324777+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:03.0164764+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:04.0838493+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:04.5951380+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:10.8340007+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:20.5082835+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:21.0226144+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:21.4548809+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:21.8758808+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:26.2677636+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:26.6916470+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:27.3387620+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:27.8663089+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:28.8384359+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:29.2344361+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:29.6154362+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:30.4356919+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:33.4175793+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:33.8895791+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:36.3104203+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:36.7894203+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:37.2385972+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:37.7935968+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:38.2655967+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:43.2925505+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:43.7235506+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:44.8275501+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:55.6495730+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:57.2126849+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:39:59.2701165+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:00.0200301+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:00.6410299+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:01.3270298+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:03.6503656+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:04.0543656+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:04.4182657+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:08.1304077+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:08.5463780+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:08.9191129+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:09.2941129+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:09.6644750+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:13.9488798+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:31.7517469+00:00 PreLoading Scene: E60 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:31.7517469+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:31.7517469+00:00 Finished Load Scene References, Time Taken: 0,0002441406 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 3429 unused Assets to reduce memory usage. Loaded Objects now: 951988. Total: 1111.645000 ms (FindLiveObjects: 50.087000 ms CreateObjectMapping: 30.318700 ms MarkObjects: 1029.621800 ms DeleteObjects: 1.617100 ms) Unloading 40 Unused Serialized files (Serialized files now loaded: 15) 2023-04-19T17:40:33.1362604+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 60.191000 ms 2023-04-19T17:40:33.5122604+00:00 Time to Single load 'E60' 1,77 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 281 unused Assets to reduce memory usage. Loaded Objects now: 767873. Total: 1030.068400 ms (FindLiveObjects: 33.899200 ms CreateObjectMapping: 29.257900 ms MarkObjects: 965.753000 ms DeleteObjects: 1.157800 ms) 2023-04-19T17:40:35.0114565+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:43.9633743+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:43.9633743+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:47.6090863+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) EventListenerRelay:triggerDialogueListeners(String) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) System.Net.UploadProgressChangedEventHandler:Invoke(Object, UploadProgressChangedEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) System.Net.UploadProgressChangedEventHandler:Invoke(Object, UploadProgressChangedEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() SendBird.MyAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.Net.UploadProgressChangedEventHandler:Invoke(Object, UploadProgressChangedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:40:52.2655401+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) EventListenerRelay:triggerDialogueListeners(String) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) System.Net.UploadProgressChangedEventHandler:Invoke(Object, UploadProgressChangedEventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) System.Net.UploadProgressChangedEventHandler:Invoke(Object, UploadProgressChangedEventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() SendBird.MyAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.Net.UploadProgressChangedEventHandler:Invoke(Object, UploadProgressChangedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:41:48.0307877+00:00 PreLoading Scene: E1S10 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:41:48.0307877+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:41:48.7037935+00:00 Finished Load Scene References, Time Taken: 0,6726074 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 774914. Total: 1059.794000 ms (FindLiveObjects: 31.281500 ms CreateObjectMapping: 30.597600 ms MarkObjects: 996.849200 ms DeleteObjects: 1.065100 ms) 2023-04-19T17:41:49.7737965+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 48 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 13.870600 ms 2023-04-19T17:41:50.8103308+00:00 Time to Single load 'E1S10' 2,79 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5599 unused Assets to reduce memory usage. Loaded Objects now: 803595. Total: 1071.407500 ms (FindLiveObjects: 38.713800 ms CreateObjectMapping: 32.598400 ms MarkObjects: 997.234800 ms DeleteObjects: 2.860100 ms) 2023-04-19T17:41:55.4698705+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:00.6492447+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:01.1778084+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:02.3189913+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:02.7344139+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:03.1381066+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:04.4800218+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:04.4800218+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:16.2543149+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:16.7686349+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:17.2000799+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:23.6402303+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:24.0502304+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:24.4972314+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:29.6062641+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:29.9830710+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:30.3773381+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:30.7671061+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:36.4936715+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:36.9404856+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:37.3889120+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:38.9779692+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:39.4405634+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:42.8972330+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:43.3391278+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:45.6204035+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:46.0201102+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:47.0112527+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:47.3952519+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:53.1464965+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:53.7211857+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:54.2001852+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:54.6842075+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:42:59.8908203+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:00.3206837+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:08.9958869+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:09.5146446+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:12.8136200+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:13.3033950+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:13.8126325+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:14.4198760+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:15.1738113+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:15.7532916+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:18.5535788+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:19.3857063+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:20.3220621+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:21.0058453+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:21.5728978+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:26.8523313+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:27.3197653+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:27.8099244+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:28.2621980+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:28.8904133+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:43:31.4835186+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:21.5419029+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:21.9853590+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:22.9895018+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:25.9092440+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:26.3640834+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:26.9220834+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:27.6742186+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:28.1832185+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:29.5213100+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:29.9514085+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:31.5262587+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:31.9585814+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:32.9263504+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:33.3084997+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:34.4940354+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:34.8739591+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:37.3846979+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:37.8166976+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:41.5852910+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:42.0192893+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:42.4514667+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:42.8384667+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:45.8907090+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:46.9767079+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:47.6357686+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:48.2917956+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:51.7126404+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:52.4484837+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:52.8203904+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:53.1939408+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:44:53.5692306+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:01.7726174+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:02.2889658+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:02.7195187+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:03.1393262+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:03.5481028+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:03.9433134+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:04.9727718+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:05.3523845+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:05.7367201+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:06.4176247+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:11.4229122+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:11.8226591+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:12.1740439+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:12.6775388+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:13.2975517+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:13.8341087+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:25.5213613+00:00 PreLoading Scene: E60 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:25.5223619+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:25.5223619+00:00 Finished Load Scene References, Time Taken: 0,0002441406 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 311 unused Assets to reduce memory usage. Loaded Objects now: 842373. Total: 1117.112500 ms (FindLiveObjects: 39.933100 ms CreateObjectMapping: 29.467000 ms MarkObjects: 1046.596800 ms DeleteObjects: 1.115300 ms) 2023-04-19T17:45:26.6673645+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 40 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 32.298000 ms 2023-04-19T17:45:27.2625125+00:00 Time to Single load 'E60' 1,74 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 463 unused Assets to reduce memory usage. Loaded Objects now: 770072. Total: 1054.568700 ms (FindLiveObjects: 36.614900 ms CreateObjectMapping: 31.939000 ms MarkObjects: 982.040700 ms DeleteObjects: 3.973600 ms) 2023-04-19T17:45:28.6325774+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:37.6448457+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:37.6448457+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:59.7155388+00:00 PreLoading Scene: E70 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:45:59.7155388+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:46:00.4505476+00:00 Finished Load Scene References, Time Taken: 0,734375 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 772982. Total: 1050.651000 ms (FindLiveObjects: 30.857000 ms CreateObjectMapping: 29.244100 ms MarkObjects: 989.729200 ms DeleteObjects: 0.820500 ms) 2023-04-19T17:46:01.5105512+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 62 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 12.739500 ms 2023-04-19T17:46:02.2525197+00:00 Time to Single load 'E70' 2,55 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5061 unused Assets to reduce memory usage. Loaded Objects now: 832571. Total: 1067.915700 ms (FindLiveObjects: 34.221000 ms CreateObjectMapping: 30.569900 ms MarkObjects: 1000.551200 ms DeleteObjects: 2.573300 ms) 2023-04-19T17:46:07.9333022+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:46:13.9989826+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:46:14.5324724+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:46:15.6614844+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:46:16.8156219+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:46:16.8156219+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:46:18.5540400+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:06.0448766+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:06.4895127+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:06.9217968+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:07.9143919+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:08.2967717+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:09.3463168+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:09.6726616+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:10.7223223+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:20.4534468+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:24.6099216+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:25.0124149+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:25.3734910+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:25.7355019+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:26.1039296+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:26.4718291+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:28.7421233+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:47:29.1725413+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:12.5967954+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:16.2665438+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:16.6836867+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:18.5190514+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:18.9845414+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:23.5238349+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:28.2064125+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:28.7489141+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:33.1424227+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:38.2363670+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:39.3414777+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:41.7604875+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:46.6325124+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:47.0989746+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:47.8893245+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:48.3394099+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:48.8244031+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:49.3100302+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:56.8733373+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:57.3065329+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:48:57.7385381+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:00.2124307+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:00.6715406+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:01.9719570+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:02.3529610+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:08.7575153+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:09.2175157+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:10.6385153+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:11.0591038+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:14.7520493+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:15.5288132+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:16.2323193+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:17.2055614+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:18.0204204+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:18.6674201+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:19.5732442+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:19.9602443+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:20.3406372+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:20.7218911+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:23.0779457+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:23.4957595+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:49:25.3775316+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:50:34.0215179+00:00 PreLoading Scene: E80 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:50:34.0215179+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:50:34.3099866+00:00 Finished Load Scene References, Time Taken: 0,2878418 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 733 unused Assets to reduce memory usage. Loaded Objects now: 880574. Total: 1133.580000 ms (FindLiveObjects: 42.510200 ms CreateObjectMapping: 29.966400 ms MarkObjects: 1059.034700 ms DeleteObjects: 2.067900 ms) 2023-04-19T17:50:35.4766847+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 56 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 32.792600 ms 2023-04-19T17:50:36.7883804+00:00 Time to Single load 'E80' 2,77 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1907 unused Assets to reduce memory usage. Loaded Objects now: 956076. Total: 1110.764500 ms (FindLiveObjects: 38.214600 ms CreateObjectMapping: 32.536500 ms MarkObjects: 1037.646500 ms DeleteObjects: 2.366400 ms) 2023-04-19T17:50:45.8083716+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:50:47.9095446+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:50:48.3415429+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:50:48.7590544+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:50:54.8230157+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:50:54.8240154+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:03.6047279+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:04.1075008+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:04.8135095+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:05.4474408+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:06.0306601+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:06.6316601+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:07.1559027+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:07.6079576+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:11.5607547+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:12.1306566+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:12.6578118+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:13.0173318+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:13.3768129+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:13.8740743+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:14.3284581+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:17.5691229+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:17.9997815+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:26.2800162+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:26.7241242+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:36.0282818+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:37.4945009+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:38.2661680+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:38.8283605+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:45.0322630+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:47.4612650+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:48.2727443+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:48.6577443+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:49.0405631+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:49.4233721+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:49.8063718+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:53.4260012+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:54.0550018+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:54.5566106+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:51:55.0166102+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:11.4608394+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:11.9688909+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:12.9070430+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:13.4762203+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:13.9934168+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:14.4744222+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:16.0476609+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:16.4679465+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:16.8406791+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:17.2092217+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:17.5773167+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:17.9474180+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:24.0338702+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:24.5294212+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:31.5576045+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:32.0149280+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:38.7025410+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:39.1465407+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:40.0362978+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:40.4532682+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:46.5559585+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:47.8422109+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:48.3642104+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:48.7352109+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:49.1049092+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:50.9534887+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:52.4624949+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:53.1221496+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:53.6471500+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:54.2481497+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:56.6564906+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:57.0914906+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:52:57.4773066+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:13.1650651+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:13.6301506+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:14.0961320+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:14.5624958+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:15.2232052+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:15.7084854+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:16.2303218+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:21.8564331+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:22.2876933+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:22.7189950+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:25.4624048+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:25.9473492+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:26.5373491+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:27.0114771+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:27.5943041+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:28.1221738+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:28.8729430+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:29.2763165+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:32.9624006+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:33.3920075+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:33.7745204+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:40.6344151+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:41.0657746+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:41.9629666+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:42.4169664+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:47.7284074+00:00 PreLoading Scene: E90 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:47.7284074+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:53:48.1987086+00:00 Finished Load Scene References, Time Taken: 0,4697266 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) Unloading 2072 unused Assets to reduce memory usage. Loaded Objects now: 988144. Total: 1248.483800 ms (FindLiveObjects: 41.212000 ms CreateObjectMapping: 32.995400 ms MarkObjects: 1172.615400 ms DeleteObjects: 1.660300 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 17) 2023-04-19T17:53:49.8346430+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 73.808400 ms 2023-04-19T17:53:50.2995055+00:00 Time to Single load 'E90' 2,58 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 909 unused Assets to reduce memory usage. Loaded Objects now: 799473. Total: 1152.191700 ms (FindLiveObjects: 43.511400 ms CreateObjectMapping: 31.036700 ms MarkObjects: 1074.360500 ms DeleteObjects: 3.282400 ms) 2023-04-19T17:53:54.5722955+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:02.6833577+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:03.5833781+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:03.5833781+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:06.4095994+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:06.8435549+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:14.8489084+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:15.4677093+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:16.2316199+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:20.0381916+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:21.4735751+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:27.2222524+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:29.7508278+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:33.3333503+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:33.7888184+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:34.5444340+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:35.0271992+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:39.1185469+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:39.6114895+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:40.2032853+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:45.5502048+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:47.0566600+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:52.0646329+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:52.5990089+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:53.0847048+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:54:55.3708392+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:05.3368762+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:05.8259164+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:11.3122305+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:11.6113269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Predicate`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:Update() [ line 921] (Filename: Line: 921) 2023-04-19T17:55:12.3273101+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:13.0445889+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:13.9559344+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:14.5203030+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:15.9796045+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:16.6538757+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:31.7619622+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:32.2967667+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:32.9090538+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:34.6720271+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:35.6666817+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:36.9441651+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:37.4839844+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:38.8656016+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:42.0265606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Predicate`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:44.1308768+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:45.1529497+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:50.1863940+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:50.7314671+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:51.2213323+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:54.7196857+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:55.7057151+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:56.2458834+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:58.5976916+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:55:59.0201636+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:03.1120733+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:03.9477567+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:07.5739728+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:08.0607724+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:08.9231352+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:17.3530961+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:17.8545431+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:18.2989369+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:18.7724454+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:24.1933165+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:24.6238665+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:25.0060148+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:25.3886475+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:25.7709734+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:31.4493560+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:31.8800011+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:32.2633484+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:38.2195422+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:38.7149413+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:39.6035497+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:44.0299378+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:44.9542139+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:56:45.3884989+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:57:21.2706170+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:57:23.6851195+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:57:24.1810227+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:57:24.5976262+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:57:25.2224779+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:57:25.7000059+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:57:45.7942517+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:57:46.5296031+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:57:57.4920726+00:00 PreLoading Scene: E100 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:57:57.4920726+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:57:57.9041046+00:00 Finished Load Scene References, Time Taken: 0,4111328 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 1984 unused Assets to reduce memory usage. Loaded Objects now: 855221. Total: 1208.882100 ms (FindLiveObjects: 50.110400 ms CreateObjectMapping: 30.721600 ms MarkObjects: 1125.376600 ms DeleteObjects: 2.672900 ms) 2023-04-19T17:57:59.1340392+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 18.754600 ms 2023-04-19T17:57:59.8457737+00:00 Time to Single load 'E100' 2,36 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 17079 unused Assets to reduce memory usage. Loaded Objects now: 766845. Total: 1148.265400 ms (FindLiveObjects: 40.755900 ms CreateObjectMapping: 30.835000 ms MarkObjects: 1071.171000 ms DeleteObjects: 5.503000 ms) 2023-04-19T17:58:01.0890436+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:58:10.0955315+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:58:10.0965317+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:58:59.9524807+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:00.4683246+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:00.9025466+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:04.1381942+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:04.5220155+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:04.8643903+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:05.7450320+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:05.7450320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:05.9429012+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:05.9429012+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:07.9077504+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:07.9087488+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:09.3934193+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:09.7968646+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:11.2970771+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:11.8005286+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:12.8453728+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:12.8453728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:14.8051233+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:14.8061230+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:16.7662990+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:16.7662990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:18.7455164+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:18.7455164+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:19.5900386+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:19.9963698+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:20.3627909+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:20.7079877+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:20.7079877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:20.7223771+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:21.0872201+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:21.4461947+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:25.6871975+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:25.6871975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:27.6501253+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:27.6501253+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:29.6472416+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:29.6472416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:29.8652722+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:36.7686647+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:37.1665892+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:37.5186528+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:38.6847057+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:39.0828210+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:39.4063438+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:39.4063438+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:39.4355050+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:44.0816407+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:44.0826403+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:45.6032752+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:45.9984084+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:46.3605024+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:46.9650224+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:53.5418228+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:57.2045142+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:57.2045142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:57.6118845+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:57.9944464+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:59.1865902+00:00 Exception occured while capturing prefab state for HartonLightningStabVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:59.1865902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) CreateOnDeath:createObjects() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T17:59:59.4802810+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:00:45.8964137+00:00 PreLoading Scene: F10 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:00:45.8964137+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:00:47.6475450+00:00 Finished Load Scene References, Time Taken: 1,750732 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 10244 unused Assets to reduce memory usage. Loaded Objects now: 770022. Total: 1186.381000 ms (FindLiveObjects: 38.625700 ms CreateObjectMapping: 31.523300 ms MarkObjects: 1113.548900 ms DeleteObjects: 2.682600 ms) 2023-04-19T18:00:48.8525217+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 53 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 14.916200 ms 2023-04-19T18:00:49.5990146+00:00 Time to Single load 'F10' 3,71 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1867 unused Assets to reduce memory usage. Loaded Objects now: 790259. Total: 1193.490100 ms (FindLiveObjects: 37.186000 ms CreateObjectMapping: 51.401700 ms MarkObjects: 1102.547400 ms DeleteObjects: 2.354600 ms) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) 2023-04-19T18:00:53.7599361+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:02.7768961+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:02.7768961+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:08.8804136+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:09.3302780+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:10.4671065+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:10.8850818+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:24.5895857+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:30.9970359+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:33.2012239+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:38.8738499+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:39.8435283+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:40.3478663+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:42.3950226+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:43.2986611+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:44.8359252+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:45.7898532+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:58.5963346+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:59.1018001+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:01:59.6069736+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:00.1860083+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:04.1343436+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() PlayerActorSync:ReceiveExitCannotMove() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:20.8604117+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:21.3748709+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:21.9547362+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:22.5612161+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:23.1812383+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:27.6241003+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:29.1047066+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:44.6181202+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:45.6196996+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:47.2584670+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:47.7941680+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:48.3040140+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:49.5182193+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:50.5703004+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:51.2438493+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:56.7433687+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:02:57.2071875+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:00.1795609+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:00.8174267+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:01.2863020+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:02.4957880+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:03.4630200+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:15.0559967+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:15.4599964+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:16.0237631+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:16.5334141+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:20.1867496+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:20.7070770+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:35.3191133+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:37.4433832+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:38.1196522+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:38.8496496+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:47.7145311+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:48.1311400+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:48.5639457+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:49.8209214+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:56.8460095+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:57.3146132+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:03:57.8117493+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:00.4031941+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:00.8946611+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:01.3568647+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:03.2046492+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:07.2731946+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:07.7579774+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:08.7469777+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:10.1584567+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:14.9565619+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:21.7780333+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:24.4196737+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:25.8240705+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:33.0363925+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:33.4642873+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:37.1336291+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:37.5629839+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:37.9445282+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:40.0925274+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:40.5135149+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:49.7144760+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:50.1934758+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:50.6726248+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:53.5487297+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:53.9584647+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:55.9333028+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:56.3528760+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:57.7108765+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:58.1416517+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:04:58.5256516+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:05:15.3827918+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:05:15.8310197+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:05:16.3012212+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:05:16.8534929+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:06:07.5009414+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:06:12.4504855+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:06:20.4104232+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:06:35.1923057+00:00 PreLoading Scene: F20 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:06:35.1933053+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-04-19T18:06:35.3334719+00:00 Finished Load Scene References, Time Taken: 0,1401367 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 396 unused Assets to reduce memory usage. Loaded Objects now: 835349. Total: 1243.379600 ms (FindLiveObjects: 47.868700 ms CreateObjectMapping: 30.628400 ms MarkObjects: 1163.635700 ms DeleteObjects: 1.246500 ms) 2023-04-19T18:06:36.6880409+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (4)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (3)') is missing! (Filename: Line: 334) Unloading 35 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 17.803600 ms 2023-04-19T18:06:37.5669671+00:00 Time to Single load 'F20' 2,39 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1651 unused Assets to reduce memory usage. Loaded Objects now: 777291. Total: 1247.537200 ms (FindLiveObjects: 34.512200 ms CreateObjectMapping: 37.679300 ms MarkObjects: 1173.410000 ms DeleteObjects: 1.935100 ms) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) 2023-04-19T18:06:40.9315558+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:06:49.9383500+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:06:49.9383500+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:01.0835404+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:01.5152275+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:05.5177307+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:06.0447212+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:07.0930711+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:07.5870566+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:11.1605650+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:17.8730801+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:18.2649957+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:18.6234534+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:18.9872896+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:21.4512979+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:21.8860941+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:30.0059716+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:30.4295513+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:30.8000403+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:43.1066661+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:48.9715082+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:49.3682605+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:50.4055636+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:53.2196090+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:53.7969125+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:55.7638644+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:07:57.4977627+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:00.4638953+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:00.8439934+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:01.1900768+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:01.9926375+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:08.1010324+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:08.5345089+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:12.9940675+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:13.4261499+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:13.8032474+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:17.7148528+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:18.1240626+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:18.4892706+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:25.6894118+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:29.6602728+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:30.2610762+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:30.7580971+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:31.2356190+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:36.0012841+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:38.0567525+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:40.8550203+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:41.4240206+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:45.5814511+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:45.9611838+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:46.3011836+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:50.1914052+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:50.8228087+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:51.2086753+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:51.8123925+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:52.4962960+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:56.5317824+00:00 PreLoading Scene: F30 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:56.5317824+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:08:56.5832701+00:00 Finished Load Scene References, Time Taken: 0,05126953 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 810342. Total: 1266.955800 ms (FindLiveObjects: 40.986900 ms CreateObjectMapping: 31.165300 ms MarkObjects: 1194.055400 ms DeleteObjects: 0.747900 ms) 2023-04-19T18:08:57.8759376+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 12.734100 ms 2023-04-19T18:08:58.7129372+00:00 Time to Single load 'F30' 2,19 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 420 unused Assets to reduce memory usage. Loaded Objects now: 766090. Total: 1235.776900 ms (FindLiveObjects: 39.200800 ms CreateObjectMapping: 35.412600 ms MarkObjects: 1159.791500 ms DeleteObjects: 1.371500 ms) 2023-04-19T18:09:00.0430834+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:09:08.2280426+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:09:08.6566485+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:09:09.0653851+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:09:09.0663824+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:09:09.1738741+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:09:09.8957163+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:09:13.0836534+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:09:14.1699213+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:09:16.2125231+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:09:20.0695837+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:09:20.5138988+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:00.2893366+00:00 PreLoading Scene: F40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:00.2898445+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:00.2898445+00:00 Finished Load Scene References, Time Taken: 0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 3960 unused Assets to reduce memory usage. Loaded Objects now: 760139. Total: 1207.849500 ms (FindLiveObjects: 30.689500 ms CreateObjectMapping: 29.722200 ms MarkObjects: 1144.697200 ms DeleteObjects: 2.739900 ms) 2023-04-19T18:10:01.5153130+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.5193131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.stopAllAnimations () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.changeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPointNoChecks (UnityEngine.Vector3 point, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPoint (UnityEngine.Vector3 point, System.Boolean dontMoveIfMouseOverUI, System.Boolean hasBackupRay, UnityEngine.Ray ray, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.5203133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.5333151+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.5513153+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.5923154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.6093155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.6283940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.6484583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.6653934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) Unloading 43 Unused Serialized files (Serialized files now loaded: 13) 2023-04-19T18:10:01.6873936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.7093933+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.7353940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.7573938+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.7733938+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.7913938+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.8084008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.8524424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.8754190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.9404188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:01.9454185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 33.298400 ms 2023-04-19T18:10:02.6142632+00:00 Time to Single load 'F40' 2,33 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 336 unused Assets to reduce memory usage. Loaded Objects now: 777139. Total: 1221.452500 ms (FindLiveObjects: 37.316500 ms CreateObjectMapping: 40.499000 ms MarkObjects: 1142.294300 ms DeleteObjects: 1.342300 ms) 2023-04-19T18:10:03.9489664+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:12.9572471+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:12.9572471+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:35.6478191+00:00 PreLoading Scene: F80 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:35.6478191+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:37.7605416+00:00 Finished Load Scene References, Time Taken: 2,112305 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 792948. Total: 1197.124600 ms (FindLiveObjects: 33.545100 ms CreateObjectMapping: 29.944500 ms MarkObjects: 1132.712600 ms DeleteObjects: 0.922000 ms) 2023-04-19T18:10:38.9718493+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 52 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 15.362600 ms 2023-04-19T18:10:39.9542122+00:00 Time to Single load 'F80' 4,32 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 13397 unused Assets to reduce memory usage. Loaded Objects now: 783459. Total: 1225.656600 ms (FindLiveObjects: 41.241900 ms CreateObjectMapping: 37.287700 ms MarkObjects: 1137.304200 ms DeleteObjects: 9.822400 ms) 2023-04-19T18:10:46.9254143+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:55.9423139+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:55.9423139+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:57.5922621+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:10:59.5477873+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:00.0318664+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:00.5126967+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:01.9554226+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:03.2264690+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:04.0089541+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:04.5955638+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:05.2345195+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:14.7539049+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:15.5812795+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:17.5806258+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:18.7419163+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:19.7262458+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:32.2082528+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:34.4758979+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:35.1710770+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:35.7874156+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:36.8694157+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_WengariRaider(Clone)/v_WengariRaider(Clone)/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_WengariRaider(Clone)/v_WengariRaider(Clone)/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) 2023-04-19T18:11:38.7069101+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:45.3920551+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:46.6420043+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:47.6830530+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:49.6091010+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:52.3431358+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:54.0009930+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:54.8809925+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:11:55.9396975+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:04.1057017+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:04.6897015+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:07.1192671+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:07.5392673+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:07.9578702+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:08.7919268+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:09.2129171+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:09.5900847+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:11.2429107+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:11.6749106+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:13.8583796+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:14.2616339+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:14.6219412+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:20.7496827+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:32.4368949+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:33.9460821+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:34.6610822+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:35.4593938+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:40.1882512+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:40.7534483+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:41.4835058+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:42.2385639+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:48.0770189+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:48.9535088+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:53.0194681+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:53.4546024+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:53.8358504+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:54.2229691+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:12:54.8989334+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:05.7634245+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:06.2394799+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:06.7604801+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:07.3894800+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:09.9703840+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:10.5074054+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:11.0444054+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:11.6010672+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:12.1597055+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:18.4509999+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:18.9787236+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:19.5920280+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:20.2464375+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:22.5637112+00:00 PreLoading Scene: F1S10 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:22.5647109+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:23.3465386+00:00 Finished Load Scene References, Time Taken: 0,7822266 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 1479 unused Assets to reduce memory usage. Loaded Objects now: 866600. Total: 1288.354100 ms (FindLiveObjects: 40.280300 ms CreateObjectMapping: 31.809300 ms MarkObjects: 1215.103200 ms DeleteObjects: 1.160800 ms) 2023-04-19T18:13:24.6668337+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 37 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 18.717300 ms 2023-04-19T18:13:25.6550447+00:00 Time to Single load 'F1S10' 3,10 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1321 unused Assets to reduce memory usage. Loaded Objects now: 785539. Total: 1307.380500 ms (FindLiveObjects: 39.888800 ms CreateObjectMapping: 53.582500 ms MarkObjects: 1208.413100 ms DeleteObjects: 5.495600 ms) 2023-04-19T18:13:33.2174200+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:39.5506227+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:40.1414316+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:42.2194008+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:42.2204010+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:43.6855227+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:44.1037663+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:44.6315235+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:45.1215346+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:48.0741771+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:51.8900539+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:52.4124722+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:13:53.8088102+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:00.0093250+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:00.4327730+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:01.5643524+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:02.0155022+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:03.5444751+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:04.1714148+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:08.8204137+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:11.0796309+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:11.6225848+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:12.3653974+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:19.7784184+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:20.3616229+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:20.8696606+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:21.3843555+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:46.0384160+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:46.6094503+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:49.0415055+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:49.6041771+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:50.0641163+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:50.5161212+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:50.9883637+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:51.5192727+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:14:53.0441503+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:06.6029982+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:07.0614192+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:09.4672113+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:14.5615099+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:15.1389213+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:15.5699790+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:23.2435158+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:23.6481965+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:24.3100905+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:28.4760554+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:35.8518453+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:36.2966566+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:36.8944057+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:37.4364236+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:37.9018222+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:38.4377858+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:49.3852753+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:50.0799186+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:15:50.5946675+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:01.7229447+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:02.1535996+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:08.3595087+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:17.4715147+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:17.8670467+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:18.2288904+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:23.2882051+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:23.6920099+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:24.1228066+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:27.8111643+00:00 PreLoading Scene: F50 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:27.8111643+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:27.9230336+00:00 Finished Load Scene References, Time Taken: 0,1108398 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 2304 unused Assets to reduce memory usage. Loaded Objects now: 806532. Total: 1344.735900 ms (FindLiveObjects: 59.609500 ms CreateObjectMapping: 33.102400 ms MarkObjects: 1250.135000 ms DeleteObjects: 1.888500 ms) 2023-04-19T18:16:29.2940209+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 11.862400 ms 2023-04-19T18:16:30.3494222+00:00 Time to Single load 'F50' 2,56 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 14742 unused Assets to reduce memory usage. Loaded Objects now: 764225. Total: 1294.692000 ms (FindLiveObjects: 32.384600 ms CreateObjectMapping: 34.856400 ms MarkObjects: 1217.254900 ms DeleteObjects: 10.195700 ms) 2023-04-19T18:16:35.7044157+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:44.7211595+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:44.7211595+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:47.2724374+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:47.6886878+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:48.3398307+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:48.8107183+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:50.4035512+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:54.1218100+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:57.4920604+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:57.9235024+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:58.3047733+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:16:59.8400953+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:17:00.2718711+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:17:03.1528153+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:17:03.5586746+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:17:04.3895419+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:17:05.1548489+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:17:11.3947850+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:17:11.8711097+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:17:12.3555339+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:17:12.8857341+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:17:13.3563680+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:17:14.2265596+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:17:18.0019743+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:12.6957869+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:13.2188908+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:13.7321581+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:14.3119077+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:14.8421797+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:21.3939177+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:21.8329199+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:22.3336521+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:23.3526280+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:24.0187058+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:25.0651277+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:25.5198233+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:27.3752939+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:38.8596342+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:39.4671556+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:40.5333108+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:44.3168869+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:46.8330474+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:18:47.3661610+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:06.0587283+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:06.4828165+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:06.9803168+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:10.6402102+00:00 PreLoading Scene: F60 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:10.6402102+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:10.9304164+00:00 Finished Load Scene References, Time Taken: 0,2895508 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 774 unused Assets to reduce memory usage. Loaded Objects now: 787875. Total: 1312.322200 ms (FindLiveObjects: 40.022800 ms CreateObjectMapping: 31.771200 ms MarkObjects: 1238.845400 ms DeleteObjects: 1.682400 ms) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) Unloading 38 Unused Serialized files (Serialized files now loaded: 13) 2023-04-19T18:19:12.4324168+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 11.673200 ms 2023-04-19T18:19:13.1239124+00:00 Time to Single load 'F60' 2,49 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2917 unused Assets to reduce memory usage. Loaded Objects now: 767387. Total: 1264.978500 ms (FindLiveObjects: 32.415800 ms CreateObjectMapping: 30.099100 ms MarkObjects: 1199.741600 ms DeleteObjects: 2.721600 ms) 2023-04-19T18:19:15.1851260+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:23.3701204+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:24.1416631+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:24.1416631+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:25.3527262+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:25.8361509+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:26.5387480+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:27.0261729+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:27.4966883+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:30.0171618+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:32.2813978+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:32.8515359+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:36.3737925+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:41.6080556+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:42.5458310+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:43.0027837+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:43.4870751+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:43.9636426+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:44.6257623+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:45.1805409+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:45.7487539+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:46.3546750+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:46.9849159+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:57.2017969+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:57.6548462+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:58.3274070+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:58.7724839+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:59.3556806+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:19:59.7993230+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:03.5069721+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:03.9914404+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:04.4701683+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:06.1951718+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:06.6163258+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:07.1493103+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:09.3561713+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:09.7638505+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:10.3005754+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:15.9288234+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:16.3701448+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:21.7032917+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:21.7792922+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:21.7792922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:22.1224608+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:22.6710760+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:25.9873821+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:26.4605296+00:00 PreLoading Scene: F70 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:26.4615295+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:26.7921660+00:00 Finished Load Scene References, Time Taken: 0,3305664 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 3123 unused Assets to reduce memory usage. Loaded Objects now: 813911. Total: 1330.794200 ms (FindLiveObjects: 40.805100 ms CreateObjectMapping: 50.639700 ms MarkObjects: 1237.372700 ms DeleteObjects: 1.976300 ms) 2023-04-19T18:20:28.1401645+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew (1)') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 10.603500 ms 2023-04-19T18:20:29.1934395+00:00 Time to Single load 'F70' 2,73 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7721 unused Assets to reduce memory usage. Loaded Objects now: 819130. Total: 1319.259500 ms (FindLiveObjects: 38.196000 ms CreateObjectMapping: 31.106300 ms MarkObjects: 1245.512200 ms DeleteObjects: 4.444600 ms) 2023-04-19T18:20:34.0418420+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:43.0682443+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:43.0682443+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:43.5119720+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:43.5129718+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:43.8267599+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:44.2680729+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:44.7417699+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:46.6987669+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:47.1247707+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:47.6176668+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:48.1513025+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:49.8417361+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:50.2946607+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:52.4761065+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:52.9475618+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:57.0365311+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:20:58.3162124+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:00.6022211+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:01.2826864+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:04.7611880+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:05.1549268+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:05.6417402+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:08.3950035+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:09.3008689+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:13.5835521+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:14.0076785+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:16.4150907+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:16.8695020+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:17.6974092+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:18.7090995+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:21.3237744+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:21.7544593+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:22.1398798+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:24.2469671+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:24.6496635+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:25.0139607+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:25.7263099+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:26.0932431+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:31.7963423+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:32.2653726+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:32.7141938+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:34.7811704+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:35.3752300+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:35.9517209+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:38.2067388+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:38.6604325+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:42.6614853+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:43.1621341+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:43.6643329+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:44.2163045+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:44.7372893+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:47.9506870+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:48.3554919+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:48.7178145+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:54.3481180+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:54.8167370+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:55.2596833+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:55.7538816+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:56.2816260+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:21:56.8375857+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:02.5771191+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:09.0446866+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:09.4906868+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:09.9876865+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:10.4516900+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:10.8872349+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:32.7740065+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:33.2478310+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:33.6458312+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:40.0131521+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:40.4430907+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:40.8260137+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:41.2076550+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:47.0907972+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:49.6402748+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:50.0321971+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:50.4033843+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:50.7884739+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:51.1721035+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:51.5580919+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:22:59.9682132+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:00.3706593+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:00.9854903+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:01.4503119+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:01.8698276+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:02.4071675+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:06.4370876+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:07.3063868+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:07.7043143+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_WengariRaider(Clone)/v_WengariRaider(Clone)/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) 2023-04-19T18:23:13.3094251+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:16.6164937+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:17.0207364+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:17.3853126+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:17.7482947+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:18.1076265+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:18.4732262+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:22.4448430+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:22.8383510+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:23.1873240+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:23.5404997+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:27.9811531+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:28.5306546+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:29.0303220+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:29.6931302+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() PlayerActorSync:ReceiveExitCannotMove() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:30.3366750+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:30.8973765+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:31.4878126+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:40.0918512+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:40.4851473+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:40.8381366+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:23:41.1950804+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:00.8671867+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:01.3069449+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:01.8566538+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:04.6811711+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:05.0892455+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:05.4468331+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:06.4832745+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_WengariRaider(Clone)/v_WengariRaider(Clone)/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) 2023-04-19T18:24:09.2941137+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:09.2951136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:19.7975735+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:20.2102798+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:23.7747496+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:25.0713707+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:26.5729729+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:36.9395537+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:37.3231971+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:38.2022936+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:38.6184618+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:41.6143112+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:41.9966958+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:43.0158070+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:45.6031961+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:49.4349049+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:53.1067921+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:53.5207889+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:54.0484367+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:56.0588772+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:56.5684608+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:59.4525715+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:59.4535711+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:59.4535711+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:24:59.4545709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:01.4367518+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:01.4377514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:01.4377514+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:01.4387514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:13.3763083+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:13.9623354+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:14.4955935+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:16.0968404+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:41.9154045+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:42.3681119+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:42.8129668+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:43.3222704+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:43.8086917+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:45.1491375+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:48.9276365+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:49.3895878+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:49.8585826+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:53.8639660+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:54.3163405+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:54.8052578+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:55.2960046+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:59.8642192+00:00 PreLoading Scene: F5S10 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:25:59.8642192+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:00.1805647+00:00 Finished Load Scene References, Time Taken: 0,315918 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) Unloading 3282 unused Assets to reduce memory usage. Loaded Objects now: 881979. Total: 1442.305900 ms (FindLiveObjects: 51.459800 ms CreateObjectMapping: 69.976400 ms MarkObjects: 1319.430800 ms DeleteObjects: 1.438700 ms) 2023-04-19T18:26:01.6498018+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 46 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 29.207800 ms 2023-04-19T18:26:02.7755094+00:00 Time to Single load 'F5S10' 2,92 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2328 unused Assets to reduce memory usage. Loaded Objects now: 796846. Total: 1327.633700 ms (FindLiveObjects: 35.145500 ms CreateObjectMapping: 38.001700 ms MarkObjects: 1251.276000 ms DeleteObjects: 3.209400 ms) 2023-04-19T18:26:05.5856548+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:09.6430158+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:10.0664840+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:10.4764998+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:10.9837945+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:14.0218535+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:14.4036686+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:14.6067190+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:14.6067190+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:14.8272126+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:15.4323960+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:18.9506668+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:19.3523852+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:19.7845530+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:20.2932036+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:20.7827961+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:32.0654127+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:32.5611690+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:32.9898186+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:36.9814506+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:36.9824504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:39.3326282+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:39.8464933+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:40.3344932+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:41.8170301+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:41.8170301+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:41.8180299+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:41.8180299+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:44.0920051+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:53.4883173+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:26:53.8812148+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:00.7175583+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:01.1264304+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:01.4803159+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:01.8286862+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:02.1791767+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:15.8802734+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:16.9095833+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:17.3441970+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:17.8096948+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:19.6214805+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:20.0081985+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:20.4608818+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:20.9337543+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:25.8763534+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:26.6164342+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:32.7715515+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:33.2235181+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:42.9141241+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:43.3526425+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:44.7529291+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:47.8992468+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:48.6702793+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:49.3386445+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:51.9779378+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:52.6070366+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:59.1866683+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:27:59.7083225+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:00.1789475+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:00.6075662+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:01.0299577+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:01.4373101+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:19.9315269+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:20.3414366+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:20.9244097+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:21.6098782+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:39.9011939+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:40.3468649+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:40.9449205+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:41.4379830+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:42.1770331+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:42.5714294+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:52.2170535+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:52.6365670+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:53.9568305+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:54.3787314+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:57.1803404+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:57.6235590+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:28:59.8385907+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:07.2105019+00:00 PreLoading Scene: ArenaLobby LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:07.2105019+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:07.5947698+00:00 Finished Load Scene References, Time Taken: 0,3837891 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 7598 unused Assets to reduce memory usage. Loaded Objects now: 792598. Total: 1373.288800 ms (FindLiveObjects: 39.846000 ms CreateObjectMapping: 32.888000 ms MarkObjects: 1297.789200 ms DeleteObjects: 2.765400 ms) 2023-04-19T18:29:08.9867500+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 58 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 18.777700 ms 2023-04-19T18:29:09.8599044+00:00 Time to Single load 'ArenaLobby' 2,66 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 784741. Total: 1364.843700 ms (FindLiveObjects: 41.254800 ms CreateObjectMapping: 34.769000 ms MarkObjects: 1287.605300 ms DeleteObjects: 1.214300 ms) 2023-04-19T18:29:11.3350956+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8383517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8393077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8393077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8393077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8393077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8393077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8393077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8393077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8393077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8393077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8403078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8403078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8403078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8403078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8403078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8403078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8403078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8403078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8403078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8413076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8413076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8413076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8413076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8413076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8413076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8413076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8413076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8413076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8413076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8423077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8423077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8423077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8423077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8423077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8423077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8423077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8423077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8423077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8423077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8433079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8433079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8433079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8433079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8433079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8433079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8433079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8433079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8433079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8433079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8433079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8443077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8443077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8443077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8443077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8443077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8443077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8443077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8443077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8443077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8443077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8453078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8453078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8453078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8453078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8453078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8453078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8453078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8453078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8453078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8453078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8463077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8463077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8463077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8463077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8463077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8463077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8463077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8463077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8463077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8463077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8473075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8473075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8473075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:11.8473075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:20.3553247+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:20.3553247+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:29.5273509+00:00 PreLoading Scene: F40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:29.5283509+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:29.5283509+00:00 Finished Load Scene References, Time Taken: 0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 781655. Total: 1364.414900 ms (FindLiveObjects: 33.280500 ms CreateObjectMapping: 31.200200 ms MarkObjects: 1298.976000 ms DeleteObjects: 0.958000 ms) 2023-04-19T18:29:30.9048661+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PalisadeNew') is missing! (Filename: Line: 334) Unloading 43 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 40.735700 ms 2023-04-19T18:29:32.1090468+00:00 Time to Single load 'F40' 2,60 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 560 unused Assets to reduce memory usage. Loaded Objects now: 776344. Total: 1364.235700 ms (FindLiveObjects: 35.344600 ms CreateObjectMapping: 35.932700 ms MarkObjects: 1291.214000 ms DeleteObjects: 1.744100 ms) 2023-04-19T18:29:33.5557926+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:42.5835618+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:29:42.5835618+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:24.4601707+00:00 PreLoading Scene: F80 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:24.4601707+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:26.6058324+00:00 Finished Load Scene References, Time Taken: 2,145508 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 793939. Total: 1372.086200 ms (FindLiveObjects: 34.242500 ms CreateObjectMapping: 30.222300 ms MarkObjects: 1306.848600 ms DeleteObjects: 0.772300 ms) 2023-04-19T18:31:27.9918748+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 52 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 16.301200 ms 2023-04-19T18:31:29.0237560+00:00 Time to Single load 'F80' 4,57 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 13397 unused Assets to reduce memory usage. Loaded Objects now: 784475. Total: 1374.156000 ms (FindLiveObjects: 34.845400 ms CreateObjectMapping: 30.822900 ms MarkObjects: 1299.401000 ms DeleteObjects: 9.086300 ms) 2023-04-19T18:31:35.3868030+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:41.6778339+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:44.4114365+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:44.4114365+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:46.8521499+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:47.4850594+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:48.0194191+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:48.5482988+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:54.4362691+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:55.1304467+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:57.2157003+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:57.6403492+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:58.1956681+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:58.6904774+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:31:59.9610417+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:00.4482778+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:00.9442349+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:01.3870830+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:02.1450376+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:09.1689287+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:09.5942440+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:10.0742017+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:10.5514939+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:11.5685577+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:11.9876268+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:12.8336671+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:13.2206672+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:16.6560923+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:17.3147810+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:17.9000167+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:22.5543276+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:22.9623226+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:23.3256709+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:26.6779478+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:30.7530443+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:31.2847039+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:32.1181660+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:32.7214368+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:33.3081431+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:38.8792734+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:39.5863986+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:40.1285588+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:40.6575235+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:51.6674949+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:52.5049844+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:53.0861233+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:53.6432397+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:54.3633087+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:54.9151077+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:32:59.5248577+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:00.0537923+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:00.5718292+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:07.3244431+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:07.7844432+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:08.2684430+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:08.7833292+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:12.6266482+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:13.0716480+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:13.5706479+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:17.3784651+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:17.8294648+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:18.3395443+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:22.7323130+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:23.1533128+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:29.9327788+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:34.8191243+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:35.3175350+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:35.7498151+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:36.7728105+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:37.1778163+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:37.5694396+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:40.7734674+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:41.2073535+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:41.5871886+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:43.5381176+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:43.9699863+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:33:50.1795851+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:00.2863320+00:00 PreLoading Scene: F90 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:00.2873321+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:00.9875459+00:00 Finished Load Scene References, Time Taken: 0,699707 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 870007. Total: 1394.094500 ms (FindLiveObjects: 43.027500 ms CreateObjectMapping: 29.610700 ms MarkObjects: 1320.656100 ms DeleteObjects: 0.799800 ms) Unloading 49 Unused Serialized files (Serialized files now loaded: 16) 2023-04-19T18:34:02.6924758+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 25.365700 ms 2023-04-19T18:34:03.3907309+00:00 Time to Single load 'F90' 3,11 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2339 unused Assets to reduce memory usage. Loaded Objects now: 812106. Total: 1376.764000 ms (FindLiveObjects: 38.983800 ms CreateObjectMapping: 43.391300 ms MarkObjects: 1290.544500 ms DeleteObjects: 3.844200 ms) 2023-04-19T18:34:08.1023175+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:16.0730985+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:16.5520987+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:17.0571856+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:17.1191859+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:17.1191859+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:17.6890830+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:18.0921319+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:18.4883844+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:18.8714627+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:22.6241525+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:23.3402280+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:24.0284150+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:29.1685465+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:29.8363025+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:31.5247799+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:31.9700399+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:32.6749063+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:33.2163345+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:33.8349551+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:35.9643208+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:36.4363289+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:37.0483336+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:37.6879184+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:38.7943429+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:41.8452683+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:42.4705929+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:43.7802492+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:45.8673425+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:48.6755587+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:49.2285585+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:52.2441283+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:52.6625905+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:53.0465908+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:54.1169161+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:55.3069920+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:55.7699917+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:56.3032699+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:56.8612695+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:57.5134058+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:58.2273322+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:34:58.7441617+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:00.6835909+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:04.4952084+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:13.8622209+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:19.5787692+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:20.0227517+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:20.4054445+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:22.2042963+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:22.6211881+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:22.9891880+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:24.3614107+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:33.5475157+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:34.0269843+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:34.9724123+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:36.1096034+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:36.5686033+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:37.6185061+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:40.1823830+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:41.0300906+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:43.8794269+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:50.4967471+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:50.9568961+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:51.6581308+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:35:52.8267438+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:02.1443758+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:02.7513868+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:03.2323450+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:04.2509048+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:05.3481497+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:06.1094328+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:07.1177741+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:09.6744218+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:18.8019273+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:19.3155047+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:20.3617176+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:21.1921474+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:26.6909198+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:27.1735969+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:34.5360571+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:34.9438701+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:35.3811964+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:36.0030953+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:40.0742355+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:40.7363993+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:43.6908328+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:44.1118002+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:44.4868002+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:44.8577998+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:55.0965273+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:55.5594264+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:55.9762205+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:56.4138364+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:36:56.7628362+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:03.6363938+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:06.4415507+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:13.2805297+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:13.9426262+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:14.5004526+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:15.0278005+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:15.6048715+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:20.4795458+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:32.1836429+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:32.7335913+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:33.1437750+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:33.4838619+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:33.8271566+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:34.1682465+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:34.5090302+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:40.6483419+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:41.0340994+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:48.9553130+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:49.3355359+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:49.6765358+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:50.0171345+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:50.3575843+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:50.6976432+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:57.8588399+00:00 PreLoading Scene: F100 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:57.8588399+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:37:57.9982268+00:00 Finished Load Scene References, Time Taken: 0,1386719 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 4766 unused Assets to reduce memory usage. Loaded Objects now: 833654. Total: 1423.653500 ms (FindLiveObjects: 43.844000 ms CreateObjectMapping: 30.856200 ms MarkObjects: 1346.801100 ms DeleteObjects: 2.151700 ms) 2023-04-19T18:37:59.4442995+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 28.935700 ms 2023-04-19T18:38:00.4448492+00:00 Time to Single load 'F100' 2,59 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 870 unused Assets to reduce memory usage. Loaded Objects now: 780637. Total: 1382.001800 ms (FindLiveObjects: 40.943700 ms CreateObjectMapping: 31.315200 ms MarkObjects: 1307.385800 ms DeleteObjects: 2.356700 ms) 2023-04-19T18:38:05.5521539+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:14.5672537+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:14.5678699+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:16.6692663+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:17.1246818+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:19.3559696+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:22.4287556+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:23.0616643+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:29.2746232+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:29.6847693+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:30.1487762+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:30.7311481+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:31.2650905+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:31.7525093+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:34.1980992+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:34.7019249+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:43.4343472+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:43.8284696+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:44.6252964+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:45.0563041+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:49.6588475+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:50.1072598+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:50.5224566+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:51.0246195+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:53.5409613+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() PlayerActorSync:ReceiveExitCannotMove() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:54.0046700+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:57.2448861+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:57.6083126+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:57.9924983+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:38:58.3722468+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:01.0679369+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:01.4112136+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:10.3133184+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:10.7345610+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:18.0599615+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:18.5362859+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:24.8023088+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:33.1634103+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:36.5372284+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:37.2843791+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:37.7792053+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:38.2110205+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:54.9688975+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:55.4907548+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:56.0773112+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:56.6414714+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:39:57.2437029+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:01.1660984+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:01.6601295+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:03.1815419+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:12.8253917+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:13.3321254+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:13.8265781+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:14.3561259+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:14.9542041+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:17.4662888+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:19.0983262+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:19.5555966+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:28.0864829+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:28.5052227+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:29.0685717+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:33.9136843+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:34.3452066+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:36.9015476+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:40.4425026+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:40.8726594+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:41.2567992+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) ClientUsingAbilityState:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) ClientUsingAbilityState:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) EpochInputManager:UseBarAbilityCommand(Boolean, Int32, Int32, Vector3, Transform, Boolean) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:48.3811158+00:00 PreLoading Scene: F110 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:48.3811158+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:40:48.5041250+00:00 Finished Load Scene References, Time Taken: 0,1220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 938 unused Assets to reduce memory usage. Loaded Objects now: 798590. Total: 1427.318200 ms (FindLiveObjects: 37.530500 ms CreateObjectMapping: 29.597000 ms MarkObjects: 1358.665200 ms DeleteObjects: 1.524900 ms) 2023-04-19T18:40:50.0484164+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 42 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 14.404000 ms 2023-04-19T18:40:51.0530441+00:00 Time to Single load 'F110' 2,69 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 488 unused Assets to reduce memory usage. Loaded Objects now: 768574. Total: 1385.188200 ms (FindLiveObjects: 38.591400 ms CreateObjectMapping: 29.277800 ms MarkObjects: 1315.129000 ms DeleteObjects: 2.189500 ms) 2023-04-19T18:40:58.6520180+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:41:07.6674148+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-19T18:41:07.6674631+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Setting up 10 worker threads for Enlighten. Thread -> id: 1908 -> priority: 1 Thread -> id: 3094 -> priority: 1 Thread -> id: 3d48 -> priority: 1 Thread -> id: 2470 -> priority: 1 Thread -> id: 20bc -> priority: 1 Thread -> id: 36c -> priority: 1 Thread -> id: 5d8 -> priority: 1 Thread -> id: 4490 -> priority: 1 Thread -> id: 1eac -> priority: 1 Thread -> id: 1230 -> priority: 1 Curl error 42: Callback aborted (Filename: Line: 867)