Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87) Vendor: VRAM: 8010 MB Driver: 26.21.14.4187 Begin MonoManager ReloadAssembly - Completed reload, in 0.131 seconds WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Glass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader UnloadTime: 1.031900 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000020413D7AAF0.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000204D2D96070.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000204D3746020.dll Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.5d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Setting up 3 worker threads for Enlighten. Thread -> id: 5e08 -> priority: 1 Thread -> id: 655c -> priority: 1 Thread -> id: 4750 -> priority: 1 Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 3.998300 ms Unloading 142875 unused Assets to reduce memory usage. Loaded Objects now: 357577. Total: 599.184000 ms (FindLiveObjects: 19.609200 ms CreateObjectMapping: 34.498000 ms MarkObjects: 502.757900 ms DeleteObjects: 42.318400 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 805 unused Assets to reduce memory usage. Loaded Objects now: 360897. Total: 549.150800 ms (FindLiveObjects: 15.766600 ms CreateObjectMapping: 20.545100 ms MarkObjects: 510.549000 ms DeleteObjects: 2.289500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no trans' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no wind' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASE/ASE_StandartCutout2Sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader UnloadTime: 2.655400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 8.82 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 414744. Total: 556.591200 ms (FindLiveObjects: 17.577900 ms CreateObjectMapping: 20.443900 ms MarkObjects: 518.046200 ms DeleteObjects: 0.522900 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 68.918800 ms game version: Beta 0.7.5d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6384 unused Assets to reduce memory usage. Loaded Objects now: 350182. Total: 528.554500 ms (FindLiveObjects: 14.685700 ms CreateObjectMapping: 20.455400 ms MarkObjects: 485.567100 ms DeleteObjects: 7.845700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350182. Total: 518.641000 ms (FindLiveObjects: 15.745800 ms CreateObjectMapping: 19.671100 ms MarkObjects: 482.796900 ms DeleteObjects: 0.426500 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) UnloadTime: 2.399600 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 357768. Total: 558.005100 ms (FindLiveObjects: 24.759000 ms CreateObjectMapping: 20.439000 ms MarkObjects: 512.362000 ms DeleteObjects: 0.444800 ms) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 754 unused Assets to reduce memory usage. Loaded Objects now: 361130. Total: 571.718000 ms (FindLiveObjects: 15.701900 ms CreateObjectMapping: 20.681900 ms MarkObjects: 533.202000 ms DeleteObjects: 2.131800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader UnloadTime: 2.714900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader Uploading Crash Report ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001c1] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z10 10.77 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 383717. Total: 581.954700 ms (FindLiveObjects: 16.154200 ms CreateObjectMapping: 20.941200 ms MarkObjects: 544.377900 ms DeleteObjects: 0.480600 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001c1] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) loading scene: Z20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1076 unused Assets to reduce memory usage. Loaded Objects now: 362553. Total: 581.531600 ms (FindLiveObjects: 16.674000 ms CreateObjectMapping: 20.086500 ms MarkObjects: 543.273400 ms DeleteObjects: 1.497200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362553. Total: 576.021900 ms (FindLiveObjects: 16.744700 ms CreateObjectMapping: 20.250300 ms MarkObjects: 538.669000 ms DeleteObjects: 0.357600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.460000 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001c1] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z20 5.61 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 530 unused Assets to reduce memory usage. Loaded Objects now: 370926. Total: 577.271300 ms (FindLiveObjects: 15.539300 ms CreateObjectMapping: 20.009300 ms MarkObjects: 540.948600 ms DeleteObjects: 0.773500 ms) loading scene: Z30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 715 unused Assets to reduce memory usage. Loaded Objects now: 362588. Total: 600.914700 ms (FindLiveObjects: 17.006000 ms CreateObjectMapping: 19.879700 ms MarkObjects: 558.319700 ms DeleteObjects: 5.708900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362588. Total: 590.658700 ms (FindLiveObjects: 15.749600 ms CreateObjectMapping: 20.426500 ms MarkObjects: 554.106700 ms DeleteObjects: 0.375600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.472900 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001c1] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z30 9.33 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 411618. Total: 615.904200 ms (FindLiveObjects: 18.894000 ms CreateObjectMapping: 23.680600 ms MarkObjects: 572.777400 ms DeleteObjects: 0.551700 ms) ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001c1] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) loading scene: Z40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3748 unused Assets to reduce memory usage. Loaded Objects now: 365094. Total: 610.381000 ms (FindLiveObjects: 17.808200 ms CreateObjectMapping: 23.018700 ms MarkObjects: 564.958700 ms DeleteObjects: 4.594900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 365094. Total: 608.421800 ms (FindLiveObjects: 23.471900 ms CreateObjectMapping: 24.143500 ms MarkObjects: 560.402200 ms DeleteObjects: 0.403900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.726100 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001c1] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z40 7.68 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 405160. Total: 610.244500 ms (FindLiveObjects: 18.236900 ms CreateObjectMapping: 23.796500 ms MarkObjects: 567.697500 ms DeleteObjects: 0.513100 ms) ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001c1] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) This is a debug log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Z50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3694 unused Assets to reduce memory usage. Loaded Objects now: 366670. Total: 617.565100 ms (FindLiveObjects: 19.138700 ms CreateObjectMapping: 23.148800 ms MarkObjects: 570.819100 ms DeleteObjects: 4.458000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 366670. Total: 616.571600 ms (FindLiveObjects: 29.690500 ms CreateObjectMapping: 23.023600 ms MarkObjects: 563.467800 ms DeleteObjects: 0.389500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'ASESampleShaders/BurnEffect' - Pass 'Meta' has no vertex shader UnloadTime: 2.730100 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001c1] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z50 12.22 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 183 unused Assets to reduce memory usage. Loaded Objects now: 405988. Total: 616.968800 ms (FindLiveObjects: 19.604400 ms CreateObjectMapping: 24.758300 ms MarkObjects: 572.047200 ms DeleteObjects: 0.558300 ms) tried to play a sound at (-46.5, 0.5, -89.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-3.3, 4.1, -132.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (31.1, 9.7, -171.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (31.8, 10.2, -178.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Z60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1116 unused Assets to reduce memory usage. Loaded Objects now: 366944. Total: 612.973600 ms (FindLiveObjects: 17.927400 ms CreateObjectMapping: 23.486000 ms MarkObjects: 567.915400 ms DeleteObjects: 3.644500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 366944. Total: 615.977300 ms (FindLiveObjects: 19.780500 ms CreateObjectMapping: 23.760900 ms MarkObjects: 572.052500 ms DeleteObjects: 0.383000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.132500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001c1] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z60 5.10 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 417704. Total: 625.718100 ms (FindLiveObjects: 21.808100 ms CreateObjectMapping: 23.879000 ms MarkObjects: 579.422500 ms DeleteObjects: 0.608300 ms) ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001c1] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) This is a debug log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A05 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 907 unused Assets to reduce memory usage. Loaded Objects now: 366872. Total: 619.926100 ms (FindLiveObjects: 18.388800 ms CreateObjectMapping: 22.972200 ms MarkObjects: 571.831900 ms DeleteObjects: 6.732900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 366872. Total: 610.513900 ms (FindLiveObjects: 17.564000 ms CreateObjectMapping: 21.986400 ms MarkObjects: 570.581000 ms DeleteObjects: 0.382100 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.779900 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001c1] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load A05 4.77 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 413946. Total: 626.244800 ms (FindLiveObjects: 20.041700 ms CreateObjectMapping: 23.557700 ms MarkObjects: 582.101400 ms DeleteObjects: 0.543500 ms) loading scene: A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1433 unused Assets to reduce memory usage. Loaded Objects now: 367329. Total: 614.913800 ms (FindLiveObjects: 18.658200 ms CreateObjectMapping: 23.584400 ms MarkObjects: 570.103800 ms DeleteObjects: 2.567100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 367329. Total: 612.396100 ms (FindLiveObjects: 18.320800 ms CreateObjectMapping: 22.212900 ms MarkObjects: 571.445600 ms DeleteObjects: 0.416300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader UnloadTime: 2.940100 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001c1] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load A10 7.21 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 520191. Total: 671.521800 ms (FindLiveObjects: 23.618600 ms CreateObjectMapping: 27.180600 ms MarkObjects: 620.045100 ms DeleteObjects: 0.677100 ms) ErzaWaveSpawner (UnityEngine.GameObject) triggered: Wave Fight Completed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6710 unused Assets to reduce memory usage. Loaded Objects now: 368451. Total: 644.752700 ms (FindLiveObjects: 24.032400 ms CreateObjectMapping: 23.707800 ms MarkObjects: 586.454900 ms DeleteObjects: 10.557300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 368451. Total: 624.304700 ms (FindLiveObjects: 23.411800 ms CreateObjectMapping: 24.847200 ms MarkObjects: 575.659000 ms DeleteObjects: 0.386200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'FogShaderThing' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Metalic UV Walls and Floors' - Pass 'Meta' has no vertex shader UnloadTime: 3.039700 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 6.69 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 499799. Total: 660.817900 ms (FindLiveObjects: 22.507900 ms CreateObjectMapping: 26.811100 ms MarkObjects: 610.673700 ms DeleteObjects: 0.824700 ms) loading scene: A40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1323 unused Assets to reduce memory usage. Loaded Objects now: 368348. Total: 646.173500 ms (FindLiveObjects: 30.512200 ms CreateObjectMapping: 26.232800 ms MarkObjects: 583.662100 ms DeleteObjects: 5.766000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 368348. Total: 619.796600 ms (FindLiveObjects: 17.161400 ms CreateObjectMapping: 24.988800 ms MarkObjects: 577.270900 ms DeleteObjects: 0.375100 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Specular UV Walls and Floors' - Pass 'Meta' has no vertex shader UnloadTime: 3.068200 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A40 7.51 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 561076. Total: 680.730500 ms (FindLiveObjects: 24.664600 ms CreateObjectMapping: 27.314100 ms MarkObjects: 628.173100 ms DeleteObjects: 0.578500 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4383 unused Assets to reduce memory usage. Loaded Objects now: 370025. Total: 652.868900 ms (FindLiveObjects: 28.923600 ms CreateObjectMapping: 24.304600 ms MarkObjects: 589.826500 ms DeleteObjects: 9.813700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 370025. Total: 624.906000 ms (FindLiveObjects: 22.320000 ms CreateObjectMapping: 23.152700 ms MarkObjects: 579.035100 ms DeleteObjects: 0.397800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.129300 ms Time to load A60 7.85 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 448 unused Assets to reduce memory usage. Loaded Objects now: 502854. Total: 666.014900 ms (FindLiveObjects: 25.314700 ms CreateObjectMapping: 27.902000 ms MarkObjects: 611.715200 ms DeleteObjects: 1.082700 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.8, 8.8, 1.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.8, 8.8, 1.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.8, 8.8, 1.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-9.5, 8.8, 0.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-9.6, 8.9, -0.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-9.6, 8.9, -0.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-9.6, 8.9, -0.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-9.6, 8.9, -0.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.7, 8.8, 1.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.7, 8.8, 1.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.7, 8.8, 1.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.7, 8.8, 1.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 8.8, 2.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 8.8, 2.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 8.8, 2.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) This is a debug log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) This is a debug log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A60TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 5702 unused Assets to reduce memory usage. Loaded Objects now: 369854. Total: 652.973000 ms (FindLiveObjects: 24.418100 ms CreateObjectMapping: 25.911100 ms MarkObjects: 595.258400 ms DeleteObjects: 7.384900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 369854. Total: 635.007300 ms (FindLiveObjects: 24.343900 ms CreateObjectMapping: 22.141800 ms MarkObjects: 588.119200 ms DeleteObjects: 0.402000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.186600 ms Time to load A60TR 7.51 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 455455. Total: 650.137300 ms (FindLiveObjects: 21.011900 ms CreateObjectMapping: 26.721200 ms MarkObjects: 601.881200 ms DeleteObjects: 0.522800 ms) This is a debug log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1903 unused Assets to reduce memory usage. Loaded Objects now: 369867. Total: 639.892700 ms (FindLiveObjects: 18.056000 ms CreateObjectMapping: 24.051300 ms MarkObjects: 593.705400 ms DeleteObjects: 4.079600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 369867. Total: 629.157500 ms (FindLiveObjects: 17.861200 ms CreateObjectMapping: 22.247800 ms MarkObjects: 588.656100 ms DeleteObjects: 0.391700 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.906100 ms Time to load A60 2.93 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 501784. Total: 671.280200 ms (FindLiveObjects: 22.550100 ms CreateObjectMapping: 27.053700 ms MarkObjects: 621.148300 ms DeleteObjects: 0.527700 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3874 unused Assets to reduce memory usage. Loaded Objects now: 371061. Total: 659.530800 ms (FindLiveObjects: 22.091400 ms CreateObjectMapping: 25.173700 ms MarkObjects: 606.398400 ms DeleteObjects: 5.867000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 371061. Total: 640.037200 ms (FindLiveObjects: 19.648300 ms CreateObjectMapping: 23.669300 ms MarkObjects: 596.340100 ms DeleteObjects: 0.379100 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.143300 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A40 9.20 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 434 unused Assets to reduce memory usage. Loaded Objects now: 564212. Total: 700.538000 ms (FindLiveObjects: 25.065100 ms CreateObjectMapping: 28.235700 ms MarkObjects: 646.312200 ms DeleteObjects: 0.924300 ms) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3186 unused Assets to reduce memory usage. Loaded Objects now: 370868. Total: 650.298200 ms (FindLiveObjects: 18.755300 ms CreateObjectMapping: 23.645300 ms MarkObjects: 594.949200 ms DeleteObjects: 12.947700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 370868. Total: 635.936700 ms (FindLiveObjects: 18.675000 ms CreateObjectMapping: 22.250000 ms MarkObjects: 594.630400 ms DeleteObjects: 0.380400 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.143500 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 6.71 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 502392. Total: 678.473500 ms (FindLiveObjects: 22.245800 ms CreateObjectMapping: 26.966700 ms MarkObjects: 628.668400 ms DeleteObjects: 0.592400 ms) applied ID: 76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 9 to 109 | Result was 61 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1553 unused Assets to reduce memory usage. Loaded Objects now: 371054. Total: 671.877500 ms (FindLiveObjects: 35.366600 ms CreateObjectMapping: 23.908600 ms MarkObjects: 606.992500 ms DeleteObjects: 5.609300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 371054. Total: 640.928700 ms (FindLiveObjects: 17.598200 ms CreateObjectMapping: 25.321600 ms MarkObjects: 597.646200 ms DeleteObjects: 0.362400 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.917300 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A40 3.92 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 564144. Total: 702.058800 ms (FindLiveObjects: 25.158400 ms CreateObjectMapping: 27.443500 ms MarkObjects: 648.849900 ms DeleteObjects: 0.606600 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3897 unused Assets to reduce memory usage. Loaded Objects now: 371701. Total: 660.844300 ms (FindLiveObjects: 19.005000 ms CreateObjectMapping: 26.643700 ms MarkObjects: 606.402000 ms DeleteObjects: 8.793300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 371700. Total: 645.249400 ms (FindLiveObjects: 20.611400 ms CreateObjectMapping: 25.879600 ms MarkObjects: 598.373300 ms DeleteObjects: 0.384400 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.012500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Time to load A60 8.21 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 448 unused Assets to reduce memory usage. Loaded Objects now: 500825. Total: 679.396800 ms (FindLiveObjects: 22.742900 ms CreateObjectMapping: 27.771000 ms MarkObjects: 627.809700 ms DeleteObjects: 1.072700 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 9.0, 1.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 9.0, 1.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 9.0, 1.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 9.0, 1.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 9.0, 1.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 9.0, 1.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 9.0, 1.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 9.0, 1.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 9.0, 1.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 9.0, 1.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 9.0, 1.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.3, 9.0, 1.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) This is a debug log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A60TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5169 unused Assets to reduce memory usage. Loaded Objects now: 371296. Total: 659.262300 ms (FindLiveObjects: 21.626300 ms CreateObjectMapping: 25.321700 ms MarkObjects: 603.847400 ms DeleteObjects: 8.466000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 371296. Total: 646.598600 ms (FindLiveObjects: 23.291100 ms CreateObjectMapping: 22.713100 ms MarkObjects: 600.211400 ms DeleteObjects: 0.382600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.241000 ms Time to load A60TR 7.37 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 454837. Total: 658.608000 ms (FindLiveObjects: 21.811300 ms CreateObjectMapping: 27.021000 ms MarkObjects: 609.304100 ms DeleteObjects: 0.471200 ms) This is a debug log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1340 unused Assets to reduce memory usage. Loaded Objects now: 372499. Total: 658.243100 ms (FindLiveObjects: 21.036100 ms CreateObjectMapping: 22.755700 ms MarkObjects: 611.127800 ms DeleteObjects: 3.323200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 372499. Total: 643.024300 ms (FindLiveObjects: 17.137200 ms CreateObjectMapping: 23.184700 ms MarkObjects: 602.264300 ms DeleteObjects: 0.437900 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.207000 ms Time to load A60 2.96 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 807 unused Assets to reduce memory usage. Loaded Objects now: 503555. Total: 688.342900 ms (FindLiveObjects: 22.062900 ms CreateObjectMapping: 26.541200 ms MarkObjects: 638.936500 ms DeleteObjects: 0.801800 ms) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 62.816400 ms game version: Beta 0.7.5d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 9314 unused Assets to reduce memory usage. Loaded Objects now: 350513. Total: 585.475400 ms (FindLiveObjects: 16.354400 ms CreateObjectMapping: 22.824800 ms MarkObjects: 535.551300 ms DeleteObjects: 10.744400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350513. Total: 577.075500 ms (FindLiveObjects: 17.230700 ms CreateObjectMapping: 22.145900 ms MarkObjects: 537.326000 ms DeleteObjects: 0.372500 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.065400 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 358158. Total: 599.713600 ms (FindLiveObjects: 16.652100 ms CreateObjectMapping: 21.694300 ms MarkObjects: 560.920900 ms DeleteObjects: 0.445700 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 769 unused Assets to reduce memory usage. Loaded Objects now: 362038. Total: 625.075600 ms (FindLiveObjects: 16.930700 ms CreateObjectMapping: 22.667200 ms MarkObjects: 582.999600 ms DeleteObjects: 2.477900 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.980000 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 2.44 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 92 unused Assets to reduce memory usage. Loaded Objects now: 493679. Total: 664.504300 ms (FindLiveObjects: 21.874900 ms CreateObjectMapping: 26.508700 ms MarkObjects: 615.517000 ms DeleteObjects: 0.603500 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1265 unused Assets to reduce memory usage. Loaded Objects now: 362128. Total: 683.605300 ms (FindLiveObjects: 22.630300 ms CreateObjectMapping: 25.821400 ms MarkObjects: 630.267400 ms DeleteObjects: 4.885900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362128. Total: 626.911900 ms (FindLiveObjects: 16.681700 ms CreateObjectMapping: 22.871600 ms MarkObjects: 587.007000 ms DeleteObjects: 0.351500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.941200 ms Time to load A60 5.06 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 494676. Total: 675.816400 ms (FindLiveObjects: 21.934500 ms CreateObjectMapping: 27.674500 ms MarkObjects: 625.707600 ms DeleteObjects: 0.499500 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3016 unused Assets to reduce memory usage. Loaded Objects now: 363999. Total: 622.875000 ms (FindLiveObjects: 24.883000 ms CreateObjectMapping: 24.493000 ms MarkObjects: 567.943400 ms DeleteObjects: 5.555200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 363999. Total: 608.365900 ms (FindLiveObjects: 17.596600 ms CreateObjectMapping: 23.120100 ms MarkObjects: 567.254800 ms DeleteObjects: 0.393900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A50FloorPainted') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.088100 ms Time to load A50 6.28 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 546677. Total: 674.943000 ms (FindLiveObjects: 26.614600 ms CreateObjectMapping: 28.733400 ms MarkObjects: 619.036400 ms DeleteObjects: 0.558200 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A3S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2272 unused Assets to reduce memory usage. Loaded Objects now: 365923. Total: 629.407100 ms (FindLiveObjects: 23.476300 ms CreateObjectMapping: 26.880900 ms MarkObjects: 574.668400 ms DeleteObjects: 4.381100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 365923. Total: 606.344600 ms (FindLiveObjects: 17.017400 ms CreateObjectMapping: 23.031600 ms MarkObjects: 565.881900 ms DeleteObjects: 0.413200 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.873600 ms Time to load A3S10 4.96 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1174 unused Assets to reduce memory usage. Loaded Objects now: 395467. Total: 629.812800 ms (FindLiveObjects: 20.210900 ms CreateObjectMapping: 26.509100 ms MarkObjects: 581.901000 ms DeleteObjects: 1.191500 ms) loading scene: A50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1437 unused Assets to reduce memory usage. Loaded Objects now: 364852. Total: 619.021900 ms (FindLiveObjects: 20.054100 ms CreateObjectMapping: 25.171900 ms MarkObjects: 569.984200 ms DeleteObjects: 3.811400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364852. Total: 608.587700 ms (FindLiveObjects: 16.771400 ms CreateObjectMapping: 22.598500 ms MarkObjects: 568.768600 ms DeleteObjects: 0.448700 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A50FloorPainted') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.076700 ms Time to load A50 3.46 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 548450. Total: 680.586400 ms (FindLiveObjects: 24.087100 ms CreateObjectMapping: 27.427300 ms MarkObjects: 628.424400 ms DeleteObjects: 0.647000 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2030 unused Assets to reduce memory usage. Loaded Objects now: 367739. Total: 629.667200 ms (FindLiveObjects: 27.207100 ms CreateObjectMapping: 26.251600 ms MarkObjects: 572.406600 ms DeleteObjects: 3.801700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 367739. Total: 612.477100 ms (FindLiveObjects: 18.439300 ms CreateObjectMapping: 23.140600 ms MarkObjects: 570.433600 ms DeleteObjects: 0.463100 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A70FloorV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.119400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Time to load A70 9.24 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1288 unused Assets to reduce memory usage. Loaded Objects now: 582971. Total: 687.386900 ms (FindLiveObjects: 26.355700 ms CreateObjectMapping: 27.330200 ms MarkObjects: 632.314900 ms DeleteObjects: 1.385700 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A5S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 11594 unused Assets to reduce memory usage. Loaded Objects now: 373325. Total: 654.579900 ms (FindLiveObjects: 20.949600 ms CreateObjectMapping: 25.296100 ms MarkObjects: 593.878600 ms DeleteObjects: 14.455200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373325. Total: 640.088000 ms (FindLiveObjects: 21.678500 ms CreateObjectMapping: 24.664400 ms MarkObjects: 585.252300 ms DeleteObjects: 8.492200 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.167100 ms Time to load A5S10 8.16 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 591614. Total: 674.439200 ms (FindLiveObjects: 28.278100 ms CreateObjectMapping: 27.175100 ms MarkObjects: 618.346700 ms DeleteObjects: 0.639000 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5873 unused Assets to reduce memory usage. Loaded Objects now: 373320. Total: 649.637900 ms (FindLiveObjects: 19.652500 ms CreateObjectMapping: 27.095800 ms MarkObjects: 592.350600 ms DeleteObjects: 10.538500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373320. Total: 622.545200 ms (FindLiveObjects: 21.051200 ms CreateObjectMapping: 23.251500 ms MarkObjects: 577.857200 ms DeleteObjects: 0.384500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A70FloorV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.122000 ms Time to load A70 4.51 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 590597. Total: 692.829700 ms (FindLiveObjects: 29.427100 ms CreateObjectMapping: 27.097500 ms MarkObjects: 635.672500 ms DeleteObjects: 0.632200 ms) loading scene: A80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4142 unused Assets to reduce memory usage. Loaded Objects now: 373558. Total: 642.933300 ms (FindLiveObjects: 18.319100 ms CreateObjectMapping: 23.913600 ms MarkObjects: 588.376000 ms DeleteObjects: 12.324300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373583. Total: 621.454200 ms (FindLiveObjects: 19.902400 ms CreateObjectMapping: 22.810000 ms MarkObjects: 578.274800 ms DeleteObjects: 0.466500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A80Floor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.257300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to find slot or recipe for Slotname Eyebrows Recipename FEyebrow4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Hair Recipename FemaleLongHair_Recipe (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename FFace7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A80 5.85 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 967 unused Assets to reduce memory usage. Loaded Objects now: 501215. Total: 665.015100 ms (FindLiveObjects: 23.419100 ms CreateObjectMapping: 27.223900 ms MarkObjects: 613.200700 ms DeleteObjects: 1.170900 ms) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5222 unused Assets to reduce memory usage. Loaded Objects now: 373478. Total: 649.702600 ms (FindLiveObjects: 28.021900 ms CreateObjectMapping: 23.466700 ms MarkObjects: 590.851100 ms DeleteObjects: 7.362400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373478. Total: 625.785400 ms (FindLiveObjects: 24.142700 ms CreateObjectMapping: 22.566600 ms MarkObjects: 578.690600 ms DeleteObjects: 0.384900 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.151100 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 6.31 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 652 unused Assets to reduce memory usage. Loaded Objects now: 504552. Total: 663.569700 ms (FindLiveObjects: 22.334300 ms CreateObjectMapping: 26.383200 ms MarkObjects: 613.882500 ms DeleteObjects: 0.969500 ms) loading scene: A90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1398 unused Assets to reduce memory usage. Loaded Objects now: 372611. Total: 642.658800 ms (FindLiveObjects: 22.598100 ms CreateObjectMapping: 24.211900 ms MarkObjects: 590.498000 ms DeleteObjects: 5.350300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 372611. Total: 624.052500 ms (FindLiveObjects: 19.816200 ms CreateObjectMapping: 22.719400 ms MarkObjects: 581.134000 ms DeleteObjects: 0.382300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'BasePiece') is missing! (Filename: Line: 294) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.236600 ms Time to load A90 11.99 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 552104. Total: 697.363700 ms (FindLiveObjects: 28.320500 ms CreateObjectMapping: 27.458200 ms MarkObjects: 641.023700 ms DeleteObjects: 0.561000 ms) tried to play a sound at (320.6, 0.3, -95.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (320.6, 0.3, -95.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (347.1, 0.3, -136.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (385.0, 3.7, -169.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (423.2, -1.0, -196.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: B10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4137 unused Assets to reduce memory usage. Loaded Objects now: 373453. Total: 647.377600 ms (FindLiveObjects: 23.346800 ms CreateObjectMapping: 25.748900 ms MarkObjects: 585.623900 ms DeleteObjects: 12.657400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373478. Total: 631.897200 ms (FindLiveObjects: 26.756700 ms CreateObjectMapping: 22.790800 ms MarkObjects: 581.955200 ms DeleteObjects: 0.394100 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.982900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Time to load B10 7.94 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 425998. Total: 647.653100 ms (FindLiveObjects: 21.200100 ms CreateObjectMapping: 28.281700 ms MarkObjects: 597.287400 ms DeleteObjects: 0.883300 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1383 unused Assets to reduce memory usage. Loaded Objects now: 373031. Total: 636.561300 ms (FindLiveObjects: 19.845700 ms CreateObjectMapping: 22.954100 ms MarkObjects: 588.354100 ms DeleteObjects: 5.406900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373031. Total: 622.693200 ms (FindLiveObjects: 18.467400 ms CreateObjectMapping: 22.886600 ms MarkObjects: 580.920000 ms DeleteObjects: 0.418700 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.150100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Time to load B20 12.70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 609257. Total: 692.278600 ms (FindLiveObjects: 27.052500 ms CreateObjectMapping: 26.900200 ms MarkObjects: 637.731400 ms DeleteObjects: 0.593900 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: B1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5330 unused Assets to reduce memory usage. Loaded Objects now: 373303. Total: 662.003300 ms (FindLiveObjects: 20.903100 ms CreateObjectMapping: 27.118800 ms MarkObjects: 600.219800 ms DeleteObjects: 13.761100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373302. Total: 642.050800 ms (FindLiveObjects: 24.879100 ms CreateObjectMapping: 27.211300 ms MarkObjects: 589.570300 ms DeleteObjects: 0.389700 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.245400 ms Time to load B1S10 7.89 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 457227. Total: 660.459600 ms (FindLiveObjects: 23.186200 ms CreateObjectMapping: 28.308200 ms MarkObjects: 608.358700 ms DeleteObjects: 0.606300 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: B1S30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1565 unused Assets to reduce memory usage. Loaded Objects now: 373211. Total: 644.303400 ms (FindLiveObjects: 22.124500 ms CreateObjectMapping: 23.095900 ms MarkObjects: 594.495300 ms DeleteObjects: 4.586900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373211. Total: 626.149200 ms (FindLiveObjects: 22.526700 ms CreateObjectMapping: 22.098600 ms MarkObjects: 581.135800 ms DeleteObjects: 0.387700 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.320300 ms Time to load B1S30 12.05 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 746815. Total: 743.182800 ms (FindLiveObjects: 41.623600 ms CreateObjectMapping: 28.431700 ms MarkObjects: 672.305400 ms DeleteObjects: 0.821900 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: B1S40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9574 unused Assets to reduce memory usage. Loaded Objects now: 373133. Total: 669.061400 ms (FindLiveObjects: 27.588100 ms CreateObjectMapping: 27.681900 ms MarkObjects: 590.040300 ms DeleteObjects: 23.750500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373133. Total: 639.384200 ms (FindLiveObjects: 22.352700 ms CreateObjectMapping: 25.194400 ms MarkObjects: 589.770400 ms DeleteObjects: 2.065900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.430700 ms Time to load B1S40 7.29 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 577442. Total: 699.357700 ms (FindLiveObjects: 28.051700 ms CreateObjectMapping: 27.958200 ms MarkObjects: 642.740000 ms DeleteObjects: 0.607400 ms) applied ID: 25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 14 to 114 | Result was 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3220 unused Assets to reduce memory usage. Loaded Objects now: 375165. Total: 677.854500 ms (FindLiveObjects: 22.923700 ms CreateObjectMapping: 23.808500 ms MarkObjects: 613.875300 ms DeleteObjects: 17.246300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 375165. Total: 644.101200 ms (FindLiveObjects: 19.363500 ms CreateObjectMapping: 22.232900 ms MarkObjects: 602.114900 ms DeleteObjects: 0.389400 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.247900 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 7.82 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 813 unused Assets to reduce memory usage. Loaded Objects now: 506156. Total: 681.963700 ms (FindLiveObjects: 22.516400 ms CreateObjectMapping: 26.328800 ms MarkObjects: 632.074900 ms DeleteObjects: 1.043400 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1665 unused Assets to reduce memory usage. Loaded Objects now: 374533. Total: 678.162900 ms (FindLiveObjects: 32.743500 ms CreateObjectMapping: 26.438900 ms MarkObjects: 613.045800 ms DeleteObjects: 5.934300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 374533. Total: 644.711400 ms (FindLiveObjects: 17.401600 ms CreateObjectMapping: 22.266600 ms MarkObjects: 604.659900 ms DeleteObjects: 0.382700 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.734500 ms Time to load B20 5.68 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 609726. Total: 731.266700 ms (FindLiveObjects: 33.852300 ms CreateObjectMapping: 27.453800 ms MarkObjects: 669.290200 ms DeleteObjects: 0.670000 ms) applied ID: 63 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 12 to 112 | Result was 70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: B30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3101 unused Assets to reduce memory usage. Loaded Objects now: 374817. Total: 686.085300 ms (FindLiveObjects: 27.715200 ms CreateObjectMapping: 26.637100 ms MarkObjects: 621.919000 ms DeleteObjects: 9.813500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 374817. Total: 655.125000 ms (FindLiveObjects: 23.669100 ms CreateObjectMapping: 25.889100 ms MarkObjects: 605.139300 ms DeleteObjects: 0.427000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.939300 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load B30 14.96 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 694359. Total: 763.574400 ms (FindLiveObjects: 30.900700 ms CreateObjectMapping: 27.148800 ms MarkObjects: 704.843100 ms DeleteObjects: 0.681600 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: B2S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 3889 unused Assets to reduce memory usage. Loaded Objects now: 375368. Total: 713.021400 ms (FindLiveObjects: 23.354200 ms CreateObjectMapping: 27.415400 ms MarkObjects: 649.129600 ms DeleteObjects: 13.121800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 375368. Total: 655.138400 ms (FindLiveObjects: 24.388500 ms CreateObjectMapping: 23.925200 ms MarkObjects: 606.432500 ms DeleteObjects: 0.391600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.275500 ms Time to load B2S10 10.88 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 581 unused Assets to reduce memory usage. Loaded Objects now: 785114. Total: 808.674600 ms (FindLiveObjects: 37.810300 ms CreateObjectMapping: 30.830700 ms MarkObjects: 739.004400 ms DeleteObjects: 1.028800 ms) loading scene: B30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6381 unused Assets to reduce memory usage. Loaded Objects now: 375077. Total: 707.302100 ms (FindLiveObjects: 24.785300 ms CreateObjectMapping: 27.329700 ms MarkObjects: 629.544000 ms DeleteObjects: 25.642500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 375077. Total: 656.613700 ms (FindLiveObjects: 24.162600 ms CreateObjectMapping: 24.728400 ms MarkObjects: 607.335700 ms DeleteObjects: 0.386500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.200900 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load B30 7.07 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 687859. Total: 761.894900 ms (FindLiveObjects: 32.880000 ms CreateObjectMapping: 28.090000 ms MarkObjects: 700.223900 ms DeleteObjects: 0.700700 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: B3S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2874 unused Assets to reduce memory usage. Loaded Objects now: 375276. Total: 703.763600 ms (FindLiveObjects: 28.046400 ms CreateObjectMapping: 27.335000 ms MarkObjects: 635.326000 ms DeleteObjects: 13.055800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 375276. Total: 653.265700 ms (FindLiveObjects: 21.800400 ms CreateObjectMapping: 22.702300 ms MarkObjects: 608.374400 ms DeleteObjects: 0.388300 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.337200 ms Time to load B3S10 5.94 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 576 unused Assets to reduce memory usage. Loaded Objects now: 554119. Total: 721.482500 ms (FindLiveObjects: 25.944700 ms CreateObjectMapping: 27.284200 ms MarkObjects: 667.239000 ms DeleteObjects: 1.014200 ms) applied ID: 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 12 to 112 | Result was 24 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) applied ID: 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 18 to 118 | Result was 46 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) applied ID: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 93 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: B30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6047 unused Assets to reduce memory usage. Loaded Objects now: 375985. Total: 696.038400 ms (FindLiveObjects: 26.870800 ms CreateObjectMapping: 25.424000 ms MarkObjects: 634.899200 ms DeleteObjects: 8.844100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 375985. Total: 664.314300 ms (FindLiveObjects: 21.377500 ms CreateObjectMapping: 24.136300 ms MarkObjects: 618.394400 ms DeleteObjects: 0.405700 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.197600 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load B30 7.08 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 687570. Total: 779.651400 ms (FindLiveObjects: 30.174900 ms CreateObjectMapping: 31.685500 ms MarkObjects: 717.120700 ms DeleteObjects: 0.670000 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3502 unused Assets to reduce memory usage. Loaded Objects now: 376022. Total: 698.446600 ms (FindLiveObjects: 27.677000 ms CreateObjectMapping: 26.232000 ms MarkObjects: 631.552300 ms DeleteObjects: 12.985000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 376022. Total: 669.576400 ms (FindLiveObjects: 25.621500 ms CreateObjectMapping: 23.809800 ms MarkObjects: 619.729800 ms DeleteObjects: 0.414800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.246500 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load B40 10.64 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 616565. Total: 764.603600 ms (FindLiveObjects: 32.999000 ms CreateObjectMapping: 26.578100 ms MarkObjects: 704.311900 ms DeleteObjects: 0.714300 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5759 unused Assets to reduce memory usage. Loaded Objects now: 376001. Total: 706.236400 ms (FindLiveObjects: 30.420200 ms CreateObjectMapping: 27.707400 ms MarkObjects: 627.234400 ms DeleteObjects: 20.874000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 376026. Total: 669.423200 ms (FindLiveObjects: 24.840300 ms CreateObjectMapping: 25.093300 ms MarkObjects: 619.079000 ms DeleteObjects: 0.410100 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.370600 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Time to load B50 11.44 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 617154. Total: 724.476200 ms (FindLiveObjects: 27.267600 ms CreateObjectMapping: 26.976700 ms MarkObjects: 669.608800 ms DeleteObjects: 0.622800 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 117.873000 ms game version: Beta 0.7.5d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8863 unused Assets to reduce memory usage. Loaded Objects now: 350705. Total: 614.068100 ms (FindLiveObjects: 18.446400 ms CreateObjectMapping: 27.915000 ms MarkObjects: 550.988600 ms DeleteObjects: 16.717700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350705. Total: 585.520500 ms (FindLiveObjects: 20.122700 ms CreateObjectMapping: 21.970100 ms MarkObjects: 543.052200 ms DeleteObjects: 0.375100 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.978500 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 358347. Total: 605.721400 ms (FindLiveObjects: 16.131700 ms CreateObjectMapping: 21.698700 ms MarkObjects: 567.349800 ms DeleteObjects: 0.540600 ms) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 756 unused Assets to reduce memory usage. Loaded Objects now: 362294. Total: 633.113400 ms (FindLiveObjects: 17.886500 ms CreateObjectMapping: 22.718900 ms MarkObjects: 589.826300 ms DeleteObjects: 2.681400 ms) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleWelcomeMessage (System.Byte[] data) [0x0002d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) UnloadTime: 3.042700 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 7.08 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 493919. Total: 666.482000 ms (FindLiveObjects: 21.773600 ms CreateObjectMapping: 26.172200 ms MarkObjects: 618.019500 ms DeleteObjects: 0.516300 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) Uploading Crash Report Uploading Crash Report Uploading Crash Report Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api