Initialize engine version: 2019.4.2f1 (20b4642a3455) [Subsystems] Discovering subsystems at path G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 27.21.14.5167 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 1.828200 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: Beta 0.7.9d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.311500 ms Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 378233. Total: 439.594500 ms (FindLiveObjects: 13.225800 ms CreateObjectMapping: 39.911800 ms MarkObjects: 385.789700 ms DeleteObjects: 0.666700 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientLauncher UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EventSystem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Canvas UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com (Filename: Line: 813) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 10.437800 ms Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 379479. Total: 442.952600 ms (FindLiveObjects: 16.718200 ms CreateObjectMapping: 38.809500 ms MarkObjects: 385.306500 ms DeleteObjects: 2.117700 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemContainersManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 1201 unused Assets to reduce memory usage. Loaded Objects now: 397143. Total: 498.404100 ms (FindLiveObjects: 17.801900 ms CreateObjectMapping: 39.453100 ms MarkObjects: 439.150400 ms DeleteObjects: 1.998200 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at SocialManager.IsBlockedUser (System.String username) [0x00000] in <00000000000000000000000000000000>:0 at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.PacketHandler.HandleWelcomeMessage (System.Byte[] data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.ActiveControllerChangedDelegate.Invoke (Rewired.Controller controller) [0x00000] in <00000000000000000000000000000000>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00000] in <00000000000000000000000000000000>:0 at DataHandler.HandleData (System.Byte[] data) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityThread.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Time to load EmptyForLoading 0.60 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.245700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 416805. Total: 486.713000 ms (FindLiveObjects: 14.437300 ms CreateObjectMapping: 39.041900 ms MarkObjects: 432.719300 ms DeleteObjects: 0.514000 ms) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1254 unused Assets to reduce memory usage. Loaded Objects now: 414019. Total: 518.616500 ms (FindLiveObjects: 16.935200 ms CreateObjectMapping: 40.838400 ms MarkObjects: 457.857600 ms DeleteObjects: 2.985000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 414019. Total: 506.671300 ms (FindLiveObjects: 17.414700 ms CreateObjectMapping: 40.492100 ms MarkObjects: 448.208000 ms DeleteObjects: 0.556000 ms) Time to load EmptyForLoading 1.07 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.837200 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 439615. Total: 511.924000 ms (FindLiveObjects: 15.357900 ms CreateObjectMapping: 39.004500 ms MarkObjects: 456.993200 ms DeleteObjects: 0.568000 ms) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 606 unused Assets to reduce memory usage. Loaded Objects now: 414055. Total: 509.210500 ms (FindLiveObjects: 15.147600 ms CreateObjectMapping: 39.955400 ms MarkObjects: 452.804800 ms DeleteObjects: 1.302400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 414055. Total: 506.616300 ms (FindLiveObjects: 14.982400 ms CreateObjectMapping: 39.081900 ms MarkObjects: 452.032700 ms DeleteObjects: 0.518600 ms) Time to load EmptyForLoading 1.05 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.448500 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 433717. Total: 516.478200 ms (FindLiveObjects: 15.394000 ms CreateObjectMapping: 41.045200 ms MarkObjects: 459.485500 ms DeleteObjects: 0.552900 ms) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 9 to 109 | Result was 106 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 71 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 71 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 7 to 107 | Result was 45 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 6 to 106 | Result was 74 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 15 to 115 | Result was 65 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 18 to 118 | Result was 52 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 25 to 125 | Result was 32 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 35 to 135 | Result was 104 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 71 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 35 to 135 | Result was 99 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 40 to 140 | Result was 64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 71 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 50 to 150 | Result was 92 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 55 to 155 | Result was 138 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 48 to 148 | Result was 110 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 0 to 100 | Result was 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 2 to 102 | Result was 56 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 11 to 111 | Result was 47 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 9 to 109 | Result was 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 18 to 118 | Result was 27 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 26 to 126 | Result was 123 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 36 to 136 | Result was 53 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 71 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 31 to 131 | Result was 60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 71 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 41 to 141 | Result was 121 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 46 to 146 | Result was 141 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 5 to 105 | Result was 29 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 10 to 110 | Result was 92 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 14 to 114 | Result was 19 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 22 to 122 | Result was 70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 27 to 127 | Result was 107 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 32 to 132 | Result was 72 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 42 to 142 | Result was 102 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 42 to 142 | Result was 50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 52 to 152 | Result was 120 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 62 to 162 | Result was 145 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemContainersManager:TryToSwapItemOnCursor(ContainerID, IntVector2, IntVector2) ItemContainerUI:TryDropFromCursor(PointerEventData) ItemContainerUI:onPointerClick(PointerEventData) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 9 to 109 | Result was 37 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 17 to 117 | Result was 64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 330 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 12 to 112 | Result was 82 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 330 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 21 to 121 | Result was 40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 330 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 31 to 131 | Result was 88 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 26 to 126 | Result was 68 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 35 to 135 | Result was 52 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 45 to 145 | Result was 63 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 19 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 45 to 145 | Result was 76 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 330 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 60 to 160 | Result was 147 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 2954 unused Assets to reduce memory usage. Loaded Objects now: 416840. Total: 561.545900 ms (FindLiveObjects: 20.576100 ms CreateObjectMapping: 39.542300 ms MarkObjects: 496.138500 ms DeleteObjects: 5.288600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 416840. Total: 537.186600 ms (FindLiveObjects: 15.862600 ms CreateObjectMapping: 39.736600 ms MarkObjects: 481.066000 ms DeleteObjects: 0.520900 ms) Time to load EmptyForLoading 1.14 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.560300 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 442395. Total: 541.802200 ms (FindLiveObjects: 15.583300 ms CreateObjectMapping: 38.909200 ms MarkObjects: 486.752900 ms DeleteObjects: 0.556300 ms) loading scene: M_E50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 606 unused Assets to reduce memory usage. Loaded Objects now: 417617. Total: 545.733700 ms (FindLiveObjects: 15.655800 ms CreateObjectMapping: 40.546800 ms MarkObjects: 488.123300 ms DeleteObjects: 1.407200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 417617. Total: 539.701400 ms (FindLiveObjects: 15.047300 ms CreateObjectMapping: 39.004100 ms MarkObjects: 485.131300 ms DeleteObjects: 0.518400 ms) Time to load EmptyForLoading 1.14 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 41 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.473500 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 547053. Total: 570.632200 ms (FindLiveObjects: 21.965800 ms CreateObjectMapping: 40.836000 ms MarkObjects: 507.247800 ms DeleteObjects: 0.582200 ms) Shrine spawn rate multiplier from zone size | 0.8371373 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 40382 unused Assets to reduce memory usage. Loaded Objects now: 556504. Total: 740.842000 ms (FindLiveObjects: 29.312700 ms CreateObjectMapping: 55.997300 ms MarkObjects: 624.115300 ms DeleteObjects: 31.416400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 556498. Total: 726.988400 ms (FindLiveObjects: 41.552500 ms CreateObjectMapping: 56.240900 ms MarkObjects: 597.201100 ms DeleteObjects: 31.993200 ms) Time to load EmptyForLoading 1.63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.474900 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 559959. Total: 689.205000 ms (FindLiveObjects: 23.055600 ms CreateObjectMapping: 51.684300 ms MarkObjects: 613.707400 ms DeleteObjects: 0.757100 ms) loading scene: M_F80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 557836. Total: 709.577500 ms (FindLiveObjects: 32.921500 ms CreateObjectMapping: 52.486700 ms MarkObjects: 622.056500 ms DeleteObjects: 2.112400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 557836. Total: 678.070700 ms (FindLiveObjects: 23.638200 ms CreateObjectMapping: 52.047400 ms MarkObjects: 601.302200 ms DeleteObjects: 1.082300 ms) Time to load EmptyForLoading 1.44 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 54 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.354200 ms Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 604657. Total: 688.548300 ms (FindLiveObjects: 25.221700 ms CreateObjectMapping: 51.693100 ms MarkObjects: 610.942000 ms DeleteObjects: 0.690900 ms) Shrine spawn rate multiplier from zone size | 0.7798071 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 52036 unused Assets to reduce memory usage. Loaded Objects now: 577385. Total: 787.341300 ms (FindLiveObjects: 39.325100 ms CreateObjectMapping: 66.124100 ms MarkObjects: 643.267200 ms DeleteObjects: 38.624600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 577443. Total: 801.919200 ms (FindLiveObjects: 66.374700 ms CreateObjectMapping: 65.028200 ms MarkObjects: 628.504600 ms DeleteObjects: 42.011300 ms) Time to load EmptyForLoading 1.75 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.182900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 580664. Total: 720.707400 ms (FindLiveObjects: 28.099000 ms CreateObjectMapping: 58.051300 ms MarkObjects: 633.756400 ms DeleteObjects: 0.800300 ms) Coroutine couldn't be started because the the game object 'Search' is inactive! PassiveSearch:Search() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:SetText(String, Boolean) PassiveSearch:ResetSearch() PassiveSearch:OnDisable() UIBase:closePassiveTree() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() [ line 731] (Filename: Line: 731) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 614 unused Assets to reduce memory usage. Loaded Objects now: 606985. Total: 777.474300 ms (FindLiveObjects: 32.520900 ms CreateObjectMapping: 60.828900 ms MarkObjects: 682.325900 ms DeleteObjects: 1.798200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 606985. Total: 751.747200 ms (FindLiveObjects: 31.020300 ms CreateObjectMapping: 58.294600 ms MarkObjects: 661.773700 ms DeleteObjects: 0.658000 ms) Time to load EmptyForLoading 1.57 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.152700 ms M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReturnThroughPortalInteraction:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 626570. Total: 758.990000 ms (FindLiveObjects: 31.818400 ms CreateObjectMapping: 60.502000 ms MarkObjects: 665.941900 ms DeleteObjects: 0.727000 ms) loading scene: Arena_1_Forest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 992 unused Assets to reduce memory usage. Loaded Objects now: 608695. Total: 773.386400 ms (FindLiveObjects: 32.087600 ms CreateObjectMapping: 62.556000 ms MarkObjects: 675.887000 ms DeleteObjects: 2.855500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 608695. Total: 760.415400 ms (FindLiveObjects: 35.148200 ms CreateObjectMapping: 58.571300 ms MarkObjects: 666.024600 ms DeleteObjects: 0.670800 ms) Time to load EmptyForLoading 1.59 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.558400 ms Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 618249. Total: 758.801600 ms (FindLiveObjects: 30.852200 ms CreateObjectMapping: 59.049400 ms MarkObjects: 668.087400 ms DeleteObjects: 0.812000 ms) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Arena_2_F90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 42644 unused Assets to reduce memory usage. Loaded Objects now: 629306. Total: 855.770300 ms (FindLiveObjects: 45.175600 ms CreateObjectMapping: 69.533600 ms MarkObjects: 708.983000 ms DeleteObjects: 32.077700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 629306. Total: 840.307700 ms (FindLiveObjects: 53.272300 ms CreateObjectMapping: 65.661000 ms MarkObjects: 690.368300 ms DeleteObjects: 31.005700 ms) Time to load EmptyForLoading 1.80 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostProccessingScene') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.525500 ms Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 640762. Total: 788.203200 ms (FindLiveObjects: 32.866300 ms CreateObjectMapping: 59.505900 ms MarkObjects: 694.878700 ms DeleteObjects: 0.951500 ms) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 24883 unused Assets to reduce memory usage. Loaded Objects now: 633311. Total: 878.565200 ms (FindLiveObjects: 37.705600 ms CreateObjectMapping: 75.011100 ms MarkObjects: 746.875900 ms DeleteObjects: 18.972200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to send 'ArenaOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 633328. Total: 813.904100 ms (FindLiveObjects: 53.587500 ms CreateObjectMapping: 59.986400 ms MarkObjects: 699.716700 ms DeleteObjects: 0.613000 ms) Time to load EmptyForLoading 1.83 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.202200 ms Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 652922. Total: 789.550400 ms (FindLiveObjects: 31.858100 ms CreateObjectMapping: 59.632400 ms MarkObjects: 697.192600 ms DeleteObjects: 0.867000 ms) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1065 unused Assets to reduce memory usage. Loaded Objects now: 631847. Total: 793.742200 ms (FindLiveObjects: 34.043500 ms CreateObjectMapping: 62.737300 ms MarkObjects: 693.861600 ms DeleteObjects: 3.099300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 631847. Total: 792.804000 ms (FindLiveObjects: 38.067300 ms CreateObjectMapping: 58.333500 ms MarkObjects: 695.733000 ms DeleteObjects: 0.669700 ms) Time to load EmptyForLoading 1.63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.104300 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 657372. Total: 797.258000 ms (FindLiveObjects: 33.414000 ms CreateObjectMapping: 58.971500 ms MarkObjects: 704.159900 ms DeleteObjects: 0.712000 ms) loading scene: M_C20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 620 unused Assets to reduce memory usage. Loaded Objects now: 631087. Total: 795.811500 ms (FindLiveObjects: 35.499900 ms CreateObjectMapping: 60.965100 ms MarkObjects: 697.591200 ms DeleteObjects: 1.754900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 631087. Total: 788.765600 ms (FindLiveObjects: 32.200200 ms CreateObjectMapping: 59.191200 ms MarkObjects: 696.640500 ms DeleteObjects: 0.733200 ms) Time to load EmptyForLoading 1.66 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.608700 ms Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 673926. Total: 794.316200 ms (FindLiveObjects: 32.931000 ms CreateObjectMapping: 59.546600 ms MarkObjects: 700.982200 ms DeleteObjects: 0.855800 ms) Shrine spawn rate multiplier from zone size | 0.9501569 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 20001 unused Assets to reduce memory usage. Loaded Objects now: 636687. Total: 850.760500 ms (FindLiveObjects: 36.152500 ms CreateObjectMapping: 62.983500 ms MarkObjects: 732.618200 ms DeleteObjects: 19.006000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 636687. Total: 823.341900 ms (FindLiveObjects: 60.315900 ms CreateObjectMapping: 60.603000 ms MarkObjects: 701.721000 ms DeleteObjects: 0.701400 ms) Time to load EmptyForLoading 1.81 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.826700 ms Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 639982. Total: 791.559300 ms (FindLiveObjects: 31.280300 ms CreateObjectMapping: 58.980700 ms MarkObjects: 700.462000 ms DeleteObjects: 0.836000 ms) loading scene: M_D20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 545 unused Assets to reduce memory usage. Loaded Objects now: 636143. Total: 800.789600 ms (FindLiveObjects: 32.853300 ms CreateObjectMapping: 59.402400 ms MarkObjects: 707.117100 ms DeleteObjects: 1.416500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 636143. Total: 788.900400 ms (FindLiveObjects: 32.267400 ms CreateObjectMapping: 58.654700 ms MarkObjects: 697.290800 ms DeleteObjects: 0.687000 ms) Time to load EmptyForLoading 1.65 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.656200 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 660046. Total: 794.863400 ms (FindLiveObjects: 31.969500 ms CreateObjectMapping: 59.476700 ms MarkObjects: 702.615600 ms DeleteObjects: 0.801300 ms) Shrine spawn rate multiplier from zone size | 0.9564098 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9908 unused Assets to reduce memory usage. Loaded Objects now: 643049. Total: 824.203100 ms (FindLiveObjects: 36.906200 ms CreateObjectMapping: 60.888700 ms MarkObjects: 716.910700 ms DeleteObjects: 9.497200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 643049. Total: 821.074100 ms (FindLiveObjects: 46.439000 ms CreateObjectMapping: 59.248200 ms MarkObjects: 714.706200 ms DeleteObjects: 0.679800 ms) Time to load EmptyForLoading 1.76 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.768900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 646402. Total: 800.167400 ms (FindLiveObjects: 32.345000 ms CreateObjectMapping: 59.150800 ms MarkObjects: 707.874100 ms DeleteObjects: 0.797000 ms) loading scene: M_D20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 636820. Total: 802.069600 ms (FindLiveObjects: 33.999600 ms CreateObjectMapping: 59.631700 ms MarkObjects: 706.804200 ms DeleteObjects: 1.633700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 636820. Total: 795.016200 ms (FindLiveObjects: 32.880500 ms CreateObjectMapping: 58.843400 ms MarkObjects: 702.633700 ms DeleteObjects: 0.658200 ms) Time to load EmptyForLoading 1.66 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.692700 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 660718. Total: 799.617100 ms (FindLiveObjects: 32.852800 ms CreateObjectMapping: 59.505200 ms MarkObjects: 706.328600 ms DeleteObjects: 0.930200 ms) Shrine spawn rate multiplier from zone size | 0.9564098 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 27352 unused Assets to reduce memory usage. Loaded Objects now: 649678. Total: 871.218900 ms (FindLiveObjects: 41.937500 ms CreateObjectMapping: 63.190000 ms MarkObjects: 743.262000 ms DeleteObjects: 22.829100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 649678. Total: 864.050900 ms (FindLiveObjects: 66.002200 ms CreateObjectMapping: 65.669500 ms MarkObjects: 724.989400 ms DeleteObjects: 7.389300 ms) Time to load EmptyForLoading 1.86 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.927900 ms Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 653040. Total: 811.130900 ms (FindLiveObjects: 32.035500 ms CreateObjectMapping: 59.460600 ms MarkObjects: 718.786300 ms DeleteObjects: 0.848100 ms) loading scene: M_E80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1895 unused Assets to reduce memory usage. Loaded Objects now: 643529. Total: 820.265100 ms (FindLiveObjects: 35.540500 ms CreateObjectMapping: 60.303400 ms MarkObjects: 721.367300 ms DeleteObjects: 3.053500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 643529. Total: 805.510400 ms (FindLiveObjects: 33.971400 ms CreateObjectMapping: 59.145500 ms MarkObjects: 711.761300 ms DeleteObjects: 0.631600 ms) Time to load EmptyForLoading 1.68 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 49 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.669900 ms Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 878269. Total: 852.737500 ms (FindLiveObjects: 41.626100 ms CreateObjectMapping: 59.554300 ms MarkObjects: 750.524400 ms DeleteObjects: 1.032200 ms) Shrine spawn rate multiplier from zone size | 0.8826126 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 25929 unused Assets to reduce memory usage. Loaded Objects now: 649124. Total: 863.646900 ms (FindLiveObjects: 38.925200 ms CreateObjectMapping: 63.319000 ms MarkObjects: 738.561900 ms DeleteObjects: 22.840500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 649124. Total: 847.821400 ms (FindLiveObjects: 58.310200 ms CreateObjectMapping: 64.571300 ms MarkObjects: 717.776500 ms DeleteObjects: 7.162800 ms) Time to load EmptyForLoading 1.95 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.796900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 652412. Total: 812.232900 ms (FindLiveObjects: 32.974800 ms CreateObjectMapping: 59.160300 ms MarkObjects: 719.271000 ms DeleteObjects: 0.826300 ms) applied ID: 502 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 44 to 144 | Result was 114 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 502 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 54 to 154 | Result was 86 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 502 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 48 to 148 | Result was 107 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 502 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 58 to 158 | Result was 85 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:RollFractureTier(Int32, Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_E50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1037 unused Assets to reduce memory usage. Loaded Objects now: 644930. Total: 827.794000 ms (FindLiveObjects: 39.239300 ms CreateObjectMapping: 60.011300 ms MarkObjects: 726.558800 ms DeleteObjects: 1.984100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 644930. Total: 812.892500 ms (FindLiveObjects: 32.587700 ms CreateObjectMapping: 58.869600 ms MarkObjects: 720.764700 ms DeleteObjects: 0.669900 ms) Time to load EmptyForLoading 1.69 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 41 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.259500 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 774356. Total: 833.673700 ms (FindLiveObjects: 37.613400 ms CreateObjectMapping: 59.957400 ms MarkObjects: 735.385100 ms DeleteObjects: 0.717400 ms) Shrine spawn rate multiplier from zone size | 0.8371373 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 35411 unused Assets to reduce memory usage. Loaded Objects now: 653113. Total: 879.410500 ms (FindLiveObjects: 43.789100 ms CreateObjectMapping: 64.339900 ms MarkObjects: 741.748700 ms DeleteObjects: 29.532200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 653113. Total: 868.023400 ms (FindLiveObjects: 54.447600 ms CreateObjectMapping: 65.302400 ms MarkObjects: 728.903900 ms DeleteObjects: 19.369000 ms) Time to load EmptyForLoading 1.94 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.976800 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 656561. Total: 825.416000 ms (FindLiveObjects: 33.266100 ms CreateObjectMapping: 59.848900 ms MarkObjects: 731.513900 ms DeleteObjects: 0.786500 ms) loading scene: M_D60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 845 unused Assets to reduce memory usage. Loaded Objects now: 647110. Total: 837.154900 ms (FindLiveObjects: 39.972900 ms CreateObjectMapping: 60.727900 ms MarkObjects: 734.657300 ms DeleteObjects: 1.796400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 647110. Total: 823.072300 ms (FindLiveObjects: 34.180000 ms CreateObjectMapping: 59.598000 ms MarkObjects: 728.592400 ms DeleteObjects: 0.701400 ms) Time to load EmptyForLoading 1.70 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 43 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.876500 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 756913. Total: 847.692100 ms (FindLiveObjects: 39.709700 ms CreateObjectMapping: 61.053900 ms MarkObjects: 746.090000 ms DeleteObjects: 0.838100 ms) Shrine spawn rate multiplier from zone size | 0.8300711 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 49657 unused Assets to reduce memory usage. Loaded Objects now: 662991. Total: 916.810800 ms (FindLiveObjects: 40.974200 ms CreateObjectMapping: 66.299200 ms MarkObjects: 769.723200 ms DeleteObjects: 39.813900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 662985. Total: 919.537800 ms (FindLiveObjects: 61.104200 ms CreateObjectMapping: 66.455900 ms MarkObjects: 751.518300 ms DeleteObjects: 40.458700 ms) Time to load EmptyForLoading 2.02 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.131500 ms Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 666309. Total: 839.284300 ms (FindLiveObjects: 33.111100 ms CreateObjectMapping: 58.655500 ms MarkObjects: 746.682900 ms DeleteObjects: 0.834200 ms) loading scene: R1Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 563 unused Assets to reduce memory usage. Loaded Objects now: 662339. Total: 865.737600 ms (FindLiveObjects: 37.338200 ms CreateObjectMapping: 58.922100 ms MarkObjects: 767.768100 ms DeleteObjects: 1.708600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 662339. Total: 842.435200 ms (FindLiveObjects: 33.710300 ms CreateObjectMapping: 58.920100 ms MarkObjects: 749.083600 ms DeleteObjects: 0.720600 ms) Time to load EmptyForLoading 1.75 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.067600 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 700538. Total: 847.200800 ms (FindLiveObjects: 35.345700 ms CreateObjectMapping: 58.856700 ms MarkObjects: 752.216600 ms DeleteObjects: 0.781400 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 26038 unused Assets to reduce memory usage. Loaded Objects now: 668674. Total: 910.143300 ms (FindLiveObjects: 42.649500 ms CreateObjectMapping: 63.023500 ms MarkObjects: 778.653500 ms DeleteObjects: 25.816600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 668674. Total: 886.539100 ms (FindLiveObjects: 57.312100 ms CreateObjectMapping: 65.525700 ms MarkObjects: 762.676800 ms DeleteObjects: 1.024000 ms) Time to load EmptyForLoading 1.89 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.173800 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 694270. Total: 865.587000 ms (FindLiveObjects: 33.873100 ms CreateObjectMapping: 59.364300 ms MarkObjects: 771.424900 ms DeleteObjects: 0.924300 ms) loading scene: M_F1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 567 unused Assets to reduce memory usage. Loaded Objects now: 668413. Total: 863.019200 ms (FindLiveObjects: 35.306100 ms CreateObjectMapping: 59.774300 ms MarkObjects: 766.252000 ms DeleteObjects: 1.686300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 668413. Total: 859.318900 ms (FindLiveObjects: 34.936000 ms CreateObjectMapping: 59.594700 ms MarkObjects: 764.044900 ms DeleteObjects: 0.742800 ms) Time to load EmptyForLoading 1.79 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.106100 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 692647. Total: 863.678900 ms (FindLiveObjects: 34.985800 ms CreateObjectMapping: 59.854600 ms MarkObjects: 768.021200 ms DeleteObjects: 0.816800 ms) Shrine spawn rate multiplier from zone size | 0.834214 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 17787 unused Assets to reduce memory usage. Loaded Objects now: 678836. Total: 890.577400 ms (FindLiveObjects: 37.568300 ms CreateObjectMapping: 62.557900 ms MarkObjects: 775.638100 ms DeleteObjects: 14.812600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 678836. Total: 899.825200 ms (FindLiveObjects: 62.864100 ms CreateObjectMapping: 59.274400 ms MarkObjects: 776.802100 ms DeleteObjects: 0.884100 ms) Time to load EmptyForLoading 1.92 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.527800 ms Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682384. Total: 859.752400 ms (FindLiveObjects: 34.444600 ms CreateObjectMapping: 59.027700 ms MarkObjects: 765.465200 ms DeleteObjects: 0.814200 ms) loading scene: M_C35TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 814 unused Assets to reduce memory usage. Loaded Objects now: 669727. Total: 869.526400 ms (FindLiveObjects: 37.831800 ms CreateObjectMapping: 60.199300 ms MarkObjects: 769.712400 ms DeleteObjects: 1.782500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 669727. Total: 856.633400 ms (FindLiveObjects: 35.247800 ms CreateObjectMapping: 58.848400 ms MarkObjects: 761.820200 ms DeleteObjects: 0.716200 ms) Time to load EmptyForLoading 1.77 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.476100 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 680771. Total: 859.629100 ms (FindLiveObjects: 36.081800 ms CreateObjectMapping: 60.692100 ms MarkObjects: 762.048900 ms DeleteObjects: 0.806000 ms) Shrine spawn rate multiplier from zone size | 0.5087083 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 33958 unused Assets to reduce memory usage. Loaded Objects now: 679726. Total: 921.147000 ms (FindLiveObjects: 39.296700 ms CreateObjectMapping: 64.618700 ms MarkObjects: 790.325900 ms DeleteObjects: 26.905200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 679726. Total: 920.972200 ms (FindLiveObjects: 68.285100 ms CreateObjectMapping: 65.940100 ms MarkObjects: 770.835900 ms DeleteObjects: 15.910400 ms) Time to load EmptyForLoading 1.99 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.541200 ms Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 683173. Total: 899.017800 ms (FindLiveObjects: 37.161600 ms CreateObjectMapping: 64.499800 ms MarkObjects: 796.583700 ms DeleteObjects: 0.772300 ms) loading scene: M_F70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1145 unused Assets to reduce memory usage. Loaded Objects now: 671983. Total: 882.372900 ms (FindLiveObjects: 45.996400 ms CreateObjectMapping: 61.165100 ms MarkObjects: 772.829700 ms DeleteObjects: 2.381300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 671983. Total: 862.009400 ms (FindLiveObjects: 34.232700 ms CreateObjectMapping: 59.010000 ms MarkObjects: 768.090800 ms DeleteObjects: 0.675500 ms) Time to load EmptyForLoading 1.80 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.578400 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 722937. Total: 867.814500 ms (FindLiveObjects: 37.322700 ms CreateObjectMapping: 60.642300 ms MarkObjects: 769.044100 ms DeleteObjects: 0.805200 ms) Shrine spawn rate multiplier from zone size | 0.8035 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 22459 unused Assets to reduce memory usage. Loaded Objects now: 678860. Total: 913.250900 ms (FindLiveObjects: 43.911600 ms CreateObjectMapping: 63.466900 ms MarkObjects: 786.782300 ms DeleteObjects: 19.089700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 678860. Total: 896.849400 ms (FindLiveObjects: 60.649700 ms CreateObjectMapping: 66.243900 ms MarkObjects: 768.628500 ms DeleteObjects: 1.326700 ms) Time to load EmptyForLoading 1.93 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.305800 ms Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 682301. Total: 862.860000 ms (FindLiveObjects: 33.877500 ms CreateObjectMapping: 58.837400 ms MarkObjects: 769.226800 ms DeleteObjects: 0.917900 ms) loading scene: M_F1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 691 unused Assets to reduce memory usage. Loaded Objects now: 673026. Total: 878.044800 ms (FindLiveObjects: 40.507200 ms CreateObjectMapping: 59.710000 ms MarkObjects: 776.012300 ms DeleteObjects: 1.815000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 673026. Total: 860.594200 ms (FindLiveObjects: 34.142400 ms CreateObjectMapping: 58.896800 ms MarkObjects: 766.869700 ms DeleteObjects: 0.684900 ms) Time to load EmptyForLoading 1.79 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.216100 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 697258. Total: 863.013100 ms (FindLiveObjects: 34.014000 ms CreateObjectMapping: 59.085600 ms MarkObjects: 769.122000 ms DeleteObjects: 0.791100 ms) Shrine spawn rate multiplier from zone size | 0.834214 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 30076 unused Assets to reduce memory usage. Loaded Objects now: 676088. Total: 925.380200 ms (FindLiveObjects: 43.833600 ms CreateObjectMapping: 64.912800 ms MarkObjects: 793.733300 ms DeleteObjects: 22.900100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 676088. Total: 918.411300 ms (FindLiveObjects: 60.738200 ms CreateObjectMapping: 66.450800 ms MarkObjects: 775.744100 ms DeleteObjects: 15.477800 ms) Time to load EmptyForLoading 1.98 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.485700 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 679580. Total: 864.761600 ms (FindLiveObjects: 33.575300 ms CreateObjectMapping: 59.016500 ms MarkObjects: 771.448300 ms DeleteObjects: 0.721200 ms) loading scene: M_C35TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 919 unused Assets to reduce memory usage. Loaded Objects now: 671460. Total: 882.981400 ms (FindLiveObjects: 38.654200 ms CreateObjectMapping: 59.084000 ms MarkObjects: 783.235300 ms DeleteObjects: 2.007500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 671460. Total: 866.196200 ms (FindLiveObjects: 34.302700 ms CreateObjectMapping: 58.934200 ms MarkObjects: 772.087400 ms DeleteObjects: 0.871200 ms) Time to load EmptyForLoading 1.79 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.205600 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 682480. Total: 861.655000 ms (FindLiveObjects: 34.223800 ms CreateObjectMapping: 58.970100 ms MarkObjects: 767.697500 ms DeleteObjects: 0.763200 ms) Shrine spawn rate multiplier from zone size | 0.5087083 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 34568 unused Assets to reduce memory usage. Loaded Objects now: 679207. Total: 927.276700 ms (FindLiveObjects: 39.499100 ms CreateObjectMapping: 64.641200 ms MarkObjects: 795.354900 ms DeleteObjects: 27.781100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 679207. Total: 926.344000 ms (FindLiveObjects: 56.618800 ms CreateObjectMapping: 66.278500 ms MarkObjects: 779.880400 ms DeleteObjects: 23.565700 ms) Time to load EmptyForLoading 1.98 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.499700 ms Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 682631. Total: 874.653300 ms (FindLiveObjects: 33.617400 ms CreateObjectMapping: 60.502400 ms MarkObjects: 779.659800 ms DeleteObjects: 0.873400 ms) loading scene: R5Q10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1013 unused Assets to reduce memory usage. Loaded Objects now: 673712. Total: 878.183900 ms (FindLiveObjects: 37.074000 ms CreateObjectMapping: 58.997700 ms MarkObjects: 780.039400 ms DeleteObjects: 2.072400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 673712. Total: 870.390900 ms (FindLiveObjects: 34.947400 ms CreateObjectMapping: 59.956800 ms MarkObjects: 774.710500 ms DeleteObjects: 0.775500 ms) Time to load EmptyForLoading 1.79 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 44 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.162400 ms Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 774290. Total: 900.766200 ms (FindLiveObjects: 42.895000 ms CreateObjectMapping: 72.120300 ms MarkObjects: 784.948100 ms DeleteObjects: 0.802400 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "WengariRaider(Clone)/v_WengariBerserker/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 50521 unused Assets to reduce memory usage. Loaded Objects now: 686162. Total: 979.252000 ms (FindLiveObjects: 42.248600 ms CreateObjectMapping: 67.480900 ms MarkObjects: 828.620400 ms DeleteObjects: 40.901900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 686144. Total: 974.393600 ms (FindLiveObjects: 97.581500 ms CreateObjectMapping: 66.638000 ms MarkObjects: 779.237600 ms DeleteObjects: 30.936000 ms) Time to load EmptyForLoading 2.19 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.711000 ms Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 689538. Total: 874.558900 ms (FindLiveObjects: 35.990400 ms CreateObjectMapping: 59.700200 ms MarkObjects: 777.965900 ms DeleteObjects: 0.901800 ms) loading scene: M_F20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1086 unused Assets to reduce memory usage. Loaded Objects now: 676116. Total: 880.967000 ms (FindLiveObjects: 38.584500 ms CreateObjectMapping: 61.007200 ms MarkObjects: 779.137700 ms DeleteObjects: 2.237100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 676116. Total: 866.940900 ms (FindLiveObjects: 34.767900 ms CreateObjectMapping: 59.303400 ms MarkObjects: 772.026300 ms DeleteObjects: 0.842700 ms) Time to load EmptyForLoading 1.80 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.260800 ms Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 709669. Total: 874.304900 ms (FindLiveObjects: 35.871600 ms CreateObjectMapping: 60.495700 ms MarkObjects: 777.118200 ms DeleteObjects: 0.819000 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 22074 unused Assets to reduce memory usage. Loaded Objects now: 689176. Total: 909.886000 ms (FindLiveObjects: 40.168200 ms CreateObjectMapping: 63.551400 ms MarkObjects: 786.241600 ms DeleteObjects: 19.924500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 689176. Total: 904.353200 ms (FindLiveObjects: 63.151200 ms CreateObjectMapping: 61.369600 ms MarkObjects: 778.993400 ms DeleteObjects: 0.838500 ms) Time to load EmptyForLoading 1.97 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.627100 ms Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 692603. Total: 884.595300 ms (FindLiveObjects: 34.651600 ms CreateObjectMapping: 59.632600 ms MarkObjects: 789.440100 ms DeleteObjects: 0.870200 ms) loading scene: M_F70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1086 unused Assets to reduce memory usage. Loaded Objects now: 676731. Total: 893.884000 ms (FindLiveObjects: 37.837700 ms CreateObjectMapping: 61.288900 ms MarkObjects: 792.496800 ms DeleteObjects: 2.259000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 676731. Total: 872.021700 ms (FindLiveObjects: 34.604500 ms CreateObjectMapping: 59.410400 ms MarkObjects: 777.278100 ms DeleteObjects: 0.728100 ms) Time to load EmptyForLoading 1.81 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.270400 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 727669. Total: 880.791200 ms (FindLiveObjects: 37.911400 ms CreateObjectMapping: 61.119700 ms MarkObjects: 780.974200 ms DeleteObjects: 0.785600 ms) Shrine spawn rate multiplier from zone size | 0.8035 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 24069 unused Assets to reduce memory usage. Loaded Objects now: 688630. Total: 915.629500 ms (FindLiveObjects: 40.390000 ms CreateObjectMapping: 63.251000 ms MarkObjects: 789.862900 ms DeleteObjects: 22.125300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 688630. Total: 915.979100 ms (FindLiveObjects: 67.417100 ms CreateObjectMapping: 63.895700 ms MarkObjects: 783.784600 ms DeleteObjects: 0.881100 ms) Time to load EmptyForLoading 1.97 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.784300 ms Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 692030. Total: 878.735600 ms (FindLiveObjects: 33.666300 ms CreateObjectMapping: 59.077500 ms MarkObjects: 785.095000 ms DeleteObjects: 0.896400 ms) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1165 unused Assets to reduce memory usage. Loaded Objects now: 677351. Total: 889.746300 ms (FindLiveObjects: 35.635700 ms CreateObjectMapping: 59.585500 ms MarkObjects: 792.132600 ms DeleteObjects: 2.392100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 677351. Total: 870.644700 ms (FindLiveObjects: 34.791900 ms CreateObjectMapping: 58.959600 ms MarkObjects: 776.125600 ms DeleteObjects: 0.767000 ms) Time to load EmptyForLoading 1.80 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.191900 ms M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReturnThroughPortalInteraction:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 696937. Total: 873.490900 ms (FindLiveObjects: 34.822600 ms CreateObjectMapping: 59.343200 ms MarkObjects: 778.409600 ms DeleteObjects: 0.914900 ms) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1276 unused Assets to reduce memory usage. Loaded Objects now: 679584. Total: 895.181800 ms (FindLiveObjects: 39.275900 ms CreateObjectMapping: 59.635400 ms MarkObjects: 792.174200 ms DeleteObjects: 4.095800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 679584. Total: 876.075200 ms (FindLiveObjects: 36.491900 ms CreateObjectMapping: 60.472900 ms MarkObjects: 778.366500 ms DeleteObjects: 0.743300 ms) Time to load EmptyForLoading 1.82 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.392300 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 705114. Total: 881.711700 ms (FindLiveObjects: 35.398900 ms CreateObjectMapping: 59.066500 ms MarkObjects: 786.188900 ms DeleteObjects: 1.057100 ms) loading scene: M_B20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 565 unused Assets to reduce memory usage. Loaded Objects now: 679658. Total: 877.624200 ms (FindLiveObjects: 35.727100 ms CreateObjectMapping: 60.069500 ms MarkObjects: 780.212800 ms DeleteObjects: 1.614500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 679658. Total: 871.986200 ms (FindLiveObjects: 34.823400 ms CreateObjectMapping: 58.848300 ms MarkObjects: 777.588500 ms DeleteObjects: 0.725400 ms) Time to load EmptyForLoading 1.81 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.270800 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 744413. Total: 885.520100 ms (FindLiveObjects: 37.162800 ms CreateObjectMapping: 59.058200 ms MarkObjects: 788.340400 ms DeleteObjects: 0.958300 ms) Shrine spawn rate multiplier from zone size | 1.91615 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 41851 unused Assets to reduce memory usage. Loaded Objects now: 690556. Total: 970.319600 ms (FindLiveObjects: 47.364500 ms CreateObjectMapping: 66.421700 ms MarkObjects: 819.963200 ms DeleteObjects: 36.568800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 690675. Total: 963.192200 ms (FindLiveObjects: 77.311800 ms CreateObjectMapping: 67.287600 ms MarkObjects: 792.565700 ms DeleteObjects: 26.026600 ms) Time to load EmptyForLoading 2.17 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.060300 ms Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 693886. Total: 883.882200 ms (FindLiveObjects: 35.937600 ms CreateObjectMapping: 59.210500 ms MarkObjects: 787.605300 ms DeleteObjects: 1.128200 ms) loading scene: M_C35TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1243 unused Assets to reduce memory usage. Loaded Objects now: 678901. Total: 890.849800 ms (FindLiveObjects: 38.944100 ms CreateObjectMapping: 59.988200 ms MarkObjects: 789.170900 ms DeleteObjects: 2.746300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 678901. Total: 881.912200 ms (FindLiveObjects: 34.467200 ms CreateObjectMapping: 59.291900 ms MarkObjects: 787.132500 ms DeleteObjects: 1.020200 ms) Time to load EmptyForLoading 1.82 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.788200 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 689934. Total: 878.561900 ms (FindLiveObjects: 35.533000 ms CreateObjectMapping: 59.964900 ms MarkObjects: 782.201700 ms DeleteObjects: 0.862000 ms) Shrine spawn rate multiplier from zone size | 0.5087083 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 18247 unused Assets to reduce memory usage. Loaded Objects now: 689551. Total: 965.615400 ms (FindLiveObjects: 39.722100 ms CreateObjectMapping: 65.566200 ms MarkObjects: 843.503500 ms DeleteObjects: 16.823200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 689551. Total: 910.521300 ms (FindLiveObjects: 57.401500 ms CreateObjectMapping: 60.029800 ms MarkObjects: 792.221900 ms DeleteObjects: 0.867500 ms) Time to load EmptyForLoading 2.01 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.592000 ms Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 693015. Total: 883.810700 ms (FindLiveObjects: 34.752100 ms CreateObjectMapping: 59.114600 ms MarkObjects: 789.061500 ms DeleteObjects: 0.882100 ms) loading scene: R5Q20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1225 unused Assets to reduce memory usage. Loaded Objects now: 679336. Total: 914.938400 ms (FindLiveObjects: 44.432100 ms CreateObjectMapping: 60.209500 ms MarkObjects: 807.776500 ms DeleteObjects: 2.519900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 679336. Total: 881.314200 ms (FindLiveObjects: 35.105200 ms CreateObjectMapping: 60.210900 ms MarkObjects: 785.314900 ms DeleteObjects: 0.682500 ms) Time to load EmptyForLoading 1.84 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.289100 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 694321. Total: 907.915800 ms (FindLiveObjects: 35.920200 ms CreateObjectMapping: 62.205000 ms MarkObjects: 809.048600 ms DeleteObjects: 0.741500 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at MaterialPropertyAnimator.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at MaterialPropertyAnimator.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) SummonedSkeleton(Clone) is trying to exit a state it is not currently in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) MovingToTarget:updateTargetIfInPersuitRange() MovingToTarget:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 46833 unused Assets to reduce memory usage. Loaded Objects now: 690031. Total: 954.101500 ms (FindLiveObjects: 42.164800 ms CreateObjectMapping: 67.655800 ms MarkObjects: 807.299600 ms DeleteObjects: 36.981000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 690031. Total: 963.398100 ms (FindLiveObjects: 59.799300 ms CreateObjectMapping: 67.305500 ms MarkObjects: 796.493500 ms DeleteObjects: 39.799100 ms) Time to load EmptyForLoading 2.06 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.842500 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 693482. Total: 886.155500 ms (FindLiveObjects: 34.364800 ms CreateObjectMapping: 59.935700 ms MarkObjects: 790.839700 ms DeleteObjects: 1.014900 ms) loading scene: M_G93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1136 unused Assets to reduce memory usage. Loaded Objects now: 680690. Total: 902.256300 ms (FindLiveObjects: 43.459600 ms CreateObjectMapping: 59.974000 ms MarkObjects: 796.391800 ms DeleteObjects: 2.430500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 680690. Total: 876.123400 ms (FindLiveObjects: 35.320200 ms CreateObjectMapping: 59.153700 ms MarkObjects: 780.962200 ms DeleteObjects: 0.686800 ms) Time to load EmptyForLoading 1.84 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.206600 ms Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 691569. Total: 876.951500 ms (FindLiveObjects: 34.687700 ms CreateObjectMapping: 59.668200 ms MarkObjects: 781.807900 ms DeleteObjects: 0.787200 ms) Shrine spawn rate multiplier from zone size | 0.5621803 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Wengari Raider Boss(Clone)/v_WengariBerserker/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 41234 unused Assets to reduce memory usage. Loaded Objects now: 693554. Total: 956.040300 ms (FindLiveObjects: 41.872600 ms CreateObjectMapping: 65.419800 ms MarkObjects: 815.164400 ms DeleteObjects: 33.583100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 693554. Total: 958.953500 ms (FindLiveObjects: 71.904000 ms CreateObjectMapping: 66.838900 ms MarkObjects: 794.874800 ms DeleteObjects: 25.335200 ms) Time to load EmptyForLoading 2.06 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.692200 ms Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 696968. Total: 887.110800 ms (FindLiveObjects: 33.976900 ms CreateObjectMapping: 59.574500 ms MarkObjects: 792.691600 ms DeleteObjects: 0.867400 ms) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1148 unused Assets to reduce memory usage. Loaded Objects now: 682823. Total: 908.638800 ms (FindLiveObjects: 38.419200 ms CreateObjectMapping: 60.679400 ms MarkObjects: 807.226100 ms DeleteObjects: 2.313700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682823. Total: 884.533000 ms (FindLiveObjects: 36.387100 ms CreateObjectMapping: 59.803700 ms MarkObjects: 787.644000 ms DeleteObjects: 0.697500 ms) Time to load EmptyForLoading 1.84 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.310500 ms M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReturnThroughPortalInteraction:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 702423. Total: 886.991300 ms (FindLiveObjects: 33.955400 ms CreateObjectMapping: 60.612800 ms MarkObjects: 791.669600 ms DeleteObjects: 0.752700 ms) loading scene: Arena_1_Forest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 976 unused Assets to reduce memory usage. Loaded Objects now: 682805. Total: 889.940000 ms (FindLiveObjects: 36.851500 ms CreateObjectMapping: 59.742200 ms MarkObjects: 789.593800 ms DeleteObjects: 3.752100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682805. Total: 892.586700 ms (FindLiveObjects: 36.934200 ms CreateObjectMapping: 59.697400 ms MarkObjects: 795.245900 ms DeleteObjects: 0.708700 ms) Time to load EmptyForLoading 1.83 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.350600 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 692349. Total: 887.866700 ms (FindLiveObjects: 33.766800 ms CreateObjectMapping: 59.553000 ms MarkObjects: 793.744100 ms DeleteObjects: 0.802600 ms) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Arena_3_Magma UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 53052 unused Assets to reduce memory usage. Loaded Objects now: 702424. Total: 988.721700 ms (FindLiveObjects: 48.012200 ms CreateObjectMapping: 67.355700 ms MarkObjects: 831.263600 ms DeleteObjects: 42.089900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 702424. Total: 987.545200 ms (FindLiveObjects: 60.056500 ms CreateObjectMapping: 67.610400 ms MarkObjects: 810.105700 ms DeleteObjects: 49.772000 ms) Time to load EmptyForLoading 2.11 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.778900 ms Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 716331. Total: 910.966300 ms (FindLiveObjects: 35.819400 ms CreateObjectMapping: 59.627900 ms MarkObjects: 814.727900 ms DeleteObjects: 0.790800 ms) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Arena_3_Magma UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 71028 unused Assets to reduce memory usage. Loaded Objects now: 716033. Total: 1018.949100 ms (FindLiveObjects: 47.345900 ms CreateObjectMapping: 70.957000 ms MarkObjects: 845.328900 ms DeleteObjects: 55.317000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 716033. Total: 1053.814100 ms (FindLiveObjects: 66.729300 ms CreateObjectMapping: 67.016100 ms MarkObjects: 842.480200 ms DeleteObjects: 77.587900 ms) Time to load EmptyForLoading 2.24 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.128200 ms Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 729934. Total: 940.192100 ms (FindLiveObjects: 37.043800 ms CreateObjectMapping: 60.253900 ms MarkObjects: 842.166800 ms DeleteObjects: 0.727200 ms) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Arena_2_E10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 71507 unused Assets to reduce memory usage. Loaded Objects now: 723308. Total: 1049.458500 ms (FindLiveObjects: 48.503500 ms CreateObjectMapping: 70.091800 ms MarkObjects: 871.372500 ms DeleteObjects: 59.490100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 723308. Total: 1061.674200 ms (FindLiveObjects: 62.338400 ms CreateObjectMapping: 68.244200 ms MarkObjects: 853.341400 ms DeleteObjects: 77.749700 ms) Time to load EmptyForLoading 2.29 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.289600 ms Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 737256. Total: 953.985500 ms (FindLiveObjects: 38.237300 ms CreateObjectMapping: 59.794300 ms MarkObjects: 855.142600 ms DeleteObjects: 0.810800 ms) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) There is no ladder manager instance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ArenaSpawner:onWaveEnd() ArenaSpawner:enemyDied(Dying) AwesomeTechnologies.VegetationStudio.MultiRemoveVegetationSystemDelegate:Invoke(VegetationSystemPro) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 61802 unused Assets to reduce memory usage. Loaded Objects now: 725241. Total: 1029.388900 ms (FindLiveObjects: 44.790300 ms CreateObjectMapping: 68.638600 ms MarkObjects: 864.223400 ms DeleteObjects: 51.736200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to send 'ArenaOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 726430. Total: 1048.336400 ms (FindLiveObjects: 65.077500 ms CreateObjectMapping: 68.089800 ms MarkObjects: 859.445800 ms DeleteObjects: 55.722700 ms) Time to load EmptyForLoading 2.28 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.056500 ms Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 744643. Total: 950.973000 ms (FindLiveObjects: 36.984800 ms CreateObjectMapping: 59.713400 ms MarkObjects: 853.408200 ms DeleteObjects: 0.866100 ms) Uploading Crash Report Exception: Steamworks is uninitialized at Steamworks.SteamInterface..ctor (System.Boolean server) [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.SteamUser.get_Internal () [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.AuthTicket.Cancel () [0x00000] in <00000000000000000000000000000000>:0 at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Setting up 4 worker threads for Enlighten. Thread -> id: bc0 -> priority: 1 Thread -> id: 23e4 -> priority: 1 Thread -> id: 1f74 -> priority: 1 Thread -> id: 1b28 -> priority: 1