Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3090 (ID=0x2204) Vendor: VRAM: 24326 MB Driver: 31.0.15.5176 Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.107800 ms Local build hash: OperationResult.Result`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Rewired.Internal.ButtonDownEventHandler:Invoke() Localization:OnTableChanged(StringTable) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Rewired.Internal.ButtonDownEventHandler:Invoke() Localization:OnTableChanged(StringTable) d__61:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 11) game version: 1.0.3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DeathScreen opened: -infoProvider: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 3.985700 ms Unloading 22118 unused Assets to reduce memory usage. Loaded Objects now: 802373. Total: 920.379500 ms (FindLiveObjects: 35.561800 ms CreateObjectMapping: 44.499900 ms MarkObjects: 833.609800 ms DeleteObjects: 6.707500 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 5.490700 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 802378. Total: 901.243600 ms (FindLiveObjects: 33.775100 ms CreateObjectMapping: 41.920400 ms MarkObjects: 825.007800 ms DeleteObjects: 0.539800 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-central] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-central is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-central] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-central is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-03-13T18:07:09.1711710+00:00 ClientSessionID=b955d4f544254b64ac3843f812a004d4 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.<>c:b__136_1() System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.d__19:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:09.3770217+00:00 Matched player '51F45BEC404B1F37' to region 'usa-central' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__35:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.SceneState.Nodes.AnyStateNode:.ctor() LE.Services.d__42:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:10.0438579+00:00 Mapped region 'usa-central' to endpoint 'https://lastepoch-data-usa-central-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Rewired.Internal.ButtonDownEventHandler:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Rewired.Internal.ButtonDownEventHandler:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-03-13T18:07:21.4604822+00:00 Enter Game: Matchmaking... LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:21.4614819+00:00 Requesting game server in region us-central LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:23.0745055+00:00 Matchmaking finished: {"Ip":"173.237.19.108","Port":28421,"AllocationId":null}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__8:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Rewired.Internal.ButtonDownEventHandler:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Rewired.Internal.ButtonDownEventHandler:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:23.1735661+00:00 Enter Game: Connecting to 173.237.19.108:28421 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__6:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Rewired.Internal.ButtonDownEventHandler:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:23.2363809+00:00 Bind Successful (IP=173.237.19.108;Port=28421) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:23.2423824+00:00 Player 0 Connected (IP=173.237.19.108;Port=28421) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) System.Xml.Serialization.XmlSerializationCollectionFixupCallback:Invoke(Object, Object) Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:24.0902105+00:00 Server Accepted (IP=173.237.19.108;Port=28421) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:24.0912094+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:24.1582298+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to E03C64CD0C28BC54 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:24.2356800+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) UnityEngine.Windows.Speech.DictationResultDelegate:Invoke(String, ConfidenceLevel) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:24.2356800+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) UnityEngine.Windows.Speech.DictationResultDelegate:Invoke(String, ConfidenceLevel) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:24.2356800+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) UnityEngine.Windows.Speech.DictationResultDelegate:Invoke(String, ConfidenceLevel) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:24.2356800+00:00 LoadingScreen.OnEnable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) UnityEngine.Windows.Speech.DictationResultDelegate:Invoke(String, ConfidenceLevel) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 18) 2024-03-13T18:07:24.8501684+00:00 HandleMessageAssignOwnership: could not find object 301, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:24.8501684+00:00 HandleMessageAssignOwnership: could not find object 302, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 366 unused Assets to reduce memory usage. Loaded Objects now: 929820. Total: 1036.442000 ms (FindLiveObjects: 39.786900 ms CreateObjectMapping: 104.543700 ms MarkObjects: 891.225600 ms DeleteObjects: 0.885200 ms) 2024-03-13T18:07:25.8948135+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:25.8958140+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 29 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 8.985200 ms 2024-03-13T18:07:26.9906170+00:00 LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:27.0001232+00:00 Time to Single load 'EoT' 2.77 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 96871 unused Assets to reduce memory usage. Loaded Objects now: 864423. Total: 1007.415500 ms (FindLiveObjects: 41.973100 ms CreateObjectMapping: 63.793700 ms MarkObjects: 873.167600 ms DeleteObjects: 28.480700 ms) 2024-03-13T18:07:28.0757807+00:00 PlayerActorSync.ReceiveSyncOwner(A2AE35A4D1A0CDEB) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0757807+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A2AE35A4D1A0CDEB) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0757807+00:00 PlayerActorSync.ReceiveCreateVisuals(A2AE35A4D1A0CDEB) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0777804+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A2AE35A4D1A0CDEB) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0787802+00:00 PlayerActorSync.ReceiveSyncOwner(7A2A2E40F38E9981) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0787802+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7A2A2E40F38E9981) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0787802+00:00 PlayerActorSync.ReceiveCreateVisuals(7A2A2E40F38E9981) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0797795+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7A2A2E40F38E9981) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0817806+00:00 PlayerActorSync.ReceiveSyncOwner(AA33E8409C989811) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0817806+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AA33E8409C989811) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0817806+00:00 PlayerActorSync.ReceiveCreateVisuals(AA33E8409C989811) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0832858+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AA33E8409C989811) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0842912+00:00 PlayerActorSync.ReceiveSyncOwner(5862D1F07A178A9C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0852903+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5862D1F07A178A9C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0852903+00:00 PlayerActorSync.ReceiveCreateVisuals(5862D1F07A178A9C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0852903+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5862D1F07A178A9C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0872896+00:00 PlayerActorSync.ReceiveSyncOwner(6CE21CD52853B9D1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0872896+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6CE21CD52853B9D1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0872896+00:00 PlayerActorSync.ReceiveCreateVisuals(6CE21CD52853B9D1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0882897+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6CE21CD52853B9D1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0902900+00:00 PlayerActorSync.ReceiveSyncOwner(29294B78376B88BE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0902900+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(29294B78376B88BE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0902900+00:00 PlayerActorSync.ReceiveCreateVisuals(29294B78376B88BE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0912901+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(29294B78376B88BE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0932901+00:00 PlayerActorSync.ReceiveSyncOwner(338DB6B8BCD8FF0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0932901+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(338DB6B8BCD8FF0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0932901+00:00 PlayerActorSync.ReceiveCreateVisuals(338DB6B8BCD8FF0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0943370+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(338DB6B8BCD8FF0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0953371+00:00 PlayerActorSync.ReceiveSyncOwner(8E901A602A2CAA3B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0953371+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(8E901A602A2CAA3B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0953371+00:00 PlayerActorSync.ReceiveCreateVisuals(8E901A602A2CAA3B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0963373+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(8E901A602A2CAA3B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0983377+00:00 PlayerActorSync.ReceiveSyncOwner(5C0A3836B1A4A309) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0983377+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5C0A3836B1A4A309) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0983377+00:00 PlayerActorSync.ReceiveCreateVisuals(5C0A3836B1A4A309) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.0993377+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5C0A3836B1A4A309) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.1289529+00:00 PlayerActorSync.ReceiveSyncOwner(3E81235CC4246404) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.1299534+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3E81235CC4246404) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.1299534+00:00 PlayerActorSync.ReceiveCreateVisuals(3E81235CC4246404) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.1309534+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3E81235CC4246404) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.1319528+00:00 PlayerActorSync.ReceiveSyncOwner(731D504F499921C0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.1334555+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(731D504F499921C0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.1334555+00:00 PlayerActorSync.ReceiveCreateVisuals(731D504F499921C0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.1344596+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(731D504F499921C0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.1354592+00:00 PlayerActorSync.ReceiveSyncOwner(51F45BEC404B1F37) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-13T18:07:28.3638998+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(51F45BEC404B1F37) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.3839150+00:00 PlayerActorSync.ReceiveCreateVisuals(51F45BEC404B1F37) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.3849182+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(51F45BEC404B1F37) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.3869188+00:00 PlayerActorSync.ReceiveCreateVisuals(51F45BEC404B1F37) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.3869188+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.3869188+00:00 LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.4668513+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.6982170+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:28.7667372+00:00 LoadingScreen.OnDisable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:07:59.4369641+00:00 PlayerActorSync.ReceiveSyncOwner(14B88FD0EED7B61F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:00.1012952+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(14B88FD0EED7B61F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:00.6601323+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:00.6601323+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:00.6631305+00:00 PlayerActorSync.ReceiveCreateVisuals(14B88FD0EED7B61F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:00.6646341+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(14B88FD0EED7B61F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:07.5724277+00:00 PlayerActorSync.ReceiveSyncOwner(D9F490079A8A5ECD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:08.2700243+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D9F490079A8A5ECD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:09.2195579+00:00 PlayerActorSync.ReceiveCreateVisuals(D9F490079A8A5ECD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:09.2205578+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D9F490079A8A5ECD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:09.2280714+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:09.2290718+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:46.1320859+00:00 PlayerActorSync.ReceiveSyncOwner(3327FB309CF95827) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:46.3862817+00:00 PlayerActorSync.ReceiveSyncOwner(4A907E82D0BE64F5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:47.2724500+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4A907E82D0BE64F5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:47.7700124+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3327FB309CF95827) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:48.7966697+00:00 PlayerActorSync.ReceiveCreateVisuals(3327FB309CF95827) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:48.7976706+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3327FB309CF95827) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:48.7991743+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:48.7991743+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:48.8692530+00:00 PlayerActorSync.ReceiveCreateVisuals(4A907E82D0BE64F5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:48.8702521+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:48.8702521+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:08:48.8702521+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4A907E82D0BE64F5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:11.4063588+00:00 PlayerActorSync.ReceiveSyncOwner(1B15C79252093BAA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:12.1553977+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1B15C79252093BAA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:12.7696054+00:00 PlayerActorSync.ReceiveCreateVisuals(1B15C79252093BAA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:12.7706052+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:12.7706052+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:12.7716040+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1B15C79252093BAA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:20.9405740+00:00 PlayerActorSync.ReceiveSyncOwner(999B2A2A9A409CAD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:22.0637852+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(999B2A2A9A409CAD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:22.3267471+00:00 PlayerActorSync.ReceiveCreateVisuals(999B2A2A9A409CAD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:22.3287455+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(999B2A2A9A409CAD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:22.3297455+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:22.3297455+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:37.1460377+00:00 PlayerActorSync.ReceiveSyncOwner(84D509A377B791F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:37.8442396+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(84D509A377B791F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:38.4065390+00:00 PlayerActorSync.ReceiveCreateVisuals(84D509A377B791F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:38.4085428+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(84D509A377B791F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:38.4125434+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:38.4135430+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:48.5654065+00:00 PlayerActorSync.ReceiveSyncOwner(7087E953C6F94A00) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:49.2004963+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7087E953C6F94A00) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:49.8165183+00:00 PlayerActorSync.ReceiveCreateVisuals(7087E953C6F94A00) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:49.8185281+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7087E953C6F94A00) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:49.8225240+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:49.8225240+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:54.2054618+00:00 PlayerActorSync.ReceiveSyncOwner(E23AC3302A668CD2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:55.0215371+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E23AC3302A668CD2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:55.6447512+00:00 PlayerActorSync.ReceiveCreateVisuals(E23AC3302A668CD2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:55.6462546+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E23AC3302A668CD2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:55.6472582+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:09:55.6472582+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:09.4425533+00:00 PlayerActorSync.ReceiveSyncOwner(B1F382C93B274F0D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:10.1952646+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B1F382C93B274F0D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:11.1198356+00:00 PlayerActorSync.ReceiveCreateVisuals(B1F382C93B274F0D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:11.1218356+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B1F382C93B274F0D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:11.1218356+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:11.1228360+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:17.1629146+00:00 PlayerActorSync.ReceiveSyncOwner(91AC2F723679E4AE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:18.1355929+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(91AC2F723679E4AE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:18.2469065+00:00 PlayerActorSync.ReceiveCreateVisuals(91AC2F723679E4AE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:18.2469065+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:18.2469065+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:18.2479104+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(91AC2F723679E4AE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:34.7503626+00:00 PlayerActorSync.ReceiveSyncOwner(D1547B055ED7D7CD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:37.1170774+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D1547B055ED7D7CD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:37.1902007+00:00 PlayerActorSync.ReceiveCreateVisuals(D1547B055ED7D7CD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:37.1922010+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D1547B055ED7D7CD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:37.1952004+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:37.1952004+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:42.5878059+00:00 PlayerActorSync.ReceiveSyncOwner(2CC60C00C4551366) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:43.4540271+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2CC60C00C4551366) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:44.2154508+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:44.2154508+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:44.2174514+00:00 PlayerActorSync.ReceiveCreateVisuals(2CC60C00C4551366) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:10:44.2189588+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2CC60C00C4551366) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:21.1672819+00:00 PlayerActorSync.ReceiveSyncOwner(CE812DF3B1BA464E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:21.8603567+00:00 PlayerActorSync.ReceiveSyncOwner(89B53F0EC852915E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:22.0249573+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CE812DF3B1BA464E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:23.2218800+00:00 PlayerActorSync.ReceiveCreateVisuals(CE812DF3B1BA464E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:23.2238896+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CE812DF3B1BA464E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:23.2248791+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:23.2248791+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:23.8278830+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(89B53F0EC852915E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:25.1884850+00:00 PlayerActorSync.ReceiveCreateVisuals(89B53F0EC852915E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:25.1904892+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(89B53F0EC852915E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:25.1934886+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:25.1934886+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:30.6000632+00:00 PlayerActorSync.ReceiveSyncOwner(604ADD59FA2E1EDF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:31.3051111+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(604ADD59FA2E1EDF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:31.9183561+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:31.9192232+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:31.9222231+00:00 PlayerActorSync.ReceiveCreateVisuals(604ADD59FA2E1EDF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:11:31.9232226+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(604ADD59FA2E1EDF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:12:00.1260595+00:00 PlayerActorSync.ReceiveSyncOwner(3BB6AB14A6BCAFFD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:12:01.3137064+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3BB6AB14A6BCAFFD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:12:02.3919556+00:00 PlayerActorSync.ReceiveCreateVisuals(3BB6AB14A6BCAFFD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:12:02.3929571+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3BB6AB14A6BCAFFD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:12:02.4190909+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:12:02.4190909+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:12:08.8651148+00:00 PlayerActorSync.ReceiveSyncOwner(A631D6690B660FAC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:12:11.3373911+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A631D6690B660FAC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:12:13.0958453+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:12:13.0958453+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:12:13.0968429+00:00 PlayerActorSync.ReceiveCreateVisuals(A631D6690B660FAC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:12:13.0988429+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A631D6690B660FAC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:06.6362715+00:00 PlayerActorSync.ReceiveSyncOwner(DFB71AE91CBAECB1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:07.3012048+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(DFB71AE91CBAECB1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:07.9760903+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:07.9760903+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:07.9814038+00:00 PlayerActorSync.ReceiveCreateVisuals(DFB71AE91CBAECB1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:07.9824043+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(DFB71AE91CBAECB1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:30.0545514+00:00 PlayerActorSync.ReceiveSyncOwner(5B34784FB34C1794) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:31.1156769+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5B34784FB34C1794) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:31.4104024+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:31.4115028+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:31.4135012+00:00 PlayerActorSync.ReceiveCreateVisuals(5B34784FB34C1794) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:31.4155005+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5B34784FB34C1794) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:39.1207811+00:00 PlayerActorSync.ReceiveSyncOwner(E0EA178321F84F26) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:39.3908863+00:00 PlayerActorSync.ReceiveSyncOwner(F113FCD6CB6640AE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:40.4967270+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F113FCD6CB6640AE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:41.1057018+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:41.1067033+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:41.1087041+00:00 PlayerActorSync.ReceiveCreateVisuals(F113FCD6CB6640AE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:41.1097014+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F113FCD6CB6640AE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:41.9086835+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E0EA178321F84F26) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:42.2178265+00:00 PlayerActorSync.ReceiveCreateVisuals(E0EA178321F84F26) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:42.2188154+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E0EA178321F84F26) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:42.2208151+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:13:42.2208151+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:07.1470617+00:00 PlayerActorSync.ReceiveSyncOwner(34DA3727A9AB5DC7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:07.9909889+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(34DA3727A9AB5DC7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:09.0949376+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:09.0949376+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:09.0999379+00:00 PlayerActorSync.ReceiveCreateVisuals(34DA3727A9AB5DC7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:09.1009382+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(34DA3727A9AB5DC7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:09.3593355+00:00 PlayerActorSync.ReceiveSyncOwner(6BA58F746ADC1E9F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:11.7664975+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6BA58F746ADC1E9F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:12.0769121+00:00 PlayerActorSync.ReceiveCreateVisuals(6BA58F746ADC1E9F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:12.0779133+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6BA58F746ADC1E9F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:12.0842841+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:12.0842841+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:45.7232306+00:00 PlayerActorSync.ReceiveSyncOwner(4615B1B914236612) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:46.5999988+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4615B1B914236612) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:47.2766035+00:00 PlayerActorSync.ReceiveCreateVisuals(4615B1B914236612) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:47.2766035+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:47.2776038+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:14:47.2776038+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4615B1B914236612) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:00.2721558+00:00 PlayerActorSync.ReceiveSyncOwner(91F2EB7FEEF7E802) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:01.3760300+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(91F2EB7FEEF7E802) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:01.6979381+00:00 PlayerActorSync.ReceiveCreateVisuals(91F2EB7FEEF7E802) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:01.6989380+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(91F2EB7FEEF7E802) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:01.6999376+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:01.6999376+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:05.0430920+00:00 PlayerActorSync.ReceiveSyncOwner(83E11AE518CB91EA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:06.2769854+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(83E11AE518CB91EA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:07.0099758+00:00 PlayerActorSync.ReceiveCreateVisuals(83E11AE518CB91EA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:07.0119754+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(83E11AE518CB91EA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:07.0345578+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:07.0345578+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:35.6233553+00:00 PlayerActorSync.ReceiveSyncOwner(6CACB7C39E2313BE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:36.8363597+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6CACB7C39E2313BE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:37.6239476+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:37.6239476+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:37.6249485+00:00 PlayerActorSync.ReceiveCreateVisuals(6CACB7C39E2313BE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:37.6259491+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6CACB7C39E2313BE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:38.3070464+00:00 PlayerActorSync.ReceiveSyncOwner(999B2A2A9A409CAD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:39.3130009+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(999B2A2A9A409CAD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:39.8567370+00:00 PlayerActorSync.ReceiveCreateVisuals(999B2A2A9A409CAD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:39.8587398+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(999B2A2A9A409CAD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:39.8597369+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:39.8597369+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:45.2602681+00:00 PlayerActorSync.ReceiveSyncOwner(3EC3ED6CA268A67A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:45.9256733+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3EC3ED6CA268A67A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:46.5920061+00:00 PlayerActorSync.ReceiveCreateVisuals(3EC3ED6CA268A67A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:46.5935220+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3EC3ED6CA268A67A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:46.5995281+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:46.5995281+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:48.6490266+00:00 PlayerActorSync.ReceiveSyncOwner(E78E8C8073A1E215) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:49.2830651+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E78E8C8073A1E215) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:49.9197818+00:00 PlayerActorSync.ReceiveCreateVisuals(E78E8C8073A1E215) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:49.9217807+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E78E8C8073A1E215) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:49.9268138+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:49.9268138+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:55.4008593+00:00 PlayerActorSync.ReceiveSyncOwner(2C929C52B4C8D537) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:56.2059860+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2C929C52B4C8D537) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:56.8817701+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:56.8817701+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:56.8850032+00:00 PlayerActorSync.ReceiveCreateVisuals(2C929C52B4C8D537) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:56.8860034+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2C929C52B4C8D537) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:57.3265617+00:00 PlayerActorSync.ReceiveSyncOwner(130E70241D9C5C9C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:57.9768935+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(130E70241D9C5C9C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:58.6268861+00:00 PlayerActorSync.ReceiveCreateVisuals(130E70241D9C5C9C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:58.6268861+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:58.6268861+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:15:58.6288861+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(130E70241D9C5C9C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:30.0316205+00:00 PlayerActorSync.ReceiveSyncOwner(244E56B045F5E731) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:30.8913115+00:00 PlayerActorSync.ReceiveSyncOwner(F517355BF08F4D55) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:31.2380501+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(244E56B045F5E731) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:32.0473590+00:00 PlayerActorSync.ReceiveCreateVisuals(244E56B045F5E731) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:32.0493583+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(244E56B045F5E731) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:32.0666039+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:32.0676041+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:32.3523895+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F517355BF08F4D55) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:32.9254851+00:00 PlayerActorSync.ReceiveCreateVisuals(F517355BF08F4D55) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:32.9274848+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F517355BF08F4D55) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:32.9314912+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:32.9314912+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:48.5668613+00:00 PlayerActorSync.ReceiveSyncOwner(B2C942D404D0EBF9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:49.2578440+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B2C942D404D0EBF9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:49.4975289+00:00 PlayerActorSync.ReceiveCreateVisuals(B2C942D404D0EBF9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:49.4985288+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:49.4985288+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:49.4995287+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B2C942D404D0EBF9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:50.5671121+00:00 PlayerActorSync.ReceiveSyncOwner(F6222764C2B28A50) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:51.6657066+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F6222764C2B28A50) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:52.0661708+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:52.0671706+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:52.0711707+00:00 PlayerActorSync.ReceiveCreateVisuals(F6222764C2B28A50) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:16:52.0731708+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F6222764C2B28A50) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:00.4032783+00:00 PlayerActorSync.ReceiveSyncOwner(17675D560CEBE85C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:01.0445343+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(17675D560CEBE85C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:01.6761559+00:00 PlayerActorSync.ReceiveCreateVisuals(17675D560CEBE85C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:01.6781558+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(17675D560CEBE85C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:01.6801565+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:01.6801565+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:11.0162879+00:00 PlayerActorSync.ReceiveSyncOwner(932B1B555F7E3CCB) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:11.7825511+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(932B1B555F7E3CCB) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:12.3929798+00:00 PlayerActorSync.ReceiveCreateVisuals(932B1B555F7E3CCB) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:12.3944834+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(932B1B555F7E3CCB) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:12.4014871+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:12.4014871+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:25.1687560+00:00 PlayerActorSync.ReceiveSyncOwner(E3931EAD251E7B14) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:25.2825181+00:00 PlayerActorSync.ReceiveSyncOwner(11FFD490E1DAA4A4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:26.2776975+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E3931EAD251E7B14) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:28.6167657+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(11FFD490E1DAA4A4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:29.2164477+00:00 PlayerActorSync.ReceiveCreateVisuals(E3931EAD251E7B14) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:29.2174524+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:29.2184517+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:29.2184517+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E3931EAD251E7B14) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:29.2795956+00:00 PlayerActorSync.ReceiveCreateVisuals(11FFD490E1DAA4A4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:29.2815959+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(11FFD490E1DAA4A4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:29.2977324+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:17:29.2987364+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:18:02.3679970+00:00 PlayerActorSync.ReceiveSyncOwner(447AA2C9F2884C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:18:03.4269795+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(447AA2C9F2884C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:18:03.7552548+00:00 PlayerActorSync.ReceiveCreateVisuals(447AA2C9F2884C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:18:03.7552548+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:18:03.7552548+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:18:03.7563103+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(447AA2C9F2884C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:18:43.4213706+00:00 PlayerActorSync.ReceiveSyncOwner(549C5E6B56C154B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:18:44.0633499+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(549C5E6B56C154B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:18:44.6528930+00:00 PlayerActorSync.ReceiveCreateVisuals(549C5E6B56C154B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:18:44.6548931+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(549C5E6B56C154B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:18:44.6569420+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:18:44.6569420+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:19:59.4686741+00:00 PlayerActorSync.ReceiveSyncOwner(AFC71DEE1EFC26E1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:20:00.1713454+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AFC71DEE1EFC26E1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:20:00.7651333+00:00 PlayerActorSync.ReceiveCreateVisuals(AFC71DEE1EFC26E1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:20:00.7651333+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:20:00.7651333+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:20:00.7661350+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AFC71DEE1EFC26E1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:01.2394454+00:00 PlayerActorSync.ReceiveSyncOwner(C46A28A8843A2ADF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:01.9695045+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C46A28A8843A2ADF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:02.5346012+00:00 PlayerActorSync.ReceiveCreateVisuals(C46A28A8843A2ADF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:02.5365993+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C46A28A8843A2ADF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:02.5411072+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:02.5411072+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:03.9446361+00:00 PlayerActorSync.ReceiveSyncOwner(24009E5EFB3D7C9B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:05.1517238+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(24009E5EFB3D7C9B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:06.5044097+00:00 PlayerActorSync.ReceiveCreateVisuals(24009E5EFB3D7C9B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:06.5064071+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(24009E5EFB3D7C9B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:06.5106051+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:06.5106051+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:17.5267752+00:00 PlayerActorSync.ReceiveSyncOwner(B56CD6D0E3359DFE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:18.3243776+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B56CD6D0E3359DFE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:19.5372186+00:00 PlayerActorSync.ReceiveCreateVisuals(B56CD6D0E3359DFE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:19.5387227+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B56CD6D0E3359DFE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:19.5457282+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:19.5467281+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:30.5470945+00:00 PlayerActorSync.ReceiveSyncOwner(7E98D2DEFC571B2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:31.3007806+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7E98D2DEFC571B2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:31.9294699+00:00 PlayerActorSync.ReceiveCreateVisuals(7E98D2DEFC571B2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:31.9314742+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7E98D2DEFC571B2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:31.9344775+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:21:31.9344775+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:22:05.5604732+00:00 PlayerActorSync.ReceiveSyncOwner(91C5082513BFB2FE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:22:06.3396680+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(91C5082513BFB2FE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:22:07.0013940+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:22:07.0013940+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:22:07.0023980+00:00 PlayerActorSync.ReceiveCreateVisuals(91C5082513BFB2FE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:22:07.0033997+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(91C5082513BFB2FE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:22:57.7613819+00:00 PlayerActorSync.ReceiveSyncOwner(B4DC9B59DE443550) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:22:58.5452454+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B4DC9B59DE443550) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:22:58.9689191+00:00 PlayerActorSync.ReceiveCreateVisuals(B4DC9B59DE443550) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:22:58.9689191+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:22:58.9689191+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:22:58.9704233+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B4DC9B59DE443550) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:22:59.9270316+00:00 PlayerActorSync.ReceiveSyncOwner(2B0EB4458969F692) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:23:01.0572660+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B0EB4458969F692) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:23:01.8925463+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:23:01.8925463+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:23:01.8945451+00:00 PlayerActorSync.ReceiveCreateVisuals(2B0EB4458969F692) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:23:01.8965454+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B0EB4458969F692) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:08.3483752+00:00 PlayerActorSync.ReceiveSyncOwner(DC419255E76306D1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:09.4197744+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(DC419255E76306D1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:09.6995622+00:00 PlayerActorSync.ReceiveCreateVisuals(DC419255E76306D1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:09.7005617+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:09.7005617+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:09.7015630+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(DC419255E76306D1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:12.5996402+00:00 PlayerActorSync.ReceiveSyncOwner(81A9C64DB2B786F1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:12.6889012+00:00 PlayerActorSync.ReceiveSyncOwner(E8320DF4F69CE8EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:13.3196381+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(81A9C64DB2B786F1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:13.5036513+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E8320DF4F69CE8EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:14.0456002+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:14.0456002+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:14.0486011+00:00 PlayerActorSync.ReceiveCreateVisuals(E8320DF4F69CE8EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:14.0506002+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E8320DF4F69CE8EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:14.1455593+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:14.1465597+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:14.1495604+00:00 PlayerActorSync.ReceiveCreateVisuals(81A9C64DB2B786F1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:14.1505595+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(81A9C64DB2B786F1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:53.7664999+00:00 PlayerActorSync.ReceiveSyncOwner(F2CA68BAC5A51C9D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:54.5271522+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F2CA68BAC5A51C9D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:55.3491381+00:00 PlayerActorSync.ReceiveCreateVisuals(F2CA68BAC5A51C9D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:55.3511379+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F2CA68BAC5A51C9D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:55.3556451+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:24:55.3556451+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:09.6488369+00:00 PlayerActorSync.ReceiveSyncOwner(1DA580D7516C2A58) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:10.7227366+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1DA580D7516C2A58) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:11.1025987+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:11.1025987+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:11.1047156+00:00 PlayerActorSync.ReceiveCreateVisuals(1DA580D7516C2A58) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:11.1057141+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1DA580D7516C2A58) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:17.4699975+00:00 PlayerActorSync.ReceiveSyncOwner(FDE590090AC1E9C4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:20.2758632+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(FDE590090AC1E9C4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:20.4749775+00:00 PlayerActorSync.ReceiveCreateVisuals(FDE590090AC1E9C4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:20.4769770+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(FDE590090AC1E9C4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:20.4829773+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:20.4829773+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:24.2253408+00:00 PlayerActorSync.ReceiveSyncOwner(C5047AC0A6813EC4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:24.9742878+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C5047AC0A6813EC4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:25.5480958+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:25.5480958+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:25.5546051+00:00 PlayerActorSync.ReceiveCreateVisuals(C5047AC0A6813EC4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:25.5556118+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C5047AC0A6813EC4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:47.7254079+00:00 PlayerActorSync.ReceiveSyncOwner(49CCD56B5F24C701) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:48.3848221+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(49CCD56B5F24C701) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:49.0668097+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:49.0678086+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:49.0708096+00:00 PlayerActorSync.ReceiveCreateVisuals(49CCD56B5F24C701) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:49.0718112+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(49CCD56B5F24C701) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:59.2793602+00:00 PlayerActorSync.ReceiveSyncOwner(582CCF431A526219) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:25:59.9466514+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(582CCF431A526219) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:26:00.5727327+00:00 PlayerActorSync.ReceiveCreateVisuals(582CCF431A526219) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:26:00.5742387+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(582CCF431A526219) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:26:00.5762429+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:26:00.5762429+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:26:14.8706713+00:00 PlayerActorSync.ReceiveSyncOwner(FA674DC2FF642FBE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:26:15.7000457+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(FA674DC2FF642FBE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:26:16.8836250+00:00 PlayerActorSync.ReceiveCreateVisuals(FA674DC2FF642FBE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:26:16.8848568+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(FA674DC2FF642FBE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:26:16.8868619+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:26:16.8868619+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:07.1146941+00:00 PlayerActorSync.ReceiveSyncOwner(5FF46BDFE9E0F906) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:08.0976271+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5FF46BDFE9E0F906) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:09.9338493+00:00 PlayerActorSync.ReceiveCreateVisuals(5FF46BDFE9E0F906) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:09.9358487+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5FF46BDFE9E0F906) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:09.9358487+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:09.9371654+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:20.4748513+00:00 PlayerActorSync.ReceiveSyncOwner(C3A81AF174E63079) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:20.7923742+00:00 PlayerActorSync.ReceiveSyncOwner(873CE565D26F4041) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:21.5625144+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C3A81AF174E63079) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:21.9716713+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(873CE565D26F4041) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:22.2559890+00:00 PlayerActorSync.ReceiveCreateVisuals(873CE565D26F4041) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:22.2570675+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(873CE565D26F4041) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:22.2600665+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:22.2600665+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:22.3208654+00:00 PlayerActorSync.ReceiveCreateVisuals(C3A81AF174E63079) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:22.3228661+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C3A81AF174E63079) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:22.3404444+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:28:22.3414439+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:29:25.7879268+00:00 PlayerActorSync.ReceiveSyncOwner(DC00334D62527D27) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:29:26.6213747+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(DC00334D62527D27) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:29:27.9651959+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:29:27.9661960+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:29:27.9713178+00:00 PlayerActorSync.ReceiveCreateVisuals(DC00334D62527D27) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:29:27.9733183+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(DC00334D62527D27) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:31:18.4491758+00:00 PlayerActorSync.ReceiveSyncOwner(4835C0DEEFD6E54C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:31:19.4582875+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4835C0DEEFD6E54C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:31:19.8722888+00:00 PlayerActorSync.ReceiveCreateVisuals(4835C0DEEFD6E54C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:31:19.8732890+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4835C0DEEFD6E54C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:31:19.8732890+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:31:19.8742880+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:31:49.1896795+00:00 PlayerActorSync.ReceiveSyncOwner(6C5C4950E47766F0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:31:50.3180798+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6C5C4950E47766F0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:31:51.0273068+00:00 PlayerActorSync.ReceiveCreateVisuals(6C5C4950E47766F0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:31:51.0273068+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:31:51.0283102+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:31:51.0283102+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6C5C4950E47766F0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:34:19.0172462+00:00 PlayerActorSync.ReceiveSyncOwner(B6B2A6442B0A69D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:34:19.6875289+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B6B2A6442B0A69D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:34:19.9496800+00:00 PlayerActorSync.ReceiveCreateVisuals(B6B2A6442B0A69D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:34:19.9516800+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B6B2A6442B0A69D8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:34:19.9516800+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:34:19.9516800+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:36:05.0084790+00:00 PlayerActorSync.ReceiveSyncOwner(AC41F7443B5FA4A9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:36:05.6503373+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AC41F7443B5FA4A9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:36:06.3098966+00:00 PlayerActorSync.ReceiveCreateVisuals(AC41F7443B5FA4A9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:36:06.3118973+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AC41F7443B5FA4A9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:36:06.3325247+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:36:06.3335294+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:36:42.0454706+00:00 PlayerActorSync.ReceiveSyncOwner(49D059D8EF708872) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:36:44.5610657+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(49D059D8EF708872) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:36:45.0739169+00:00 PlayerActorSync.ReceiveCreateVisuals(49D059D8EF708872) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:36:45.0754208+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(49D059D8EF708872) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:36:45.0790729+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:36:45.0790729+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:37:10.6614670+00:00 PlayerActorSync.ReceiveSyncOwner(B727A09365308FDF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:37:11.3974327+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B727A09365308FDF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:37:12.0838255+00:00 PlayerActorSync.ReceiveCreateVisuals(B727A09365308FDF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:37:12.0863323+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B727A09365308FDF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:37:12.0863323+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:37:12.0873326+00:00 Received remote host: prod-prod-a-towns-us-central-wj8qp-hl4cp LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:03.0653891+00:00 Received load cache { ip = 173.237.10.228, port = 15000 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:03.0653891+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:03.0809783+00:00 Bind Successful (IP=173.237.10.228;Port=15000) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:03.0819781+00:00 Player 0 Connected (IP=173.237.10.228;Port=15000) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) System.Xml.Serialization.XmlSerializationCollectionFixupCallback:Invoke(Object, Object) Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:03.1045670+00:00 Disconnected (IP=173.237.19.108;Port=28421) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:03.1206501+00:00 LoadingScreen.OnExpectedDisconnect MonolithHub LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() Rewired.Internal.ButtonDownEventHandler:Invoke() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:03.1206501+00:00 LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() Rewired.Internal.ButtonDownEventHandler:Invoke() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:04.2692835+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 173.237.19.108:14370 while creating new connection to 173.237.10.228:16415 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:04.2692835+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:04.2793343+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 173.237.19.108:14370 while creating new connection to 173.237.10.228:16415 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:04.2843376+00:00 Server Accepted (IP=173.237.10.228;Port=15000) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:04.3031372+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to D6AE2D333CA105C5 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:04.6865595+00:00 LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) UnityEngine.Windows.Speech.DictationResultDelegate:Invoke(String, ConfidenceLevel) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 942178. Total: 1101.371900 ms (FindLiveObjects: 45.704700 ms CreateObjectMapping: 45.018300 ms MarkObjects: 1009.639200 ms DeleteObjects: 1.009300 ms) 2024-03-13T18:39:05.8091910+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) UnityEngine.Windows.Speech.DictationResultDelegate:Invoke(String, ConfidenceLevel) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:05.8091910+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) UnityEngine.Windows.Speech.DictationResultDelegate:Invoke(String, ConfidenceLevel) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:05.8111905+00:00 HandleMessageAssignOwnership: could not find object 2, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:05.9201836+00:00 HandleMessageAssignOwnership: could not find object 3, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 55 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 36.424800 ms 2024-03-13T18:39:06.4456437+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:06.5777788+00:00 LoadingScreen.OnSceneLoaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:06.5832905+00:00 Time to Single load 'MonolithHub' 1.90 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 886 unused Assets to reduce memory usage. Loaded Objects now: 931898. Total: 1086.492300 ms (FindLiveObjects: 42.281000 ms CreateObjectMapping: 44.480600 ms MarkObjects: 997.176000 ms DeleteObjects: 2.554300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 22) 2024-03-13T18:39:07.7154297+00:00 Received remote sha: 6423ed697babbdb8aa03ec05ce2f3c49cb062875 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:07.7164297+00:00 Received remote host: prod-prod-a-us-central-54rzr-27nrv LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 931898. Total: 1070.419300 ms (FindLiveObjects: 43.064200 ms CreateObjectMapping: 46.236500 ms MarkObjects: 980.684000 ms DeleteObjects: 0.433700 ms) 2024-03-13T18:39:08.7810176+00:00 PlayerActorSync.ReceiveSyncOwner(51F45BEC404B1F37) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-13T18:39:08.7990713+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(51F45BEC404B1F37) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.8773749+00:00 PlayerActorSync.ReceiveCreateVisuals(51F45BEC404B1F37) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.8785555+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(51F45BEC404B1F37) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass411_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.8805560+00:00 PlayerActorSync.ReceiveCreateVisuals(51F45BEC404B1F37) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.8805560+00:00 LoadingScreen.OnLocalPlayerInitialized(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.8815557+00:00 LoadingScreen.DisableAsync(MonolithHub, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.9458160+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.9458160+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.9458160+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.9468150+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.9468150+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.9468150+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.9468150+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.9468150+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.9478149+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:08.9900395+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:09.1707386+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:09.2007971+00:00 LoadingScreen.OnSceneLoaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:09.2027972+00:00 Time to Additive load 'M_Rest' 3.39 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:39:09.2439511+00:00 LoadingScreen.OnDisable(M_Rest) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-13T18:44:05.3330501+00:00 OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)