Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path F:/Users/Mike/New folder/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8088 MB Driver: 31.0.15.1694 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__110.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__110:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__104.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 7.088000 ms game version: 0.9b UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False GameServerIP = GameServerPort = PlayFabTitleId = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions() LE.Services.ServiceProviderInitializer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 4.440600 ms Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563789. Total: 989.805900 ms (FindLiveObjects: 31.691800 ms CreateObjectMapping: 68.712000 ms MarkObjects: 887.737400 ms DeleteObjects: 1.663700 ms) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Services.d__26:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Services.d__27:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BeforeDeathAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Services.d__26:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Services.d__27:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BeforeDeathAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-03-14T18:01:43.9424681+00:00 LoginController EnterState LandingZone -> Queuing LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:43.9434667+00:00 LoginController ShowPanel Queue LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:45.8741083+00:00 Cosmos latency warning, https://lastepoch-data-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/9F528FB366B9D4A3 GET responded with code 200 and took 1046.5871 ms (activity ID 7b9c15ec-0b79-4b90-8fc7-6839be8b7105) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__16:MoveNext() BeforeDeathAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:51.8750273+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:51.8760275+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:51.8760275+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:51.8770272+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:51.8770272+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:51.8770272+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:52.0127596+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:52.0147591+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:52.0147591+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:52.0167594+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:52.0167594+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:52.0177593+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:01:52.0267591+00:00 LoginController EnterState Queuing -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__8:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() BeforeDeathAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:29.3917804+00:00 Matchmaking finished: {"Ip":"212.118.227.69","Port":8177}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BeforeDeathAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__8:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BeforeDeathAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BeforeDeathAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:29.5794231+00:00 Bind Successful (IP=212.118.227.69;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BeforeDeathAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:29.5794231+00:00 Player 0 Connected (IP=212.118.227.69;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) System.Xml.Serialization.XmlSerializationCollectionFixupCallback:Invoke(Object, Object) BeforeDeathAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:31.0068581+00:00 Server Accepted (IP=212.118.227.69;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BeforeDeathAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:31.7408237+00:00 PreLoading Scene: A30 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BeforeDeathAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:31.7408237+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BeforeDeathAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:31.7408237+00:00 Finished Load Scene References, Time Taken: 0.0002212524 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BeforeDeathAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 9) Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 701274. Total: 1164.771200 ms (FindLiveObjects: 48.122000 ms CreateObjectMapping: 90.579400 ms MarkObjects: 1025.036700 ms DeleteObjects: 1.032500 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 18.114700 ms 2023-03-14T18:02:40.1429139+00:00 Time to Single load 'A30' 8.47 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BeforeDeathAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 107858 unused Assets to reduce memory usage. Loaded Objects now: 640556. Total: 1115.876700 ms (FindLiveObjects: 53.892200 ms CreateObjectMapping: 104.840800 ms MarkObjects: 920.340800 ms DeleteObjects: 36.802500 ms) 2023-03-14T18:02:42.2286264+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:43.9365990+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:43.9365990+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:43.9365990+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:43.9375983+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:43.9375983+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:43.9375983+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:59.4593477+00:00 PreLoading Scene: A60 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BeforeDeathAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:02:59.4593477+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BeforeDeathAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:08.3335947+00:00 Finished Load Scene References, Time Taken: 8.87352 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BeforeDeathAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) Unloading 1190 unused Assets to reduce memory usage. Loaded Objects now: 682896. Total: 1213.913400 ms (FindLiveObjects: 45.674000 ms CreateObjectMapping: 80.991800 ms MarkObjects: 1085.750300 ms DeleteObjects: 1.496700 ms) 2023-03-14T18:03:09.5775634+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.6586085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ComplexAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.changeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPointNoChecks (UnityEngine.Vector3 point, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPoint (UnityEngine.Vector3 point, System.Boolean dontMoveIfMouseOverUI, System.Boolean hasBackupRay, UnityEngine.Ray ray, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.6676077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.6776074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.6916075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.7106061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.7176066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.7266062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.7426237+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.7596193+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.7767680+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.7937680+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.8100917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.8271028+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.8441094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.8611080+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.8771090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.8931077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.9101205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.9271285+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.9431290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.9605364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.9765432+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:09.9938879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.0096559+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.0267648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.0437638+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.0597629+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.0767637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.0927624+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.1097624+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.1277614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.1437414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.1600785+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.1770782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.1940778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.2100776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.2271671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.2436534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.2606514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.2766591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.2936676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.3096738+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.3266883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.3436962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.3605231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.3765332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.3935400+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.4096544+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.4276898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.4435824+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.4605915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.4766226+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.4936067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.5106073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.5266073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.5438306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.5608293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.5768293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.5939559+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.6099655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.6269110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.6429112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.6609101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.6769105+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.6939218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.7110897+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.7270909+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.7441028+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.7601032+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.7771021+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.7941009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.8101005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.8261006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.8441000+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.8610997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.8770999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.8940997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.9110991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.9270985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.9430982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.9600982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.9770973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:10.9940964+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.0110969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.0260959+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.0430945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.0590951+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.0771097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.0930850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.1101559+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) 2023-03-14T18:03:11.1271560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.1431546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.1601729+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.1771739+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.1931734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.2111717+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.2271731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.2431713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.2591719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.2761713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.2931707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.3101695+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.3270056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.3430057+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.3590050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.3770051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.3940043+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.4130404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.4270403+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.4440387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.4610383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.4770382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.5000372+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.5100374+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 17 Unused Serialized files (Serialized files now loaded: 13) 2023-03-14T18:03:11.5270463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.5484654+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.5774653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.5904648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.6064644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:11.6154641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 44.058700 ms 2023-03-14T18:03:12.1024547+00:00 Time to Single load 'A60' 12.64 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BeforeDeathAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 10244 unused Assets to reduce memory usage. Loaded Objects now: 663321. Total: 1223.277900 ms (FindLiveObjects: 60.171400 ms CreateObjectMapping: 82.260700 ms MarkObjects: 1072.937500 ms DeleteObjects: 7.907800 ms) 2023-03-14T18:03:13.8705659+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:13.9615626+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:13.9625611+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:13.9625611+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:13.9625611+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:13.9635616+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:13.9635616+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:03:30.2596477+00:00 Unable to find display name from uuid (2A0B71ABAB98C1EE): User service error: FAILED_TO_GET_DETAILS - LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Services.d__1:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Networking.d__48:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Services.d__31:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__2(PlayFabError) System.Action`1:Invoke(T) PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:04:17.1419356+00:00 Unable to find display name from uuid (2A0B71ABAB98C1EE): User service error: FAILED_TO_GET_DETAILS - LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Services.d__1:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Networking.d__48:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Services.d__31:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__2(PlayFabError) System.Action`1:Invoke(T) PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:04:18.8891020+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer+BeforeDeathAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:04:18.8891020+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer+BeforeDeathAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:04:35.0407990+00:00 Unable to find display name from uuid (2A0B71ABAB98C1EE): User service error: FAILED_TO_GET_DETAILS - LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Services.d__1:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Networking.d__48:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Services.d__31:MoveNext() BeforeDeathAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__2(PlayFabError) System.Action`1:Invoke(T) PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:05:29.5026313+00:00 Exception occured while capturing prefab state for Void Worm Boss Beam Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BeforeDeathAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-14T18:05:29.5036308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer+BeforeDeathAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BeforeDeathAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)