Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8088 MB Driver: 30.0.14.7111 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'AccelByteManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 1.486600 ms The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) game version: 0.8.2i UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 4.976700 ms Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 620601. Total: 690.486600 ms (FindLiveObjects: 21.998200 ms CreateObjectMapping: 57.675500 ms MarkObjects: 609.751100 ms DeleteObjects: 1.060700 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at CraftingMaterialsPanelUI.RefreshAffixList () [0x00000] in <00000000000000000000000000000000>:0 at CraftingMaterialsPanelUI.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryError(ResultCallback`1, Error) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Ruofan/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) M1A-Crafting Slot Manager Init UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Initialize() ItemContainersManager:OnCharLoaded() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4398842 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 11) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) BeforeDeathAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 679640. Total: 830.482200 ms (FindLiveObjects: 26.141000 ms CreateObjectMapping: 58.657700 ms MarkObjects: 744.749100 ms DeleteObjects: 0.934200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load Z10 1.54 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 9.229400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 424 unused Assets to reduce memory usage. Loaded Objects now: 688979. Total: 833.241300 ms (FindLiveObjects: 26.614100 ms CreateObjectMapping: 60.379900 ms MarkObjects: 743.901900 ms DeleteObjects: 2.345100 ms) PreLoading Scene: Z20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.285965 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 903 unused Assets to reduce memory usage. Loaded Objects now: 745024. Total: 944.866700 ms (FindLiveObjects: 36.288100 ms CreateObjectMapping: 71.606300 ms MarkObjects: 835.375600 ms DeleteObjects: 1.595300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene Z20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load Z20 1.24 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 37.719600 ms d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] Could not allocate memory: System out of memory! Trying to allocate: 11889152B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:78 in Memory overview [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 42991616B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 861581B | peak: 0B | reserved: 11534336B [ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 333447168B [ ALLOC_DEFAULT ] used: 477494484B | peak: 0B | reserved: 652546048B [ ALLOC_GFX ] used: 414235679B | peak: 0B | reserved: 418013184B [ ALLOC_CACHEOBJECTS ] used: 1366562520B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6341512B | peak: 0B | reserved: 11534336B Could not allocate memory: System out of memory! Trying to allocate: 11889152B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:78 in Memory overview [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 42991616B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 861581B | peak: 0B | reserved: 11534336B [ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 333447168B [ ALLOC_DEFAULT ] used: 477494484B | peak: 0B | reserved: 652546048B [ ALLOC_GFX ] used: 414235679B | peak: 0B | reserved: 418013184B [ ALLOC_CACHEOBJECTS ] used: 1366562520B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6341512B | peak: 0B | reserved: 11534336B (Filename: Line: 1503) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Games\Steam\steamapps\common\Last Epoch;C:\Games\Steam\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Ruofan' OS-Version: 10.0.0 C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF6B7D80000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFB34DB0000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFB32E20000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFB324F0000), size: 2916352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\Games\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFAF22E0000), size: 26947584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFB34060000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFB32D50000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFB33EB0000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFB329F0000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFB32D80000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFB327C0000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFB34500000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFB343D0000), size: 1224704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFB2C700000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFB33A90000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFB33FC0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFB34B90000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFB32EE0000), size: 4624384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFB329A0000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFB32970000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFB34870000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFB34920000), size: 634880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFB33350000), size: 7598080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFB34AB0000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.985 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFB34D40000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFB32B90000), size: 1437696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFB290A0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFAFF3D0000), size: 1204224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFB346E0000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFB24910000), size: 1093632 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFB30DF0000), size: 53248 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFB2BCF0000), size: 180224 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.844 C:\Games\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFAFE1E0000), size: 1945600 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 6.58.86.56 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFB33DF0000), size: 32768 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFB30460000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFB32B00000), size: 536576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFB2FF80000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFB34630000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFB30660000), size: 7929856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\Wldp.dll:Wldp.dll (00007FFB31F60000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (0000028FF3180000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\Games\Steam\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FFAE0040000), size: 71323648 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFB31970000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFB31CD0000), size: 434176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFB34750000), size: 1134592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFB2E9B0000), size: 2506752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFB30E30000), size: 999424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_b6baef46f4067534\nvldumdx.dll:nvldumdx.dll (00007FFB2A150000), size: 1073152 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 30.0.14.7111 C:\WINDOWS\SYSTEM32\msasn1.dll:msasn1.dll (00007FFB320E0000), size: 73728 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFB2C5A0000), size: 200704 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FFB31EA0000), size: 49152 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00000291172B0000), size: 393216 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1052 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFB34200000), size: 118784 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFB31EB0000), size: 98304 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFB31600000), size: 212992 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1052 C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_b6baef46f4067534\nvwgf2umx.dll:nvwgf2umx.dll (00007FFAF6960000), size: 77594624 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 30.0.14.7111 C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FFAF2010000), size: 2895872 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 3.23.0.74 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFB31230000), size: 208896 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFB2A570000), size: 241664 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFB33E00000), size: 692224 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFB2BE40000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFB292E0000), size: 606208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFB28950000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFB28970000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FFB26A40000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFB323F0000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.572 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2105.5-0\MpOav.dll:MpOav.dll (00007FFB269C0000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.2105.5 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFB2C940000), size: 544768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFB322A0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFB2C9D0000), size: 1576960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (00007FFB31A90000), size: 307200 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFB31950000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFB30080000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FFB2F1E0000), size: 1990656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFB30280000), size: 192512 (result: 0), SymType: 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(00007FFB30E00000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll:cimgui.dll (00007FFAFF320000), size: 679936 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FFB1BD00000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.28.29910.0 C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFB1BDA0000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.28.29910.0 C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FFB171E0000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.95.20.30 C:\Games\Steam\steamclient64.dll:steamclient64.dll (00007FFAF0BB0000), size: 21344256 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.58.86.56 C:\Games\Steam\tier0_s64.dll:tier0_s64.dll (00007FFAFE060000), size: 1540096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.58.86.56 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFB1D130000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Games\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFB09250000), size: 532480 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 6.58.86.56 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFB323B0000), size: 200704 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.906 C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FFAF0880000), size: 3301376 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 0.2.0.9 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFAF0180000), size: 122880 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFB1EAD0000), size: 155648 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFAF01C0000), size: 286720 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFAF01B0000), size: 36864 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFB2D420000), size: 40960 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFAF01A0000), size: 53248 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFAF0170000), size: 45056 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFB2C180000), size: 712704 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFB2C430000), size: 69632 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFB06F70000), size: 274432 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFB0AB60000), size: 94208 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFB0A860000), size: 110592 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FFB0A840000), size: 86016 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FFB2DFC0000), size: 118784 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFB0A820000), size: 73728 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFB09120000), size: 458752 (result: 8), SymType: '-unknown-', PDB: '' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFB1A960000), size: 1982464 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.867 ========== OUTPUTTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFAF30B074B) 0x00007FFAF30B074B (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF30B025A) 0x00007FFAF30B025A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF286DC82) 0x00007FFAF286DC82 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF286BB4E) 0x00007FFAF286BB4E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF286BC09) 0x00007FFAF286BC09 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF286BC09) 0x00007FFAF286BC09 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF286E01F) 0x00007FFAF286E01F (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF286EC77) 0x00007FFAF286EC77 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF2AF7665) 0x00007FFAF2AF7665 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF23A57F8) 0x00007FFAF23A57F8 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF2A74492) 0x00007FFAF2A74492 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF2A74695) 0x00007FFAF2A74695 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF2A89C96) 0x00007FFAF2A89C96 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF2A8BF89) 0x00007FFAF2A8BF89 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF2A8C1FE) 0x00007FFAF2A8C1FE (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF2A8BC19) 0x00007FFAF2A8BC19 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF2A741C7) 0x00007FFAF2A741C7 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF2A74263) 0x00007FFAF2A74263 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF2A7669C) 0x00007FFAF2A7669C (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF2825E2E) 0x00007FFAF2825E2E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF2824B8A) 0x00007FFAF2824B8A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF2828D68) 0x00007FFAF2828D68 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAF282C86B) 0x00007FFAF282C86B (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF6B7D811F2) 0x00007FF6B7D811F2 (Last Epoch) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFB32E37034) 0x00007FFB32E37034 (KERNEL32) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFB34E02651) 0x00007FFB34E02651 (ntdll) (function-name not available) ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Ruofan/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes