Initialize engine version: 2019.4.2f1 (20b4642a3455) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f82) Vendor: VRAM: 3962 MB Driver: 26.21.14.4575 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 13.151800 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: Beta 0.7.9d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.810300 ms Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 378233. Total: 443.747300 ms (FindLiveObjects: 14.928500 ms CreateObjectMapping: 23.947200 ms MarkObjects: 399.490600 ms DeleteObjects: 5.380300 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientLauncher UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EventSystem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Canvas UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 8.956800 ms Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 381706. Total: 459.728700 ms (FindLiveObjects: 18.191900 ms CreateObjectMapping: 35.967100 ms MarkObjects: 400.697700 ms DeleteObjects: 4.871600 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemContainersManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 398 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 974 unused Assets to reduce memory usage. Loaded Objects now: 401568. Total: 496.196800 ms (FindLiveObjects: 18.712600 ms CreateObjectMapping: 24.049400 ms MarkObjects: 450.771000 ms DeleteObjects: 2.663400 ms) Time to load EmptyForLoading 0.60 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.484200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 421247. Total: 506.445700 ms (FindLiveObjects: 17.722600 ms CreateObjectMapping: 25.050300 ms MarkObjects: 462.996700 ms DeleteObjects: 0.675700 ms) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1061 unused Assets to reduce memory usage. Loaded Objects now: 412139. Total: 510.112000 ms (FindLiveObjects: 16.897000 ms CreateObjectMapping: 22.490100 ms MarkObjects: 466.768000 ms DeleteObjects: 3.956800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 412139. Total: 511.859500 ms (FindLiveObjects: 21.706100 ms CreateObjectMapping: 22.899600 ms MarkObjects: 466.488900 ms DeleteObjects: 0.764500 ms) Time to load EmptyForLoading 1.05 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.218400 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 437703. Total: 519.005800 ms (FindLiveObjects: 17.780600 ms CreateObjectMapping: 28.771800 ms MarkObjects: 471.809700 ms DeleteObjects: 0.643200 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) loading scene: M_D20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 606 unused Assets to reduce memory usage. Loaded Objects now: 412924. Total: 545.279600 ms (FindLiveObjects: 18.303800 ms CreateObjectMapping: 40.952800 ms MarkObjects: 484.464500 ms DeleteObjects: 1.558300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 412924. Total: 516.854000 ms (FindLiveObjects: 17.733700 ms CreateObjectMapping: 21.304600 ms MarkObjects: 477.179600 ms DeleteObjects: 0.635800 ms) Time to load EmptyForLoading 1.11 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.708700 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 436825. Total: 520.283900 ms (FindLiveObjects: 17.934000 ms CreateObjectMapping: 21.916800 ms MarkObjects: 479.710000 ms DeleteObjects: 0.722500 ms) Shrine spawn rate multiplier from zone size | 0.9564098 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 18056 unused Assets to reduce memory usage. Loaded Objects now: 526491. Total: 659.054100 ms (FindLiveObjects: 28.347700 ms CreateObjectMapping: 49.878200 ms MarkObjects: 562.385700 ms DeleteObjects: 18.442100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 526491. Total: 667.471300 ms (FindLiveObjects: 48.402800 ms CreateObjectMapping: 38.456700 ms MarkObjects: 578.541800 ms DeleteObjects: 2.069700 ms) Time to load EmptyForLoading 1.41 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.873000 ms Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 529913. Total: 629.452100 ms (FindLiveObjects: 25.655100 ms CreateObjectMapping: 27.425500 ms MarkObjects: 575.336900 ms DeleteObjects: 1.034400 ms) loading scene: M_D20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 526330. Total: 646.338000 ms (FindLiveObjects: 28.897600 ms CreateObjectMapping: 25.959300 ms MarkObjects: 590.146100 ms DeleteObjects: 1.334500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 526330. Total: 631.960000 ms (FindLiveObjects: 24.533800 ms CreateObjectMapping: 33.828400 ms MarkObjects: 572.856500 ms DeleteObjects: 0.741000 ms) Time to load EmptyForLoading 1.32 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.671500 ms Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 550198. Total: 621.050300 ms (FindLiveObjects: 26.459900 ms CreateObjectMapping: 41.228800 ms MarkObjects: 552.509800 ms DeleteObjects: 0.851300 ms) Shrine spawn rate multiplier from zone size | 0.9564098 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4157 unused Assets to reduce memory usage. Loaded Objects now: 534201. Total: 668.567300 ms (FindLiveObjects: 27.094000 ms CreateObjectMapping: 29.012400 ms MarkObjects: 604.459400 ms DeleteObjects: 8.000900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 534201. Total: 630.763000 ms (FindLiveObjects: 29.631100 ms CreateObjectMapping: 26.319900 ms MarkObjects: 573.749600 ms DeleteObjects: 1.062000 ms) Time to load EmptyForLoading 1.38 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.290600 ms Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 537616. Total: 644.733500 ms (FindLiveObjects: 25.141100 ms CreateObjectMapping: 44.321000 ms MarkObjects: 574.216200 ms DeleteObjects: 1.054900 ms) loading scene: M_F70W UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 416 unused Assets to reduce memory usage. Loaded Objects now: 533858. Total: 656.739000 ms (FindLiveObjects: 25.121700 ms CreateObjectMapping: 52.004500 ms MarkObjects: 578.218200 ms DeleteObjects: 1.394100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 533854. Total: 645.783600 ms (FindLiveObjects: 27.328600 ms CreateObjectMapping: 38.406000 ms MarkObjects: 579.246300 ms DeleteObjects: 0.802400 ms) Time to load EmptyForLoading 1.33 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 44 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.334800 ms Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 634660. Total: 663.112800 ms (FindLiveObjects: 30.012100 ms CreateObjectMapping: 50.076900 ms MarkObjects: 582.130500 ms DeleteObjects: 0.893100 ms) Shrine spawn rate multiplier from zone size | 1.862008 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7405 unused Assets to reduce memory usage. Loaded Objects now: 537160. Total: 702.178800 ms (FindLiveObjects: 26.085900 ms CreateObjectMapping: 38.803600 ms MarkObjects: 626.834100 ms DeleteObjects: 10.454700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 537160. Total: 678.551500 ms (FindLiveObjects: 34.324800 ms CreateObjectMapping: 27.469500 ms MarkObjects: 615.581000 ms DeleteObjects: 1.175700 ms) Time to load EmptyForLoading 1.52 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.613300 ms Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 540576. Total: 644.956100 ms (FindLiveObjects: 25.314900 ms CreateObjectMapping: 31.580900 ms MarkObjects: 586.951300 ms DeleteObjects: 1.108700 ms) loading scene: R1Q20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 352 unused Assets to reduce memory usage. Loaded Objects now: 536790. Total: 661.631900 ms (FindLiveObjects: 29.073600 ms CreateObjectMapping: 46.965900 ms MarkObjects: 583.860200 ms DeleteObjects: 1.731800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 536786. Total: 651.396700 ms (FindLiveObjects: 31.893900 ms CreateObjectMapping: 32.078400 ms MarkObjects: 586.607800 ms DeleteObjects: 0.815900 ms) Time to load EmptyForLoading 1.33 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 54 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.722000 ms Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 614827. Total: 653.761700 ms (FindLiveObjects: 29.350300 ms CreateObjectMapping: 27.457100 ms MarkObjects: 596.065600 ms DeleteObjects: 0.888300 ms) Shrine spawn rate multiplier from zone size | 0.7398 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Wood Planks Pile 4 (3)/v_LastRefugeBarrel/Destroyed Physics/Plank_04_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Wood Planks Pile 4 (3)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Wood Planks Pile 4 (3)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Wood Planks Pile 4 (3)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_02" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Wood Planks Pile 4 (3)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_03" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Wood Planks Pile 4 (3)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_04" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Wood Planks Pile 4 (3)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_05" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Wood Planks Pile 4 (3)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_25" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_23" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_18" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_15" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_14" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_09" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_07" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Box_1_cap" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (2)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/polySurface5" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Plank_04_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_02" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_03" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_04" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_05" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_25" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_23" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_18" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_15" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_14" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_09" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_07" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Box_1_cap" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/polySurface5" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Plank_04_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_02" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_03" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_04" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_05" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Plank_04_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_02" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_03" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_04" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_05" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Plank_04_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_02" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_03" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_04" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_05" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_19" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_13" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_07" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_06" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Box_7_cap" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/polySurface5" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (1)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_01 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Plank_04_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_02" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_03" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_04" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_05" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_25" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_23" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_18" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_15" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_14" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_09" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_07" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Box_1_cap" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/polySurface5" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Plank_04_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_02" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_03" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_04" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_05" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_19" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_13" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_07" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_06" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Box_7_cap" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/polySurface5" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_01 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Plank_04_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_02" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_03" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_04" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_05" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Plank_04_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_02" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_03" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_04" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_05" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (3)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Plank_04_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_02" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_03" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_04" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_05" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (2)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Plank_04_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_02" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_03" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_04" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_05" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_25" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_23" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_18" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_15" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_14" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_09" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Shards_07" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/Wood_Box_1_cap" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 1/v_LastRefugeBarrel/Box Pile 1 Shattered/Offset/polySurface5" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Plank_04_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_02" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_03" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_04" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_05" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 3/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_19" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_13" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_07" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_06" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Box_7_cap" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/polySurface5" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Box Pile 3/v_LastRefugeBarrel/Box Pile 3 Shattered/Offset/Wood_Shards_01 (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Plank_04_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_01" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_02" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_03" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_04" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Wood_Plank_broken_05" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Crates Folder/DebrisBarricade Broken (4)/Wood Planks Pile 4 (1)/v_LastRefugeBarrel/Destroyed Physics/Plank_03_LOD1 (1)" (Filename: Line: 0) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 24200 unused Assets to reduce memory usage. Loaded Objects now: 547879. Total: 706.234200 ms (FindLiveObjects: 34.806100 ms CreateObjectMapping: 30.255800 ms MarkObjects: 612.313600 ms DeleteObjects: 28.858400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 547879. Total: 708.988700 ms (FindLiveObjects: 56.931600 ms CreateObjectMapping: 35.661400 ms MarkObjects: 610.618800 ms DeleteObjects: 5.775900 ms) Time to load EmptyForLoading 1.55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.787000 ms Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 551261. Total: 698.666100 ms (FindLiveObjects: 31.229700 ms CreateObjectMapping: 55.194500 ms MarkObjects: 610.893300 ms DeleteObjects: 1.348300 ms) loading scene: R1Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 323 unused Assets to reduce memory usage. Loaded Objects now: 547430. Total: 693.566900 ms (FindLiveObjects: 31.903000 ms CreateObjectMapping: 49.488300 ms MarkObjects: 610.798400 ms DeleteObjects: 1.376800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 547426. Total: 690.739700 ms (FindLiveObjects: 34.076100 ms CreateObjectMapping: 47.977900 ms MarkObjects: 607.941700 ms DeleteObjects: 0.743700 ms) Time to load EmptyForLoading 1.41 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.858400 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 585591. Total: 697.838300 ms (FindLiveObjects: 32.882300 ms CreateObjectMapping: 51.761100 ms MarkObjects: 612.235900 ms DeleteObjects: 0.958600 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1851 unused Assets to reduce memory usage. Loaded Objects now: 547511. Total: 717.405400 ms (FindLiveObjects: 31.634600 ms CreateObjectMapping: 39.703500 ms MarkObjects: 643.709200 ms DeleteObjects: 2.357700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 547511. Total: 683.754700 ms (FindLiveObjects: 32.113600 ms CreateObjectMapping: 44.667500 ms MarkObjects: 606.188800 ms DeleteObjects: 0.784500 ms) Time to load EmptyForLoading 1.45 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.253000 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 550894. Total: 675.030800 ms (FindLiveObjects: 31.688900 ms CreateObjectMapping: 37.998300 ms MarkObjects: 604.529500 ms DeleteObjects: 0.813700 ms) Uploading Crash Report Exception: Steamworks is uninitialized at Steamworks.SteamInterface..ctor (System.Boolean server) [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.SteamUser.get_Internal () [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.AuthTicket.Cancel () [0x00000] in <00000000000000000000000000000000>:0 at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Setting up 6 worker threads for Enlighten. Thread -> id: 35e0 -> priority: 1 Thread -> id: 48a8 -> priority: 1 Thread -> id: 24a0 -> priority: 1 Thread -> id: 3688 -> priority: 1 Thread -> id: 2ef0 -> priority: 1 Thread -> id: 534 -> priority: 1