Preloaded 'cimgui.so' Preloaded 'libNativeProfiler.so' Preloaded 'libProcessStart.so' Preloaded 'lib_burst_generated.so' Preloaded 'libfmodstudio.so' Preloaded 'libfmodstudioL.so' Preloaded 'libresonanceaudio.so' Preloaded 'libsighandler.so' Preloaded 'libsteam_api.so' Preloaded 'cimgui-freetype.so' Display 0 'DP-3 27"': 2560x1440 (primary device). Display 1 'DP-2 27"': 2560x1440 (secondary device). Desktop is 2560 x 1440 @ 144 Hz Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path /home/etocsi/Games/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 555.58.02 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp 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GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_ blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_obje ct GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_b lend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 1023369896 Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Default vsync count 0 requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 144 Hz UnloadTime: 2.280211 ms Local build hash: OperationResult.Result`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) System.Action:Invoke() Localization:OnTableChanged(StringTable) UnityEngine.Localization.ChangeHandler:Invoke(TTable) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) System.Action:Invoke() Localization:OnTableChanged(StringTable) d__64:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 144 Hz The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 11) game version: 1.1.0.2 GameVersionManager:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) DeathScreen opened: -infoProvider: DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable ImGuiNET.Unity.DearImGui:OnEnable() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) [S_API] SteamAPI_Init(): Loaded '/home/etocsi/.local/share/Steam/linux64/steamclient.so' OK. Setting breakpad minidump AppID = 899770 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197970860176 [API loaded no] EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() System.Action:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) EchoLoadingStatusUI.OnStateChange Uninitialized -> None EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() System.Action:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() System.Action:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 172.240.219.204 (172.240.219.204) 56(84) bytes of data. --- 172.240.219.204 ping sta (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 172.240.122.140 (172.240.122.140) 56(84) bytes of data. --- 172.240.122.140 ping sta (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 46.165.211.122 (46.165.211.122) 56(84) bytes of data. --- 46.165.211.122 ping statis (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 23.19.44.247 (23.19.44.247) 56(84) bytes of data. --- 23.19.44.247 ping statistics - (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 92.38.150.6 (92.38.150.6) 56(84) bytes of data. --- 92.38.150.6 ping statistics --- (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 23.106.73.138 (23.106.73.138) 56(84) bytes of data. --- 23.106.73.138 ping statistic (Filename: Line: 1044) UnloadTime: 5.706434 ms Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 5.188.71.163 (5.188.71.163) 56(84) bytes of data. --- 5.188.71.163 ping statistics - (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 146.185.236.71 (146.185.236.71) 56(84) bytes of data. --- 146.185.236.71 ping statis (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 94.242.217.156 (94.242.217.156) 56(84) bytes of data. --- 94.242.217.156 ping statis (Filename: Line: 1044) Unloading 22123 unused Assets to reduce memory usage. Loaded Objects now: 843725. Total: 1454.460411 ms (FindLiveObjects: 38.156458 ms CreateObjectMapping: 75.317764 ms MarkObjects: 1314.410360 ms DeleteObjects: 26.574889 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 7.824096 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 843730. Total: 1252.221866 ms (FindLiveObjects: 37.913738 ms CreateObjectMapping: 75.274473 ms MarkObjects: 1138.263265 ms DeleteObjects: 0.769630 ms) ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 172.240.219.204 (172.240.219.204) 56(84) bytes of data. --- 172.240.219.204 ping sta (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 172.240.122.140 (172.240.122.140) 56(84) bytes of data. --- 172.240.122.140 ping sta (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 146.185.236.71 (146.185.236.71) 56(84) bytes of data. --- 146.185.236.71 ping statis (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 23.19.44.247 (23.19.44.247) 56(84) bytes of data. --- 23.19.44.247 ping statistics - (Filename: Line: 1044) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. FMODUnity.RuntimeManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 92.38.150.6 (92.38.150.6) 56(84) bytes of data. --- 92.38.150.6 ping statistics --- (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 23.106.73.138 (23.106.73.138) 56(84) bytes of data. --- 23.106.73.138 ping statistic (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 5.188.71.163 (5.188.71.163) 56(84) bytes of data. --- 5.188.71.163 ping statistics - (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 46.165.211.122 (46.165.211.122) 56(84) bytes of data. --- 46.165.211.122 ping statis (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 94.242.217.156 (94.242.217.156) 56(84) bytes of data. --- 94.242.217.156 ping statis (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 172.240.219.204 (172.240.219.204) 56(84) bytes of data. --- 172.240.219.204 ping sta (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 23.106.73.138 (23.106.73.138) 56(84) bytes of data. --- 23.106.73.138 ping statistic (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 92.38.150.6 (92.38.150.6) 56(84) bytes of data. --- 92.38.150.6 ping statistics --- (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 23.19.44.247 (23.19.44.247) 56(84) bytes of data. --- 23.19.44.247 ping statistics - (Filename: Line: 1044) 'filter' is null! Did you add the 'DomainManager' to the current scene? Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.Manager.DomainManager:get_isReady() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 46.165.211.122 (46.165.211.122) 56(84) bytes of data. --- 46.165.211.122 ping statis (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 94.242.217.156 (94.242.217.156) 56(84) bytes of data. --- 94.242.217.156 ping statis (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 5.188.71.163 (5.188.71.163) 56(84) bytes of data. --- 5.188.71.163 ping statistics - (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 172.240.219.204 (172.240.219.204) 56(84) bytes of data. --- 172.240.219.204 ping sta (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 172.240.122.140 (172.240.122.140) 56(84) bytes of data. --- 172.240.122.140 ping sta (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 92.38.150.6 (92.38.150.6) 56(84) bytes of data. --- 92.38.150.6 ping statistics --- (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 23.19.44.247 (23.19.44.247) 56(84) bytes of data. --- 23.19.44.247 ping statistics - (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 146.185.236.71 (146.185.236.71) 56(84) bytes of data. --- 146.185.236.71 ping statis (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 172.240.219.204 (172.240.219.204) 56(84) bytes of data. --- 172.240.219.204 ping sta (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 172.240.122.140 (172.240.122.140) 56(84) bytes of data. --- 172.240.122.140 ping sta (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 46.165.211.122 (46.165.211.122) 56(84) bytes of data. --- 46.165.211.122 ping statis (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 94.242.217.156 (94.242.217.156) 56(84) bytes of data. --- 94.242.217.156 ping statis (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 5.188.71.163 (5.188.71.163) 56(84) bytes of data. --- 5.188.71.163 ping statistics - (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 23.106.73.138 (23.106.73.138) 56(84) bytes of data. --- 23.106.73.138 ping statistic (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 92.38.150.6 (92.38.150.6) 56(84) bytes of data. --- 92.38.150.6 ping statistics --- (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 23.19.44.247 (23.19.44.247) 56(84) bytes of data. --- 23.19.44.247 ping statistics - (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 146.185.236.71 (146.185.236.71) 56(84) bytes of data. --- 146.185.236.71 ping statis (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 46.165.211.122 (46.165.211.122) 56(84) bytes of data. --- 46.165.211.122 ping statis (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 94.242.217.156 (94.242.217.156) 56(84) bytes of data. --- 94.242.217.156 ping statis (Filename: Line: 1044) Error parsing ping output! ERROR: ld.so: object '/home/etocsi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. PING 5.188.71.163 (5.188.71.163) 56(84) bytes of data. --- 5.188.71.163 ping statistics - (Filename: Line: 1044) 2024-07-10T20:27:01.4605860+00:00 Log ClientSessionID=20be1077b9054694b10603c2c0afb469 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() EHG.Multiplayer.d__19:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-07-10T20:27:02.0957000+00:00 Log Matched player 'DD62CE88974F82A7' to region 'deu-central' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.d__37:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__44:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-07-10T20:27:05.2223370+00:00 Log Mapped region 'deu-central' to endpoint 'https://lastepoch-data-nld-prod.documents.azure.com/' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.<>c__DisplayClass15_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__154:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__156:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BaseUmbralBladesMutator:.ctor() LE.Services.d__0:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BaseUmbralBladesMutator:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BaseUmbralBladesMutator:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:44.2374800+00:00 Log Enter Game: Matchmaking... LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:44.2378490+00:00 Log Requesting game server in region eu-west LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.Matchmaker:PreMatchmake(UserIdentity, String) EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:47.8307380+00:00 Log Matchmaking finished: {"Ip":"85.17.140.245","Port":26411,"LidgrenPort":25300,"AllocationId":null}. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EHG.Multiplayer.d__7:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) EchoWebIsland:getYPositionWithinHexAsPercentage() EHG.Multiplayer.d__8:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BaseUmbralBladesMutator:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BaseUmbralBladesMutator:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:48.4614990+00:00 Log Enter Game: Connecting to 85.17.140.245:26411 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.Transitions.d__7:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) EchoWebIsland:getYPositionWithinHexAsPercentage() EHG.Multiplayer.d__6:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) EchoWebIsland:getYPositionWithinHexAsPercentage() EHG.Multiplayer.d__7:MoveNext() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BaseUmbralBladesMutator:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:48.5183240+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:51.3099130+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to B12985007D8B8DDA LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:51.3101120+00:00 Log CLIENT: Setting RemoteConnectionId to 4469728313551015920 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:51.3102780+00:00 Log Server Accepted (IP=85.17.140.245;Port=26411) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:51.3108290+00:00 Warning Value for key serverRegion was null, it will not be included in event CharacterSessionStarted. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Services.d__15:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__14:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.Transitions.d__7:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:51.3685140+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(Observatory, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:51.3688400+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:51.3690300+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:51.3691970+00:00 Log LoadingScreen.OnEnable(Observatory) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:51.3698680+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 16) Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 973613. Total: 1608.118580 ms (FindLiveObjects: 46.823883 ms CreateObjectMapping: 86.293882 ms MarkObjects: 1473.381614 ms DeleteObjects: 1.618611 ms) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Unloading 31 Unused Serialized files (Serialized files now loaded: 16) 2024-07-10T20:29:53.7298070+00:00 Log Received remote sha: 691819436f82a963f6b1b6a1240003771c47718b LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:53.7301830+00:00 Log Received remote host: prod-prod-a-towns-eu-west-52g2p-jwsdx LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 16.574512 ms Unable to load plugin `network.bindings` (Filename: Line: 383) 2024-07-10T20:29:54.4178730+00:00 Log PlayerSync.local set for DD62CE88974F82A7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.4182110+00:00 Log PlayerSync.UserIdentity set for DD62CE88974F82A7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.4184350+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.4186130+00:00 Log RtmClientPartyManager PartySettingsChanged LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) [ line 648] (Filename: Line: 648) 2024-07-10T20:29:54.7479640+00:00 Log PlayerActorSync.Initialize(DD62CE88974F82A7, NetObjectKey - Full uint packedKey: 4194361 | SceneIndex 1 | ObjectId 57) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.7706920+00:00 Warning ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(MessageSyncItemContainerContents) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.7798740+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Observatory) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.7803630+00:00 Log LoadingScreen.DisableAsync(Observatory, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8189400+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194306 | SceneIndex 1 | ObjectId 2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8192000+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8234340+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194310 | SceneIndex 1 | ObjectId 6) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8236860+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8272430+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194332 | SceneIndex 1 | ObjectId 28) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8274140+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8310850+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194334 | SceneIndex 1 | ObjectId 30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8312580+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8351360+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194336 | SceneIndex 1 | ObjectId 32) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8352890+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8389110+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194343 | SceneIndex 1 | ObjectId 39) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8390800+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8426680+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194348 | SceneIndex 1 | ObjectId 44) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8428140+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8465130+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194353 | SceneIndex 1 | ObjectId 49) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8466710+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8502770+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194357 | SceneIndex 1 | ObjectId 53) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8504280+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8539140+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194359 | SceneIndex 1 | ObjectId 55) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8540750+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8574650+00:00 Log LoadingScreen.OnSceneLoaded(Observatory, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8947530+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8950480+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8951990+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8953430+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8954640+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8956130+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8957590+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8959020+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8960180+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8961920+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8963620+00:00 Log Time to Single load 'Observatory' 3.56 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.8975730+00:00 Warning Value for key serverRegion was null, it will not be included in event NewSceneLoaded. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:OnSceneLoaded(String) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.9167110+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.9170410+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.9172780+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.9175140+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.9177490+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.9179580+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.9181400+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.9183320+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.9185050+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.9186690+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:54.9218720+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 144 Hz Unloading 100305 unused Assets to reduce memory usage. Loaded Objects now: 913824. Total: 1521.200998 ms (FindLiveObjects: 46.811773 ms CreateObjectMapping: 85.440981 ms MarkObjects: 1302.685982 ms DeleteObjects: 86.261642 ms) 2024-07-10T20:29:56.6176690+00:00 Log PlayerSync.UserIdentity set for D29D692AA49984EE LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:56.6183000+00:00 Log PlayerSync.UserIdentity set for EA1B36B232087ECB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:56.6191820+00:00 Log PlayerSync.UserIdentity set for 6726DA27FE385003 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:56.6196720+00:00 Log PlayerSync.UserIdentity set for 4CD26912E6E91114 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:56.6201830+00:00 Log PlayerSync.UserIdentity set for 83E7492A90FEAC03 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:56.6205550+00:00 Log PlayerSync.UserIdentity set for 513646D876838DA LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:56.6209190+00:00 Log PlayerSync.UserIdentity set for 35009519DC76F236 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:56.6213170+00:00 Log PlayerSync.UserIdentity set for 5361341E86325E8F LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:56.6216970+00:00 Log PlayerSync.UserIdentity set for 5F653820F9B1FB05 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:56.6221360+00:00 Log PlayerSync.UserIdentity set for 490C4147ECEB492D LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:56.7130170+00:00 Log LoadingScreen.OnDisable(Observatory) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:29:56.7136820+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:02.1259790+00:00 Log Received new game server info{ Ip = 95.211.144.42, Port = 24346 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:02.1272640+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client shutting down LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:02.1273860+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:02.1349410+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing server connection and creating new connection LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:02.1354960+00:00 Log LoadingScreen.OnExpectedDisconnect H50 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnExpectedDisconnect() System.Action:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:02.1356390+00:00 Log LoadingScreen.OnEnable(H50) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Enable() System.Action:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:02.1361490+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() System.Action:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:02.1517360+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:05.2387090+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 92408B122A204B81 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:05.2389110+00:00 Log CLIENT: Setting RemoteConnectionId to 4469728313551015920 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:05.2390010+00:00 Log Server Accepted (IP=95.211.144.42;Port=24346) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:05.2736310+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H50, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 22) Unloading 4842 unused Assets to reduce memory usage. Loaded Objects now: 914544. Total: 1390.523154 ms (FindLiveObjects: 40.128848 ms CreateObjectMapping: 76.922285 ms MarkObjects: 1270.252219 ms DeleteObjects: 3.219352 ms) 2024-07-10T20:30:07.7524930+00:00 Log Received remote sha: 691819436f82a963f6b1b6a1240003771c47718b LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:07.7527180+00:00 Log Received remote host: prod-prod-a-towns-eu-west-52g2p-sqpvz LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 61 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 13.921150 ms 2024-07-10T20:30:10.0686740+00:00 Log PlayerSync.local set for DD62CE88974F82A7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.0689490+00:00 Log PlayerSync.UserIdentity set for DD62CE88974F82A7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.0691690+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.1112700+00:00 Log PlayerActorSync.Initialize(DD62CE88974F82A7, NetObjectKey - Full uint packedKey: 4195095 | SceneIndex 1 | ObjectId 791) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.1480150+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H50) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.1483280+00:00 Log LoadingScreen.DisableAsync(H50, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.1895630+00:00 Log PlayerSync.UserIdentity set for 6049F424585D745 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.1899240+00:00 Log PlayerActorSync.Initialize(6049F424585D745, NetObjectKey - Full uint packedKey: 4194914 | SceneIndex 1 | ObjectId 610) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.1929070+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194994 | SceneIndex 1 | ObjectId 690) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.1930740+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.1959690+00:00 Log PlayerSync.UserIdentity set for 596A1A5939AF4967 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.1962020+00:00 Log PlayerActorSync.Initialize(596A1A5939AF4967, NetObjectKey - Full uint packedKey: 4195080 | SceneIndex 1 | ObjectId 776) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.1989960+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195082 | SceneIndex 1 | ObjectId 778) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.1991920+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2017880+00:00 Log PlayerSync.UserIdentity set for E3A50E0533BC595F LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2020330+00:00 Log PlayerActorSync.Initialize(E3A50E0533BC595F, NetObjectKey - Full uint packedKey: 4195090 | SceneIndex 1 | ObjectId 786) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2050190+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195093 | SceneIndex 1 | ObjectId 789) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2051680+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2077090+00:00 Log LoadingScreen.OnSceneLoaded(H50, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2471190+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2474370+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2476790+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2478130+00:00 Log Time to Single load 'H50' 4.97 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2481080+00:00 Warning Value for key serverRegion was null, it will not be included in event NewSceneLoaded. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:OnSceneLoaded(String) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2636600+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2640390+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2643300+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:10.2709700+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1202 unused Assets to reduce memory usage. Loaded Objects now: 1006100. Total: 1470.559972 ms (FindLiveObjects: 60.077483 ms CreateObjectMapping: 78.446136 ms MarkObjects: 1328.252870 ms DeleteObjects: 3.782803 ms) 2024-07-10T20:30:11.8026410+00:00 Log PlayerSync.UserIdentity set for D1A62FDCF584BD78 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:11.8034660+00:00 Log PlayerSync.UserIdentity set for D04202C05A4E0874 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:11.8042040+00:00 Log PlayerSync.UserIdentity set for 217F364158634337 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:11.8232710+00:00 Log LoadingScreen.OnDisable(H50) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:11.8240400+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:11.8709640+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at D:\j\LE_prod_linux\Assets\Scripts\World Object Scripts\Interactable System\Conditions\OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:22.2953660+00:00 Log Received new game server info{ Ip = 95.168.169.241, Port = 21771 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:22.2962070+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client shutting down LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:22.2963270+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:22.3022950+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing server connection and creating new connection LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:22.3025250+00:00 Log LoadingScreen.OnExpectedDisconnect H80 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnExpectedDisconnect() System.Action:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:22.3026420+00:00 Log LoadingScreen.OnEnable(H80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Enable() System.Action:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:22.3031760+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() System.Action:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:30:22.3092100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Networking.Multiplayer.Interactables.Portals.PortalSync.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #15 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #16 PlayerMain(int, char**) #17 _fini #18 DllCanUnloadNow #19 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #20 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #21 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #22 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #23 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #24 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #25 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #26 PlayerMain(int, char**) #27 __libc_start_call_main #28 __libc_start_main #29 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:22.3324290+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:25.9257170+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 2B4C4EDCDE25BFDD LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:25.9259560+00:00 Log CLIENT: Setting RemoteConnectionId to 4469728313551015920 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:25.9260890+00:00 Log Server Accepted (IP=95.168.169.241;Port=21771) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:26.6101130+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H80, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 23) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 1005868. Total: 1496.980751 ms (FindLiveObjects: 45.807693 ms CreateObjectMapping: 77.660986 ms MarkObjects: 1372.453581 ms DeleteObjects: 1.057951 ms) Unloading 56 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 195.958090 ms 2024-07-10T20:30:30.5851160+00:00 Log PlayerSync.local set for DD62CE88974F82A7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:30.5853730+00:00 Log PlayerSync.UserIdentity set for DD62CE88974F82A7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) [ line 648] (Filename: Line: 648) 2024-07-10T20:30:30.6252760+00:00 Log PlayerActorSync.Initialize(DD62CE88974F82A7, NetObjectKey - Full uint packedKey: 4194306 | SceneIndex 1 | ObjectId 2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:30.7258740+00:00 Log LoadingScreen.OnSceneLoaded(H80, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:30.7633100+00:00 Log Time to Single load 'H80' 4.15 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:30.7637030+00:00 Warning Value for key serverRegion was null, it will not be included in event NewSceneLoaded. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:OnSceneLoaded(String) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:30.7868500+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:31.0056960+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:30:31.0065430+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.ReceiveCompleteObjective (System.UInt16 id) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageCompleteObjective (LE.Networking.Generated.PlayerActorSync.MessageCompleteObjective message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #6 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #7 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #8 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #9 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #10 _fini #11 DllCanUnloadNow #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #14 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 PlayerMain(int, char**) #18 __libc_start_call_main #19 __libc_start_main #20 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:31.0681650+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:31.0684390+00:00 Log LoadingScreen.DisableAsync(H80, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:31.1103880+00:00 Log Received remote sha: 691819436f82a963f6b1b6a1240003771c47718b LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:31.1106440+00:00 Log Received remote host: prod-prod-a-eu-west-5vdj2-fff72 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2305 unused Assets to reduce memory usage. Loaded Objects now: 1027407. Total: 1478.595358 ms (FindLiveObjects: 47.824265 ms CreateObjectMapping: 81.799408 ms MarkObjects: 1341.023729 ms DeleteObjects: 7.947346 ms) 2024-07-10T20:30:32.8144680+00:00 Log LoadingScreen.OnDisable(H80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:30:32.8149890+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave 2024-07-10T20:32:47.7863660+00:00 Warning Returning index -1 as region [eu-west] is not an available option! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:32:47.7866040+00:00 Warning Ignoring region change - eu-west is not a new region LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:32:47.7867040+00:00 Warning Returning index -1 as region [eu-west] is not an available option! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:32:47.7868150+00:00 Warning Ignoring region change - eu-west is not a new region LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 144 Hz 2024-07-10T20:38:02.8979120+00:00 Warning No player saves data - ignoring. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__60:MoveNext() LE.UI.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Wrapper.PlayFab.PlayFabClientWrapper:GetCatalogItems(String, CancellationToken) LE.Utility.d__32:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:38:02.8986900+00:00 Warning Value for key serverRegion was null, it will not be included in event InGameBugReported. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.UI.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Wrapper.PlayFab.PlayFabClientWrapper:GetCatalogItems(String, CancellationToken) LE.Utility.d__32:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:38:02.8989530+00:00 Log Bug report filed successfully, ID: 86a43wv9k LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Wrapper.PlayFab.PlayFabClientWrapper:GetCatalogItems(String, CancellationToken) LE.Utility.d__32:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.4774370+00:00 Exception System.ArgumentException: An item with the same key has already been added. Key: -211355814 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] chars) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.GetPreferredWidth () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.CalculateLayoutInputHorizontal () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Canvas+WillRenderCanvases.Invoke () [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #6 _fini #7 DllCanUnloadNow #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*) #11 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #12 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #13 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #14 PlayerMain(int, char**) #15 __libc_start_call_main #16 __libc_start_main #17 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.4999960+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Canvas+WillRenderCanvases.Invoke () [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #6 _fini #7 DllCanUnloadNow #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::_M_erase(std::_Rb_tree_node >*) #11 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #12 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #13 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #14 PlayerMain(int, char**) #15 __libc_start_call_main #16 __libc_start_main #17 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.5147990+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.5307510+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.5468010+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.5635800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.5989950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.6152640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.6312680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.6477540+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.6691520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.6852810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.7012810+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.7177080+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.7389180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.7548550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.7707580+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.7872710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.8084450+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.8248390+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.8412370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.8584540+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.8803270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.8965320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.9127040+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.9295440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.9512660+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.9676440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:04.9840980+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.0008720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.0224440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.0387910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.0551000+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.0719120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.0935390+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.1096680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.1260160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.1428330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.1636350+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.1801310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.1963490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.2131050+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.2339480+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.2501180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.2661960+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.2827520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.3036090+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.3196800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.3356840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.3521940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.3735040+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.3898890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.4060900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.4230310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.4444950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.4607830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.4770930+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.4936330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.5141550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.5301240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.5461870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.5627100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.5838030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.5998890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.6161390+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.6327160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.6542630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.6704300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.6865400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.7029890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.7369290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.7533960+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.7695850+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.7863570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.8073880+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.8233630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.8395260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.8560040+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.8766690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.8927380+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.9086900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.9253260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.9459950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.9618590+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.9779690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:05.9947290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:06.0153220+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:06.0313390+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:06.0472240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:06.0644980+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:06.0854990+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:06.1021370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:06.1186510+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:06.1357180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:06.1578070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:06.1746650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-10T20:39:06.1917850+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.2092270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.2289210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.2444740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.2596220+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.2753520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.2952500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.3107490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.3259270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.3415940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.3616410+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.3770170+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.3924020+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.4081400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.4280590+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.4432480+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.4583650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.4741190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.4944680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.5096560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.5247230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.5403220+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.5601340+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.5754230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.5904680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.6060580+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.6262130+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.6413490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.6563970+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.6719160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.6916870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.7068100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.7218440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.7376560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.7576720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.7727790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.7878980+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.8035070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.8262250+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.8412630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.8562200+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.8719240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.8940080+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.9094320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.9244650+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.9400170+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.9620730+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.9773440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:06.9925120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.0081250+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.0282740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.0434920+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.0583960+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.0738440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.0936230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.1088720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.1261280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.1416720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.1654970+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.1805600+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.1955740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.2110840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.2319730+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.2473520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.2624210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.2779970+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.2982520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.3136440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.3287400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.3443160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.3644720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.3797690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.3949280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.4107500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.4457120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.4607260+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.4756360+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.4912150+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.5110280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.5261480+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.5411430+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.5566460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.5787420+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.5941050+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.6093790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.6252490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.6456220+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.6607830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.6758580+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.6913200+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.7127550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.7277740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.7426610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.7584710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.7785290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.7935400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.8086010+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.8240890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.8433890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.8582700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.8731270+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.8885250+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.9117000+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.9268980+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.9419000+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.9572860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.9782680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:07.9932060+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.0085150+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.0248790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.0450560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.0599750+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.0748450+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.0903210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.1254570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.1404920+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.1554820+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.1709790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.1906140+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.2057460+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.2211060+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.2366520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.2563860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.2712900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.2863380+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.3017570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.3220250+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.3372710+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.3523780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.3679440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.3888670+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.4040470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.4189420+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.4343040+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.4538840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.4687610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.4838390+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.4993140+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.5186000+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.5334800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.5483470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.5638310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.5832240+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.5982030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.6131370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.6287900+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.6487370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.6636370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.6786660+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.6940520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.7140970+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.7290570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.7439160+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.7594500+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.7793520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.7943210+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.8092400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.8248020+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.8451680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.8600740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.8749630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.8903300+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.9103480+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.9252790+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.9401310+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.9556370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.9752830+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:08.9902010+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.0050930+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.0204320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.0402290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.0551370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.0700280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.0854330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.1053280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.1202280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.1352740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.1506550+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.1708330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.1858890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.2009360+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.2167590+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.2366570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.2516070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.2665030+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.2819250+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.3021760+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.3170230+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.3319010+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.3472440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.3671190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.3819930+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.3970570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.4126990+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.4326820+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.4477180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.4627870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.4785840+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.4986470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.5138770+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.5289970+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.5444770+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.5643940+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.5795560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.5946140+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.6102630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.6301470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.6451290+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.6602330+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.6756800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.6956400+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.7106910+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.7258880+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.7413700+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.7612580+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.7763150+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.7913120+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.8069890+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.8279660+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.8429420+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.8579280+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.8733730+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.8934950+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.9085980+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.9236860+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.9392110+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.9593220+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.9785560+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:09.9936490+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.0090620+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.0291800+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.0444180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.0595130+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.0750680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.0953420+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.1101570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.1250470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.1408100+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.1610320+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.1761720+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.1914060+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.2070640+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.2275620+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.2426070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.2575570+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.2730740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.2931630+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.3081190+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.3231980+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.3386610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.3626440+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.3774610+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.3925780+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.4080080+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.4277730+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.4426340+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.4576150+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:10.4729530+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Camera+CameraCallback.Invoke (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 #0 std::pair, bool> std::_Rb_tree, std::less, std::allocator >::_M_insert_unique(int const&) #1 std::vector, float>, std::allocator, float> > >::_M_default_append(unsigned long) #2 PlayerMain(int, char**) #3 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #4 bool __gnu_cxx::operator==, std::allocator > >(__gnu_cxx::__normal_iterator, std::allocator > > const&, __gnu_cxx::__normal_iterator, std::allocator > > const&) #5 _fini #6 DllCanUnloadNow #7 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #8 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #9 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #10 _init #11 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, unsigned int const&) #12 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #13 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #14 std::vector >::_M_fill_insert(__gnu_cxx::__normal_iterator > >, unsigned long, float const&) #15 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #16 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #17 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #18 int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #19 PlayerMain(int, char**) #20 __libc_start_call_main #21 __libc_start_main #22 _init (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:39:41.1629710+00:00 Warning Value for key serverRegion was null, it will not be included in event QuestStarted. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) StatefulQuestList:startQuest(Quest, Boolean, QuestStep) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageStartQuest(MessageStartQuest) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:21.3645110+00:00 Log Received new game server info{ Ip = 95.211.144.42, Port = 24346 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:21.3654740+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client shutting down LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:21.3656610+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:21.3732360+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing server connection and creating new connection LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:21.3734520+00:00 Log LoadingScreen.OnExpectedDisconnect H50 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnExpectedDisconnect() System.Action:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:21.3735780+00:00 Log LoadingScreen.OnEnable(H50) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Enable() System.Action:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:21.3740380+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() System.Action:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:21.3761720+00:00 Log Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:21.3816780+00:00 Log Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:21.3882380+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:24.1207410+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 92408B122A204B81 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:24.1209110+00:00 Log CLIENT: Setting RemoteConnectionId to 4469728313551015920 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:24.1209900+00:00 Log Server Accepted (IP=95.211.144.42;Port=24346) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:24.1556290+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H50, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 25) Unloading 2821 unused Assets to reduce memory usage. Loaded Objects now: 965189. Total: 1491.923037 ms (FindLiveObjects: 42.013780 ms CreateObjectMapping: 78.490196 ms MarkObjects: 1365.825317 ms DeleteObjects: 5.593244 ms) 2024-07-10T20:41:26.0026000+00:00 Log Received remote sha: 691819436f82a963f6b1b6a1240003771c47718b LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:26.0029370+00:00 Log Received remote host: prod-prod-a-towns-eu-west-52g2p-sqpvz LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 61 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 25.245088 ms 2024-07-10T20:41:26.9172250+00:00 Log PlayerSync.local set for DD62CE88974F82A7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:26.9174610+00:00 Log PlayerSync.UserIdentity set for DD62CE88974F82A7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:26.9176030+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:26.9463760+00:00 Log PlayerActorSync.Initialize(DD62CE88974F82A7, NetObjectKey - Full uint packedKey: 4195288 | SceneIndex 1 | ObjectId 984) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:26.9753860+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H50) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:26.9756770+00:00 Log LoadingScreen.DisableAsync(H50, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0123380+00:00 Log PlayerSync.UserIdentity set for D1A62FDCF584BD78 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0126800+00:00 Log PlayerActorSync.Initialize(D1A62FDCF584BD78, NetObjectKey - Full uint packedKey: 4194994 | SceneIndex 1 | ObjectId 690) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0167070+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195149 | SceneIndex 1 | ObjectId 845) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0168720+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0195060+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195251 | SceneIndex 1 | ObjectId 947) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0196460+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0221810+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195253 | SceneIndex 1 | ObjectId 949) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0223200+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0247370+00:00 Log PlayerSync.UserIdentity set for E3A50E0533BC595F LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0249650+00:00 Log PlayerActorSync.Initialize(E3A50E0533BC595F, NetObjectKey - Full uint packedKey: 4195276 | SceneIndex 1 | ObjectId 972) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0276410+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195278 | SceneIndex 1 | ObjectId 974) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0278440+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0316000+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195284 | SceneIndex 1 | ObjectId 980) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0317670+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0345730+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195286 | SceneIndex 1 | ObjectId 982) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0347480+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0375760+00:00 Log LoadingScreen.OnSceneLoaded(H50, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0747310+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0750110+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0751750+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0753720+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0755080+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0756530+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0757510+00:00 Log Time to Single load 'H50' 2.92 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0760300+00:00 Warning Value for key serverRegion was null, it will not be included in event NewSceneLoaded. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:OnSceneLoaded(String) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0892770+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0894900+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0896780+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0899920+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0901720+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0903530+00:00 Error Party Members actorVisuals.UserIdentity is null at D:\j\LE_prod_linux\Assets\Scripts\Networking\Multiplayer\UI\UnityUI\PartyOverview\PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.0962340+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.1015050+00:00 Log PlayerSync.UserIdentity set for 596A1A5939AF4967 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:27.1018340+00:00 Log PlayerActorSync.Initialize(596A1A5939AF4967, NetObjectKey - Full uint packedKey: 4195291 | SceneIndex 1 | ObjectId 987) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5286 unused Assets to reduce memory usage. Loaded Objects now: 1037428. Total: 1456.022872 ms (FindLiveObjects: 48.974515 ms CreateObjectMapping: 79.659727 ms MarkObjects: 1322.226026 ms DeleteObjects: 5.162144 ms) 2024-07-10T20:41:28.6071310+00:00 Log PlayerSync.UserIdentity set for C6CDD1DFA354B845 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:28.6076260+00:00 Log PlayerSync.UserIdentity set for A33D9831E9C88D5 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:28.6080300+00:00 Log PlayerSync.UserIdentity set for 5E510BA5C9D85BFC LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:28.6084080+00:00 Log PlayerSync.UserIdentity set for CF3ABA8CD849095F LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:28.6087740+00:00 Log PlayerSync.UserIdentity set for B523FDF9C6DA2C8E LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:28.6096460+00:00 Log PlayerSync.UserIdentity set for E04122A7DED59F94 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:28.6473920+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at D:\j\LE_prod_linux\Assets\Scripts\World Object Scripts\Interactable System\Conditions\OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:28.6746390+00:00 Log LoadingScreen.OnDisable(H50) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:28.6750680+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:28.6898610+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at D:\j\LE_prod_linux\Assets\Scripts\World Object Scripts\Interactable System\Conditions\OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:40.0597110+00:00 Warning Value for key serverRegion was null, it will not be included in event QuestCompleted. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCompleteObjective(MessageCompleteObjective) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:50.8966380+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195296 | SceneIndex 1 | ObjectId 992) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:51.5705510+00:00 Log PlayerSync.UserIdentity set for 5714A03DE984100 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:54.8104670+00:00 Log PlayerSync.UserIdentity set for 217F364158634337 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:41:54.8108830+00:00 Log PlayerActorSync.Initialize(217F364158634337, NetObjectKey - Full uint packedKey: 4195298 | SceneIndex 1 | ObjectId 994) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:42:28.5877560+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195306 | SceneIndex 1 | ObjectId 1002) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:42:29.2794490+00:00 Log PlayerSync.UserIdentity set for 1C1DADF1D68546E9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:42:30.0998610+00:00 Log PlayerSync.UserIdentity set for 6726DA27FE385003 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:42:30.1003490+00:00 Log PlayerActorSync.Initialize(6726DA27FE385003, NetObjectKey - Full uint packedKey: 4195309 | SceneIndex 1 | ObjectId 1005) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:42:34.9594330+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195312 | SceneIndex 1 | ObjectId 1008) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:42:35.6430870+00:00 Log PlayerSync.UserIdentity set for 7A39A2E732B97B22 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:43:02.1673160+00:00 Log PlayerSync.UserIdentity set for D04202C05A4E0874 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:43:02.1677460+00:00 Log PlayerActorSync.Initialize(D04202C05A4E0874, NetObjectKey - Full uint packedKey: 4195314 | SceneIndex 1 | ObjectId 1010) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:43:05.4284410+00:00 Log PlayerSync.UserIdentity set for 5E510BA5C9D85BFC LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:43:05.4289150+00:00 Log PlayerActorSync.Initialize(5E510BA5C9D85BFC, NetObjectKey - Full uint packedKey: 4195316 | SceneIndex 1 | ObjectId 1012) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:43:31.3692570+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195318 | SceneIndex 1 | ObjectId 1014) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:43:32.0904090+00:00 Log PlayerSync.UserIdentity set for 7FDB406713DF2496 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:43:36.9246110+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195320 | SceneIndex 1 | ObjectId 1016) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:43:37.5980130+00:00 Log PlayerSync.UserIdentity set for E51CC149E54BC8F2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:43:54.4211990+00:00 Log PlayerSync.UserIdentity set for B523FDF9C6DA2C8E LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:43:54.4216140+00:00 Log PlayerActorSync.Initialize(B523FDF9C6DA2C8E, NetObjectKey - Full uint packedKey: 4195323 | SceneIndex 1 | ObjectId 1019) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:19.0173720+00:00 Log PlayerSync.UserIdentity set for CF3ABA8CD849095F LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:19.0178690+00:00 Log PlayerActorSync.Initialize(CF3ABA8CD849095F, NetObjectKey - Full uint packedKey: 4195328 | SceneIndex 1 | ObjectId 1024) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:29.8381380+00:00 Log PlayerSync.UserIdentity set for 5F653820F9B1FB05 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:29.8385940+00:00 Log PlayerActorSync.Initialize(5F653820F9B1FB05, NetObjectKey - Full uint packedKey: 4195334 | SceneIndex 1 | ObjectId 1030) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:31.0354950+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195336 | SceneIndex 1 | ObjectId 1032) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:31.7231880+00:00 Log PlayerSync.UserIdentity set for 31A706099D4AE9D2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:38.0288480+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195338 | SceneIndex 1 | ObjectId 1034) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:38.7046220+00:00 Log PlayerSync.UserIdentity set for 2AD4994E51453D6F LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:40.4485520+00:00 Log PlayerSync.UserIdentity set for E51CC149E54BC8F2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:40.4489660+00:00 Log PlayerActorSync.Initialize(E51CC149E54BC8F2, NetObjectKey - Full uint packedKey: 4195340 | SceneIndex 1 | ObjectId 1036) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:54.9398250+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195342 | SceneIndex 1 | ObjectId 1038) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:55.6061770+00:00 Log PlayerSync.UserIdentity set for EC5F9D9F3466D98D LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:56.7923700+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195344 | SceneIndex 1 | ObjectId 1040) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:44:57.4500090+00:00 Log PlayerSync.UserIdentity set for CA242F67B14DB3EB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave 2024-07-10T20:45:02.1093520+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195346 | SceneIndex 1 | ObjectId 1042) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:45:02.7820510+00:00 Log PlayerSync.UserIdentity set for 475618A3955E4933 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 144 Hz requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 144 Hz requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 144 Hz requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 144 Hz requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 144 Hz 2024-07-10T20:45:42.9110480+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4195358 | SceneIndex 1 | ObjectId 1054) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:45:43.5914640+00:00 Log PlayerSync.UserIdentity set for 90A98EBD72DA858D LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Networking.d__54:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.<b__0>d:SetStateMachine(IAsyncStateMachine) LE.Services.d__43:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:02.7033960+00:00 Log PlayerSync.UserIdentity set for D04202C05A4E0874 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:02.7039500+00:00 Log PlayerActorSync.Initialize(D04202C05A4E0874, NetObjectKey - Full uint packedKey: 4195361 | SceneIndex 1 | ObjectId 1057) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 144 Hz 2024-07-10T20:46:18.9654610+00:00 Log Received new game server info{ Ip = 46.165.214.75, Port = 13306 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:18.9661820+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client shutting down LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:18.9662950+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:18.9743200+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing server connection and creating new connection LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:18.9745480+00:00 Log LoadingScreen.OnExpectedDisconnect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnExpectedDisconnect() System.Action:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:18.9746660+00:00 Log LoadingScreen.OnEnable() LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Enable() System.Action:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:18.9750340+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() System.Action:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:18.9966850+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:22.5168700+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to A4E0FA03FDBBB071 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:22.5170510+00:00 Log CLIENT: Setting RemoteConnectionId to 4469728313551015920 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:22.5171400+00:00 Log Server Accepted (IP=46.165.214.75;Port=13306) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:23.2389790+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(H80, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:23.2392760+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:23.2394460+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:23.2396140+00:00 Log LoadingScreen.OnEnable(H80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:23.2398920+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 51 Unused Serialized files (Serialized files now loaded: 23) Unloading 164 unused Assets to reduce memory usage. Loaded Objects now: 1040026. Total: 1504.393766 ms (FindLiveObjects: 52.474528 ms CreateObjectMapping: 78.973956 ms MarkObjects: 1371.681881 ms DeleteObjects: 1.262901 ms) Unloading 56 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 175.231736 ms 2024-07-10T20:46:26.9583260+00:00 Log PlayerSync.local set for DD62CE88974F82A7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:26.9585640+00:00 Log PlayerSync.UserIdentity set for DD62CE88974F82A7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) [ line 648] (Filename: Line: 648) 2024-07-10T20:46:26.9900090+00:00 Log PlayerActorSync.Initialize(DD62CE88974F82A7, NetObjectKey - Full uint packedKey: 4194306 | SceneIndex 1 | ObjectId 2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:27.2038540+00:00 Log LoadingScreen.OnSceneLoaded(H80, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:27.2375080+00:00 Log Time to Single load 'H80' 4.00 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:27.2379070+00:00 Warning Value for key serverRegion was null, it will not be included in event NewSceneLoaded. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:OnSceneLoaded(String) d__38:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:27.2569850+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:27.5649740+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:27.6171180+00:00 Log LoadingScreen.OnLocalPlayerInitialized(H80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:27.6173730+00:00 Log LoadingScreen.DisableAsync(H80, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:27.6549430+00:00 Log Received remote sha: 691819436f82a963f6b1b6a1240003771c47718b LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:27.6552410+00:00 Log Received remote host: prod-prod-a-eu-west-f57nq-xl75d LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2269 unused Assets to reduce memory usage. Loaded Objects now: 1078960. Total: 1526.703542 ms (FindLiveObjects: 56.336791 ms CreateObjectMapping: 75.985304 ms MarkObjects: 1384.617200 ms DeleteObjects: 9.763517 ms) 2024-07-10T20:46:29.2966630+00:00 Log LoadingScreen.OnDisable(H80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:29.2971000+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:33.8455540+00:00 Warning Value for key serverRegion was null, it will not be included in event CharacterDied. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:OnCharacterDied(ActorSync, String, String) PlayerActorSync:ReceiveDetailedDeathInfo(DamageType, Nullable`1, Ailment, Ability, ActorSync, IrregularDamageSourceID, Boolean) PlayerActorSync:HandleDetailedDeathInfo(Byte[]&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncDetailedDeathInfo(MessageSyncDetailedDeathInfo) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:33.8465860+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:46:33.8470510+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:OpenPanel(UIPanel, Boolean, Boolean, PanelsMask) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:47:16.2779710+00:00 Warning Value for key serverRegion was null, it will not be included in event QuestStarted. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) StatefulQuestList:startQuest(Quest, Boolean, QuestStep) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageStartQuest(MessageStartQuest) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-10T20:47:19.5989710+00:00 Warning Value for key serverRegion was null, it will not be included in event CharacterSessionFinished. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:OnCharacterSessionFinished() d__268:MoveNext() UIBase:OnApplicationQuit() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Setting up 8 worker threads for Enlighten. Thread -> id: 7fb772a006c0 -> priority: 1 Thread -> id: 7fb7a0c006c0 -> priority: 1 Thread -> id: 7fb773e006c0 -> priority: 1 Thread -> id: 7fb8cea006c0 -> priority: 1 Thread -> id: 7fb743e006c0 -> priority: 1 Thread -> id: 7fb7434006c0 -> priority: 1 Thread -> id: 7fb742a006c0 -> priority: 1 Thread -> id: 7fb703e006c0 -> priority: 1 2024-07-10T20:47:20.0173780+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)